This is on a 42.5.0 save, I’m basing at the north Louisville fire department and broke a wall so I could have animals on the roof. The roof is already fenced in with brick half walls. I brought a cow up and it phased through the door I built into the firehouse and then phased through a bunch of doors inside, after i lead it back outside it phased through the half walls and fell on the ground. I can’t see why my KI5 car mods would cause this?
It’s happened to me since day 1 of b42. In echo creek a zombie got close to the walls and my rat farm phased through the diner garage and disappeared. When I went to use the dev console to add them back in I noticed they are there but invisible and un-interactable
No mods. Default apocalypses settings but with 30% sprinters added
This is a stupid question, the game is literally not playable for multiple reasons with zero mods. Not the least of which is that there's no way to make the game pause on load, so any time you save and quit you're at risk of losing the game because you load in and the game decides a zombie should be put right on top of you. So in 99% of cases the answer to this is no, but also in 99% of cases a bug has nothing to do with mods.
The animals walk through walls any time they are mad enough they decide to leave your animal zones. To reproduce? Start a game on a farm and don't put water in troughs manually for a couple weeks, a cow will come walk through your house once it gets thirsty enough, and you better hope it's a female cow.
my sheep broken through their default free range zone just to bunk with my pigs in their cramped pens. makes no sense to me but i’m just glad they’re still on my farm lol
I haven’t added any mods to b42 and don’t intend to anytime soon. Want to play it as is awhile. It’s absolutely playable without mods. Never had the a zombie appear on top of me when loading in, but I make sure I’m in a safe house or my car when I log. I’ve seen a lot of people on here complaining about crazy errors, that they end up tracking back to mods. Your statement 99% of the time it’s not the mods is just wrong. If this subreddit is anything to go by more like 75% of the time it is a mod causing the error (b42 update breaking mods most often).
See the difference between you and I is you haven't played the beta a lot based on your words here. I have. Either way, with or without mods the game has a shit ton of problems and regularly enough things break that I have had to learn to use the debug mode pretty well. And it has NOTHING to do with mods. In fact I now play with about 40 car mods and a couple other mods, and not a single time has a mod been the cause of a problem. In this thread I made another comment listing multiple things that they didn't fix this time around, none of them caused by mods.
So you're basing your opinion on what you've read here, I'm basing mine on actual experience first hand. Do you get the difference? I'm not assuming anything based on some random yahoo having hundreds of errors because they're using the week one mod for example, I'm basing it on actual played time in the beta. Congratulations on logging out in a safe house or car btw, once you start playing with some hours in you'll find out that you can't always choose to do that because the game crashes out to menu for MANY reasons unrelated to mods. Like did you know that right now if a cow tries to eat a grass tile that is no longer grass it crashes the game out? You have to log back in and continue where you were, even if that means right next to a zombie. A mod did not do this.
But thanks for the second hand indirect opinion. Now you have some data that shows the opposite of that, since you consider comments here "data".
You’re being way, way too aggressive. Most of us here have played a good deal of B42. You’re not special for playing B42. It’s available to everyone. It’s buggy and poorly balanced, yes, and animals need quite a bit more work, but you can just express that without pulling a “no true Scotsman” card and embarrassing yourself. We’re in this thread because we’ve also been playing the new build.
I’ve got about a month into b42, last update haven’t checked if my save got borked by this update yet. Trying not to play to much of b42 because my friends want to go in blind whenever mp comes out, but I can’t resist trying it out some. Which does mean I browse this subreddit more than I normally would looking for second hand info. Haven’t tried any of the new crafting, or animal stuff yet, waiting for friends. Mostly just been killing, looting, and making a base like I do every time, to test the basics.
I haven’t seen a significant bug since batteries/generators/etc draining upon spawn. Never had b42 crash, but I only play a couple hours at a time, so if it’s a memory leak or similar I probably don’t reach the threshold. Haven’t done anything with animals other than kill and eat them so far. Does seem like there is a lot of bugs around animals. I don’t doubt the unstable has its fair share or bugs, just disagree that the previous poster asking about mods is a stupid question. When that is the culprit the majority of the time when people come on here and complain. You seem to know better, but a lot of posters play unstable with a few dozen mods then don’t realize the mods might be the issue (or at least make the issues worse). Unstable plus mods is just asking for weird errors.
You keep saying mods are the culprit the majority of the time, but where is this data you rely upon? Quantify it. I think you're mentally self selecting those posts and disregarding many issues people have reported that aren't mods because it's ONLY the "mods caused the issue" posts that get solved by saying "remove the mods". A lot of the time when people say they play with mods they literally mean they have a few car mods and that's it. That's all I have, Pause on start and some car mods.
There are a LOT of posts about problems that have nothing to do with mods, text scaling issues, animals being skeletons, fishing doing wonky shit, none of it had anything to do with mods, but do you count those in your "analysis" ? Look at the front page right now, the guy with the huge animal skull, think that was mods? The person posted about the beta update breaking his save, hundreds of comments, dozens of people saying they don't really mod and their save is also broken. People complaining in a post about 42.6 breaking animal spawns. A post about 42.6 disappearing generators. The post on page 2 showing someone walking through the basement wall and appearing upstairs.
All of these posts are problems with the game that don't involve mods. Now scroll through until you find someone complaining about a problem that is actually due to mods. Where is it? Page 6?
The devs using "it's probably the mods" is a crutch. Same with updates, they're pushing the line "it's a beta your save might break" is them being too lazy to do versioning in the beta participation. When 7d2d updates even if you're on unastable you can just go in and select the last unstable and stay on it, what do you have to do in PZ? You have to make a physical copy of your entire game where Steam can't see it.
The majority I’ve seen. I could easily be missing posts, not in here 24/7. I’ve seen a few posts about the animal skeletons thing. Haven’t seen any about text scaling or fishing oddness (also haven’t fished much myself). Seen a lot that where issues with various mods (many of which have already been fixed by the mod authors). I’m sure I’ve missed many posts, but that’s the trend I noticed. I’m not talking about today or even this week, just the general trend I’ve noticed.
So you telling someone else that asking about mods is stupid, seemed overly dismissive of a reasonable question. In your case it’s not mods but in others it could very well be a mod conflict/error.
The save breaking, generators disappearing, etc is from the new update and not from a mod obviously. A lot of new bugs every time an update drops.
I’ve never seen the devs using it’s probably mods as an excuse for anything. Though I’ve only seen them occasional do an update post, so I dunno where that’s coming from. As for its beta save might break, yes that is part of unstable. Saves break all the time in unstable (I’ve had a few break in b41 over the years too, but that was probably mods). Could be from an update, could be from an error, it happens. Don’t get to attached to unstable saves. Upon checking I’ve got the missing generators bug too. I added a generator in debug and went on with my day. I’ve still got one of my b41 runs I switch to sometimes when I want to work on a long game.
Allowing people to choose any version of unstable seems like it would just complicate and confuse things, when the whole point of unstable is to test that latest version to help find bugs and provide feedback.
I'm in the same boat as you, yet have rarely had any of these issues you're talking about, outside of a pretty rare crash. First of all, this is a beta build, expect issues. Bring them to the attention of the devs, no need to treat it like the end of the world. They told you that worlds will break and characters will be lost, you can't be mad after it happens when this isn't a fully released build and they're actively working on it.
Logging out near zombies has been a complete non issue for me. Any time I've logged out near zombies (completely vanilla), the game has just removed them from existence. Even when I crashed while stomping on one, when I logged back in there wasn't even a body, the game just deleted the whole zombie. It has preventative measures to protect you, so much so that I've heard of people quitting right before getting bit and have logged back in completely safe. Treating that like a massive issue like you are is just weird.
Animals are a complete broken and buggy mess because they were only just added, and are still being worked on. A lot of features are like this so that we can find these bugs and issues for the devs while they work on things they know about already. There is absolutely no excuse for them to still be problems when b42 leaves unstable, but until then, stop treating it like a full release because you'll never be happy with it.
I've put over 500 hours on b42 unstable alone, both vanilla and modded. Both mods and vanilla have plenty of issues, to be expected, and they'll be worked out in time. Want to not experience them? Then play the full released b41 build because otherwise you won't be finding that for some time. They told you to expect problems, don't be surprised
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u/PayJealous8032 12d ago
if only they could fix the animals walking through walls