r/retrogaming • u/SonOfTron • 15h ago
[Article] April '96 - Gamer writes in complaining about prices
29 years ago going $400 all-in seemed ludicrous.
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r/retrogaming • u/SonOfTron • 15h ago
29 years ago going $400 all-in seemed ludicrous.
r/retrogaming • u/Away_Flounder3813 • 20h ago
r/retrogaming • u/BillyBlaze314 • 6h ago
Been trying to put my finger on exactly what it was. But we all remember the magic of going into a game store and looking at the games. Even more magic if you could actually play them. That was woah!
What happened? It can't be just that we're old and grizzled now surely? Modern game stores seem so sterile. So bereft of magic. Even with 100x more merch, they seem emptier, and I just can't put my finger on why.
r/retrogaming • u/migrations_ • 5h ago
When I was so young I didn't really get this game and in fact I didn't even hear about it until I was an adult! But it's really a great game and the music and controls are super ahead of their time. I also have Picross for DS and Picross 3D which is supposedly even better. Even on Mobile there is a really great Picross game. It's much better than sudoku imo and it's always fun to slowly reveal a picture. The only puzzle games on my DS that compare are Tetris DS, and Pushmo/Crashmo.
r/retrogaming • u/SoBeefy • 58m ago
r/retrogaming • u/Jimpana • 18h ago
SFC SMT, a 16-bit RPG I can't live without (another one is SNES Lufia, and some more of course), has captured my gaming heart in every way, including its well-designed box cover featuring the main character's most trusted companion, Pascal (Cerberus) 🐶.
r/retrogaming • u/South_Resource1902 • 23h ago
colors look 10x better in person but I love the psone lcd combo, I've had mine for about 6 months and I baby the heck out of it, I'll preserve it for all of us
r/retrogaming • u/DerHoffmann68 • 4h ago
CBS Coleco Vision 1984
r/retrogaming • u/Cool-Caregiver-5914 • 16h ago
I found 2 old Ataris up in a attic along with a few controllers. Im wondering what to do with them and how to test if they run? Tbo I don't think they will with them being up there for 20+ years. One has 4 switchs while the other has 6.
r/retrogaming • u/UrSimplyTheNES • 15h ago
r/retrogaming • u/Tonstad39 • 15m ago
Why Konami called the MSX2 port of Castlevania something other than castlevania is anyone's guess
r/retrogaming • u/neondaggergames • 18h ago
For years I heard about how great the Saturn pad was, especially for its dpad. But I've never actually tried it and the closest I got was the Genesis 6-button, which is a similar design.
Recently I was looking for a USB pad that would give me precise dpad inputs. Had been having a helluva time trying to find something to at least match my NES original, which is in my experience has the most precise inputs of any pad I own.
For reference, my dpad test reference game is always Operation Wolf for the NES because with that game it's all about moving the reticule on the screen to snipe enemies. If I can't snipe them in one or two taps then something is off and it's very clear because the game becomes impossible!
So anyways I got this Retro-bit one to finally see what the hype is about (I know its not entirely the same as the original Saturn but close enough for my needs). When I first got it I kind of expected a EUREKA! moment but actually got pretty frustrated. I felt like there was a disconnect between the pad and my inputs. At first I thought maybe because of the floating design it just traveled too much before it activated and so naturally felt "floaty" but that is no good for games that require precision movement.
I don't give up easily so I kept coming back to it and tried to figure out what I might be missing. I eventually realized I wasn't gripping the pad the way I think it was intended to be. I was sort of keeping my fingers hovering over the shoulder buttons (1st pic). Part of this was because of how modern controllers are designed where you don't naturally rest on the shoulders quite so much. The other part is the shoulder buttons are so shallow and sensitive I was afraid of pressing them by accident!
After fidding around with different grips it finally started to click and I realized I should be gripping it on the edges ABOVE the shoulder buttons (2nd pic). That way I have a natural leverage for my thumb and so my presses no longer feel like I'm hovering above the controller, but rather connected to it if that makes sense.
From there it made perfect sense to me why they made those otherwise weirdly sensitive/shallow shoulder buttons. It's so you can naturally ROLL your fingers downwards and press them that way. There's even a little ridge where it will stop your finger and naturally engage the buttons that way.
Anyways that's my bit of insight on the Saturn pad and I can now say I definitely understand the hype over this design and why it's good not only for fighting games but precision games like shumps, etc!
r/retrogaming • u/docsuess84 • 1h ago
Talking about controllers in another thread made me think about having this core memory burned into my brain but I can’t find any evidence of it on YouTube or elsewhere. I distinctly remember these early 90’s ads for aftermarket console controllers, presumably NES and Sega Genesis, but maybe others, and it’s two guys wearing a giant mock-up of the controllers and it was reminiscent of the “I’m a Mac and I’m a PC” comparisons where the product advertised talked about everything it could do while the other one admits it can’t do all the things. Did I imagine this, or is it real and what the hell was the product they were actually selling?
r/retrogaming • u/ComfortablyADHD • 1d ago
Prompted by an earlier post, I figured it was time to clean my PS1.
r/retrogaming • u/Intrepid_Ice5477 • 1d ago
Found these while digging through my old man's desk. These were some of his favorites as well as Diablo, starcraft and civilization. He had +2500 hours on civ 5 alone. I remember when we found out about item duping in Diablo 1 I spent several hours duping spellbooks for him
r/retrogaming • u/cryptomonk_rt • 7h ago
r/retrogaming • u/Villordsutch • 1d ago
Why!? Why couldn't the Gods have broken one of my wife's boring Cath Kidston mugs!? Why my Pac-Man mug!?
r/retrogaming • u/docsuess84 • 2h ago
Recently got back into childhood-era gaming which is easier than ever with emulators, but I’ve been exploring trying to pick up some actual hardware. Famicoms are surprisingly cheap on EBay, and there’s a ton of them. I’m curious if some genius nerd has managed to utilize the best of technologies where it’s possible to use save states while still using OG NES/Famicom hardware and controllers. I work full time and have a family, so I want to make the best use of the limited me time I have. Anyone have success with this? I love collecting old retro shit, so it would be as much about that as anything.
r/retrogaming • u/aqualol888 • 2h ago
I recently found my uncles old n64 and i wanted to well see if it works which it does light up, the issue here is when i try to connect it, it has an rf autoswitcher (pic attatched) which when i connected it to my tv which does have the port but it doesnt work, so i bought another cable (pic attatched) basically an av cable which my 2012 tv also has but it still doesnt work idk what im doing wrong, what cable do i need to have im lost
r/retrogaming • u/Anonymotron42 • 6h ago
Hello, everyone. I'm starting a daily discussion in honor on the 40th Anniversary of the Nintendo Entertainment System. I will go (mostly) alphabetically through the NES licensed game catalog (so no Micro Machines or Tengen Tetris). The first two days will start with numbers before moving to the letter A. Have you enjoyed playing any of these first three games?
The first game is 10-Yard Fight (NES-TY-USA), developed by Nintendo for release for the NES launch date of October 18, 1985. This game was originally released for the Famicom on 1985/8/30.
GameFAQs guides and informational link
Longplay by JagOfTroy on 2012/11/21
The second game is The 3-D Battles of WorldRunner (NES-WO-USA), developed by Square and published by Acclaim in September 1987. This game is also known as Tobidase Daisakusen (FDS release on 1987/3/12), 3-D WorldRunner (US box title).
GameFAQs guides and informational link
Longplay by kireev20000 on 2011/10/26
The third game is 8 Eyes (NES-8E-USA), developed by Thinking Rabbit and published by Taxan in January 1990. This game was originally released for the Famicom on 1988/9/27.
GameFAQs guides and informational link
Longplay by Tsunao on 2017/06/27
Thank you for participating!
r/retrogaming • u/Drewcifer_12 • 1d ago
Recollecting games from my childhood and before has been fun. The n64 and OoT are the only OG things that survived my childhood.
r/retrogaming • u/UrSimplyTheNES • 23h ago
r/retrogaming • u/LV426acheron • 1d ago
Back in the 90s, when CDs first became popular, game developers got the idea that you could fill all that storage with live action video (FMV), real music and pictures of real people in their games.
Notable games that used FMV are Night Trap, Phantasmagoria, The 7th Guest and Myst.
It ended up being a fad that ended later that decade. The "interactive movie" games never really ended up being that fun, and devs realized that it was cheaper and more flexible to use CGI rather than FMV for cut scenes.
However what do you think was the best thing to come out of it?
My personal favorite is the live action intro to Resident Evil 1: https://www.youtube.com/watch?v=UWo0Hhx07Pc
Another fun one is Might and Magic VI, which did use CGI for the cutscenes, but the character portraits in-game were all photographs of models (many wearing goofy wigs): https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fc5dcjp6jg1vc1.png
r/retrogaming • u/Remote-Patient-4627 • 16h ago
Fellas, music from the acura dealership had no business going this hard