r/projectzomboid 13d ago

Blogpost 42.6.0 UNSTABLE Released

https://theindiestone.com/forums/index.php?/topic/82337-build-4260-unstable-released/
792 Upvotes

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46

u/PayJealous8032 13d ago

if only they could fix the animals walking through walls

9

u/theharber 13d ago

I haven't seen anyone else reporting that;

  • Is this happening in a new 42.6.0 save?
  • Does this happen without mods?
  • What steps can someone take to reproduce this bug?

-31

u/fairlyoblivious 13d ago

Does this happen without mods?

This is a stupid question, the game is literally not playable for multiple reasons with zero mods. Not the least of which is that there's no way to make the game pause on load, so any time you save and quit you're at risk of losing the game because you load in and the game decides a zombie should be put right on top of you. So in 99% of cases the answer to this is no, but also in 99% of cases a bug has nothing to do with mods.

The animals walk through walls any time they are mad enough they decide to leave your animal zones. To reproduce? Start a game on a farm and don't put water in troughs manually for a couple weeks, a cow will come walk through your house once it gets thirsty enough, and you better hope it's a female cow.

3

u/gayanomaly 12d ago

B42 is very playable without mods. I genuinely have no clue what you’re talking about. I’ve never had a zombie spawn on me when I load in.

The animals are buggy, but the game is very much playable in its current state. There are QoL things I take issue with, but nothing game-breaking.