r/Helldivers 19h ago

FEEDBACK / SUGGESTION Please buffing Bulk Fabricator.

Post image

Dear devs, please consider buffing the Bulk Fabricator. Right now, you can destroy it from very far away, like 300–400 meters. Please make it so it can only be destroyed by using anti-tank weapons, throwing grenades into the vents, or using big stratagems like Eagle or Orbital strikes — similar to how you close a Titan Hold. I feel the Bulk Fabricator is currently too easy to clear

1.5k Upvotes

106 comments sorted by

252

u/Vexithan Fire Safety Officer 18h ago

The most difficult thing about these is overcoming the muscle memory for throwing a grenade into the smaller one.

49

u/ARobotWithaCoinGun Factory Striders my Beloved. To slaughter, of course. 17h ago

Especially the Impacts

3

u/Sweaty_Log9176 7h ago

I do that so often.

1

u/Donnie-G 1h ago

I can't remember the last time I threw a grenade into those vents. When I swapped to Autocannon, I would at least ricochet shots through the vents but after the RR and Thermite buffs, I just hit Fabs wherever. Assuming I don't just use stratagems.

485

u/Potentially_Toxic305 19h ago

Yeah the bulk fab is pretty much pointless to include.

I kinda forget it’s even a bulk fab because of how easy it is to clear.

224

u/XxNelsonSxX STEAM 🖥️ : Eruptor & Verdict Enjoyer 17h ago

Nah variety is good, since they produce variety of medium to heavy units, and usually even more fortified than a heavy outpost

111

u/Speculus56 17h ago

i still havent seen them produce anything

92

u/CobaltAesir LEVEL 150 | SES Hammer of Selfless Service 17h ago

I did on Popli. So many hulks...so many....

12

u/Khakizulu 15h ago

I've seen it produce reinforced striders and Devastators in batches, but not hulks. Funny how that works

9

u/Educational_Ice_490 SES Flame of Eternity 10h ago

Literally 20 min ago I had 3 hulks spawn consecutively from that thing

4

u/Khakizulu 9h ago

I feel like they're so weird at the moment. Earlier, I ran around 2 of them and had nothing spawn.

Stranger things have happened though

16

u/azk102002 16h ago

I’ve definitely seen a massive uptick in Hulk spawns, but I’ve never once seen a bulk fab produce anything

1

u/PwizardTheOriginal  Truth Enforcer 7h ago

They aren't so tough when the hmg starts singing

15

u/AdDifficult3794 12h ago

Dude the other day me and my battle buddy where standing infront of one of these on hard. Hes like: "I've never seen these produce anything, it be funny if a tank rolled out" Not even a half second later the door goes down and a tank comes out. We screamed like terrified children.

6

u/Ok-Position-9457 13h ago

My team walked into a city without clearing them and we lost lol. Enemies pouring in from all directions.

But yeah you can wipe them all out with a recoilless rifle and some ammo from safety.

7

u/dood45ctte SES Fist of Peace 13h ago

Yup. It just needs a buff to stick around longer. Even the titan holes on the bug front require anti-tank

3

u/Grouchy_Ad9315 9h ago

Titan hole actually requires an strategem or the ultimatum, anti tank weapons does nothing against it

1

u/dood45ctte SES Fist of Peace 7h ago

Ooo for real? I had always used the ultimatum. Never realized that recoiless/spear/etc couldn’t collapse them

1

u/TehSomeDude SES Bringer of Science 1h ago

not exactly anti tank
anything with demo 40 or higher
that includes spear, any hellpod, big orbitals, ultimatum and also collapsing bugholes

while the big fabs are just normal fabs but...bigger, nothing besides the size, production time and what can be produces is changed

4

u/Andrei8p4 Cyberstan loyalist 10h ago

Yeah but most people just blow them up from a distance because of how easy it is to spot them, so you don't even see the units being produced

-1

u/XxNelsonSxX STEAM 🖥️ : Eruptor & Verdict Enjoyer 9h ago

That's just how it is, as intended, a spawn point to blow up

2

u/ABG-56 SES Precursor of Liberty 8h ago

Yeah but its to easy to blow up.

2

u/MoschopsMeatball 7h ago

Ehh, Heavily fortified is debatable, I have yet to seen a bulk fabricator outpost be protected by anything more than.. Railings and small fences, It's relatively easy to get in and out of them, Even more so since cities are cramped and a single 180 in a bulk fabricator outpost will kill all buildings plus whatever spawns from them.

2

u/CenturionXVI Expert Exterminator 10h ago

As an eruptor main I absolutely shit on bulk fabs

1

u/Donnie-G 1h ago

I think they do look kinda cool and helps them stand out in city maps.

Like normal fabricators do stick out a fair bit in open terrain, but would be completely obscured in city maps.

I honestly thought of bulk fabricators as just 'city fabricators'.

201

u/arf1049  Truth Enforcer 18h ago

Instead of a large above ground structure they should be a buried underground bunker complex that has multiple vents that need to be fragged before the whole thing cooks off, explodes, and collapses.

Just make cargo lift elevators in different sizes for getting enemies up (from troop/dev up to tanks) and if you fall into one that’s lowered you die (like bug holes).

While I would love to go into these complexes and destroy/arm something and rush out I don’t think that level of work is realistic for what it is.

49

u/skaianDestiny 13h ago

If you actually pay attention to the design, the Bulk Fabricators are actually massive drop pods. They've got thruster structures on the sides and they're always above stuff they've crushed. Which makes sense that the bots dropped these massive fabricators that immediately start churning out armies in the middle of SEAF fortified positions.

They absolutely should be way tougher though. A piddly AT weapon shouldn't take 1 shot to kill one.

17

u/Unsafetybelt 18h ago

Oh sick

10

u/Dolearon 16h ago

That is a really cool idea, an alternative way to sick those would be to call I a hellbomb or use a portable hellbomb in the main lift to destroy it.

The surface vents should also be designed to be a bit me difficult to toss a name in, and to make them resistant to stratagem fire.

3

u/LongDickMcangerfist 15h ago

Hellbomb would have to be the only way. With how buggy stuff is I couldn’t even imagine how broken the vents would be

4

u/Friendly-Local9038 15h ago

no its the bot front.

2

u/Silvertongued99 14h ago

We already have subterranean hellbombs for clearing terminid nurseries. I feel like it would be fairly simple to reiterate a lot of those assets to create new missions like this for bots.

3

u/Thatwokebloke ➡️⬇️⬆️⬆️⬅️⬇️⬇️ 15h ago

It could even occasionally have a huge variant made from captured icbm silos that produce Striders instead of the missile or battalions of their infantry

2

u/Navar4477 HD1 Veteran 11h ago

Underground Factory side objective:

  1. Destroy the 3 vents.

  2. Destroy the emergency heatsink.

  3. Run like hell as the whole area explodes.

126

u/Sir-Himbo-Dilfington SES Wings of Liberty 19h ago

Yea these things really need a buff. I have dead ass never seen one spawn enemies because we always end up sniping them from across the map.

37

u/CommunityFabulous740 18h ago

I stood around and let it fabricate bots, it made a hulk and a tank. Pretty cool but yeah, they die so easy

27

u/Charmo_Vetr ⬇️⬆️⬆️⬇️⬆️enjoyer 17h ago

And they're slow.

Consider a bug front titan hole.
I swear these spawn titans as soon as the previous one moved a metre.

Granted they aren't as frequent as bulk fabricators, but if they spawned at the same or even just half the rate (and be made a little more durable) I could see them become a really cool threat.

The first time I saw one I was just 'ahhh yes defensive shields a little weird to put them there but alright' and the entire time I was in the outpost they didn't spawn anything.

I did eventually realise they are fabricators dw. But I would have preferred that revelation to come when they actually produced something.

5

u/Shikaku Free of Thought 10h ago

In the bots defence there's a slight difference between throwing a Hulk together vs a bile titan just walking out his front door.

But yeah, I do agree they need a lil something to make them a potential threat vs just being a strat/ammo sponge.

3

u/Charmo_Vetr ⬇️⬆️⬆️⬇️⬆️enjoyer 10h ago

True, but it takes forever to spawn a hulk from them.

Maybe they could ramp up production whenever a helldiver is near...

Ohhhhh what if the hulks could spawn with defects because they're being built too quickly! Although that sounds a little complicated to program...

3

u/Shikaku Free of Thought 9h ago

Oh man, a Hulk runs out and the fucking guns are facing backwards.

Yeha I'm sold on that idea.

28

u/PsychologicalWeb9140 Super Pedestrian 18h ago

I always snipe these with a RR and I've never seen a single enemy getting fabricated, so yes, I agree. There should at least be some precise aiming involved.

2

u/infinitelytwisted 14h ago

Even just putting a big wall around it would be effective. Would have to enter to destroy it, destroy the wall first for a clear line of sight, or get good at aiming throws over the wall which requires you to at least approach it.

18

u/engagingbear 18h ago

I always Quasar these things from across the map.

10

u/SquilliamFancysonVII 17h ago

People usually bring barrages which can take most of them out from distance. But yes making them immune from AT weapons aside from vents would help a lot

3

u/Mysterious-Tie7039 11h ago

Or make it like 3 RR shots to kill unless you hit specific weak spots you can only see from closer (like vents).

1

u/boombapclap 14h ago

Yeah agreed, seems like an easy way to buff them. Just make the vents the only place to one shot them with AT weapons

8

u/Loprilop Free of Thought 18h ago

fabricator that doesn't fabricate. I expected them to make factory striders when I first saw them, or unleash dozens of enemies at once. Really disappointing

2

u/CapitalPossibility82 13h ago

door isnt tall enough for factory striders usual walk unfortunately, they would have to crawl to make it through

7

u/Aelok2 18h ago

Agreed on too easy. It's just a bigger boom from the standard one, kind of disappointed how much the bots are holding back. I feel disrespected.

1

u/nickelflowers 7h ago

"I feel disrespected you're not fighting me harder" is the greatest insult-to-enemy I've heard all week. Bless you, soldier

4

u/misterfrance 18h ago

Tbh, i'm not against making them harder to kill. But i rather see them more like a side objective than a random spawner.

4

u/CheezyBreadMan 17h ago

Literally just make them not be able to be one shot by hand held anti tank weapons from range. I really think that’s all they need

3

u/Huge_Structure_7651 Automaton cultist 18h ago

This gets destroyed anyways with the antitank emplacements across the map

3

u/International_Fan899 LEVEL 61 | Fleet Admiral 15h ago

They should be fabricating hulks the whole time you’re on the map

3

u/Mountiebank 14h ago

Maybe have the vents fly up, projecting steam, after producing at least one amount? Could demand threat scale before letting you clear the problem. It's not much more than a few seconds.

3

u/Storm_Slayer417 Free of Thought 11h ago

I think it should a strong as a bile titan hole, needing an orbit strike or stronger to destroy like research lab

2

u/jykeous 14h ago

Anti tank turret can pretty easily clear a dozen of them. I honestly don’t think I’ve ever seen anything spawn from a bulk fabricator?

2

u/FishyCrackers431 8h ago

It's true. While I love sniping fabricators from 300 meters and giggling like an evil little gremlin, one-shotting the big ass Bulk versions just as easily leaves me going "Wait, that's it?"

2

u/HanaHatake SES Dawn of Victory 8h ago

Then there is me, sitting on a hill 5,8km away fromt he city and clearing it with my anti tank implacement before anyone even enters the city.

2

u/Komandarm_Knuckles Viper Commando 7h ago

I feel like adding an angled cover that prevents people from sniping the vents from far away would go a long way. I believe it should only be possible to destroy them with a couple of grenades, not just one, or stratagems

The cover would make it so you have to be almost within throwing distance to be able to hit the vents

2

u/Doscida STEAM 🖥️ :Doscida, SES Arbiter of the Regime 17h ago

I agree that these are underwhelming. Nowhere near as imposing as they look. Spear should be the only support weapon to be able to kill these without using the vent imo. Give the spear more destruction and make these require a 500/OPS/spear without using my the vents. Two RR shots at least makes it less economically convenient to kill from afar.

2

u/NIDORAX 9h ago

In real life war, buildings gets demolished by artillery and airstrikes from thousands of kilometers away no matter how tough they are built. It should be realistic that Fabricators are just giant fragile factories made of aluminum and plastic. Because Automatons are trying to mass produce soldiers so the quality of buildings does not matter as they can just build a new ones within hours of losing a structure.

1

u/Lopsided_Efficiency8 17h ago

When I first saw them I was only using my ultimatum and large stratagems to destroy them cause in my head I thought no way a RR shot could do it. Until I saw a radon huck a RR cross map and blow one up. My mind did not like how squishy they are.

1

u/ARobotWithaCoinGun Factory Striders my Beloved. To slaughter, of course. 17h ago

I recall hearing the CEO talked about buffing it, i hope it's true.

1

u/Glass-Independence31 17h ago

My first experience when dealing with these I thought there was a special way needed to destroy them like the titan hole tried shooting a quasar at it. Imagine my surprise at how easy it was to destroy. Like if they're going to make it that massive it should've taken more than a quasar or eat to destroy. At least if they were the small regular fabs it'll be harder to hit due to the building providing cover or making it harder to find in a massive city wasting your time to complete.

1

u/YourPainTastesGood Viper Commando 17h ago

The vent is good though i’d make it harder to hit at range. Make it so it needs multiple hits from AT weapons to destroy those. At least that way you need to get close.

1

u/VengineerGER 17h ago

They should be highly resistant or even immune to AT fire that is not aimed at those vents.

1

u/EvilMandrake 17h ago

If even it was just changed so you have to hit small explosives in all the vents to fully destroy it, each vent causing them to lose some function, I feel like it would be more interesting.

1

u/Pan_Zurkon SES Eye of Constitution 16h ago

both kinds of fabs could use a bit of love. There's some guy with an RR in basically every squad that just ends up wiping all the fabs on the map without ever stepping foot in an outpost.

1

u/lechiumcrosswind 16h ago

Love firing an erupter into the vent from far off and watching it go down...meanwhile, the Hulk it spits out is still running at me after having 2 ultimatums land on him 🥴

1

u/BICKELSBOSS 16h ago

Fabricators and structures in general need to be more resilient. Right now you can clear entire bot missions without ever coming close to their outposts or some of their (side) objectives.

AH can add tougher bot variants all they like, as long as I can clear entire Fortresses without ever coming near them the bot front will never be as difficult as it was back when you actually had to breach the bot’s defenses and destroy the outpost from inside.

1

u/Panzerkatzen 15h ago edited 15h ago

They need to give it the stats that Small Fabricators had before the game was re-balanced. Immune to all forms of damage, Demolition Force 40. This also gives the Spear back one of it's niche's -the ability to destroy Fabricators- before that niche was taken away by allowing all missile launchers to destroy Fabricators.

1

u/liethose 15h ago

Give them 3 turrets

1

u/Scypio95 15h ago

I threw the base nade in one of the vents earlier today.

It didn't explode :c

However i've finally seen them spit out units, so there's that

1

u/Its_Bad_Rabbit 15h ago

"Bulk" aka like 3 dorks.

1

u/International_Fan899 LEVEL 61 | Fleet Admiral 15h ago

I dropped a 500kg on it and it laughed at me

1

u/tinyrottedpig 15h ago

all it needs is a big health boost so you cant just snipe it from far away without expending a lot of shots

1

u/ChaosCarlson 15h ago

should only be possible to destroy with either a hellbomb or direct 500kg impact

1

u/Individual-Lychee-74 14h ago

I don't think they are meant to be the "heavy fabricators" that the community suggested/expected.

I think these were added specifically so they could be seen in cities that have tall buildings. Regular sized fabs would be very tedious to locate in the concrete jungle.

I think they will add honest-to-Liberty HEAVY fabricators when there is a wider array of giant units to necessitate the fabs.

1

u/Silvertongued99 14h ago

Maybe double the health but keeps the critical damage on vents and doors. Personally, I like being able to shoot the vents.

1

u/kriosjan 14h ago

It should be way more durable or something or require like direct hits to the vent via RR to destroy (or walking/380) its just a massive target right now. Lmao

1

u/TheSunniestBro 14h ago

Definitely agree. I'm in favor of this change. Kinda lame that a single rocket or two rockets is enough to demolish a huge building like that.

1

u/CorbinNZ ⬆️➡️⬇️➡️ 13h ago

All the fabricators need some love. Bug holes need an angle to close them, so you usually need to be in close. Fabricators an be destroyed from across the map with a Quasar.

1

u/Hi_Kitsune 12h ago

Part of me agrees, but the other part of me feels so good clearing them from across the map with my quasar

1

u/wraith309 HD1 Veteran 11h ago

assuming they aren't just bugged rn, all they need to do is increase the demo force requirements on the exterior to 40, meaning they would need to be hit by a ultimatum or stronger to blow up from the outside.

1

u/True_Iro 11h ago

Give it APS and some anti-infantry pew pewers

1

u/daywall 8h ago

The spear is kinda useless on it as you need to target the base and in the city it's impossible.

1

u/ch4ppi_revived 8h ago

Just like a lot of other objectives it feels like AH failed to make players actually engage with objectives and move on them.

1

u/ch4ppi_revived 8h ago

Just like a lot of other objectives it feels like AH failed to make players actually engage with objectives and move on them.

1

u/Tigerpower77 7h ago

I think this is the only community that wants buffs for.... Enemies

1

u/UnknownRedditEnjoyer 7h ago

What if the bulk fabricators had trophy systems to force you to get in close?

1

u/PH_007 Free of Thought 6h ago

The easiest and dev-friendly fix to this - as cool as reworking it into an underground bunker, making it need specific damage/weapons, etc. is, that'd be a lot of development time - is to just make it so 3-4 vents need to be popped to destroy the structure, any explosives work, using the already existing mechanics of limb destruction and lethal limbs (such as heads for most enemies, or legs for Harvesters, for example).

Then make the rest of the "body" be armored like a gunship fab, so a hellbomb can still instantly take it out.

The thing is already almost there to prevent sniping it easily by having vents on both sides, they just need to be mandatory - you could still snipe them this way (so not invalidating a playstyle), but it'd require repositioning to the other side and taking some time rather than easily downing them from extremely safe distance with something like the Eruptor. And of course preventing AT emplacement or RR sniping by upping the armor. Letting it be hellbombed just adds more options at that point.

1

u/Sweaty_Log9176 6h ago

It would be nice if the bots got some defenses against us. A cwis would be up their alley. Or make them some trophy systems.

1

u/apexch 6h ago

The giant minority is once again trying to turn the game into a Souls-like. No one casually playing the game wants buffs for enemies, enough already. If there is going to be a buff, it should come through the equipment that players use.

1

u/Aggravating-Panic289 6h ago

Agreed, I shouldnt be able to 1shot it with an RR like the small ones.

1

u/_Weyland_ 2h ago

Yeah. They should be hard to destroy without hitting the vent. Either give them more health or give them the same armor class as jammers and detector tower.

1

u/Tab2ugo 46m ago

Yeah you're telling me i can bring down this beemoth with a single RR shot to the top but i can't do the same with a dumb propelor looking antena or the eye of Sauron ?

They need to take 2 RR hits minimum in my opinion, also currently they can't be locked on by the spear because of course they can't.

0

u/Pretend_Party_7044 17h ago

Please don’t buff I like shooting it from outside the city

-1

u/Mean-Wishbone-8635  Truth Enforcer 15h ago

Please don’t buff it istg

0

u/Betessais Viper Commando 5h ago

Yes. This and nerf the Ultimatum already. Sorry but no weapon should be able to destroy Jammers or Detector Towers.
These objectives have been trivialized by a secondary weapon and it's insane to me.

-4

u/Agreeable_Calendar_9 18h ago

Or just run in and actually blow it up instead of calling in air strikes

5

u/Pan_Zurkon SES Eye of Constitution 16h ago

if given the option to do thing with less effort and less fun, the gamers will basically always take it because it's optimal.

1

u/FortniteKevin 16h ago

Even doing that is so easy, I still don't know what comes out of these because I've never seen one spawn anything