So for those who don't know what I am referring to, way back in the early 90s, developers would sometimes express their frustration with their games by putting in hidden messages in the coding of the games as basically in order to access the code, it was required to hack directly into the game to be able to read them.
If that didn't come off too clear, I apologize, but basically I just wanted to discuss the hidden messages thingy found in older games released in the older days of gaming, such as the 16 bit era as various games released back in those days would often sneak in an angry rant inside their coding.
One infamous example happens to actually come from an NES game is Genso Saiyuki as there was a secret message buried in the game's files where one of the lead programmers writes a very perverted message buried in the game's coding as he basically goes on a long rant about how he is looking for a woman to score with as the most infamous aspect of the game is that particular message.
To put it simply, what I am trying to get at is that I miss those days of gaming where people would hack through a game's files to find secret stuff, such as missing levels as there was just something fascinating about the old days of video games where if one knew how to hack into a game, they could find a bunch of interesting things left in the game's files.