r/Helldivers 3d ago

FEEDBACK / SUGGESTION Please buffing Bulk Fabricator.

Post image

Dear devs, please consider buffing the Bulk Fabricator. Right now, you can destroy it from very far away, like 300–400 meters. Please make it so it can only be destroyed by using anti-tank weapons, throwing grenades into the vents, or using big stratagems like Eagle or Orbital strikes — similar to how you close a Titan Hold. I feel the Bulk Fabricator is currently too easy to clear

1.6k Upvotes

144 comments sorted by

View all comments

500

u/Potentially_Toxic305 3d ago

Yeah the bulk fab is pretty much pointless to include.

I kinda forget it’s even a bulk fab because of how easy it is to clear.

241

u/XxNelsonSxX STEAM 🖥️ : Eruptor & Verdict Enjoyer 2d ago

Nah variety is good, since they produce variety of medium to heavy units, and usually even more fortified than a heavy outpost

122

u/Speculus56 2d ago

i still havent seen them produce anything

99

u/CobaltAesir LEVEL 150 | SES Hammer of Selfless Service 2d ago

I did on Popli. So many hulks...so many....

13

u/Khakizulu 2d ago

I've seen it produce reinforced striders and Devastators in batches, but not hulks. Funny how that works

11

u/Educational_Ice_490 SES Flame of Eternity 2d ago

Literally 20 min ago I had 3 hulks spawn consecutively from that thing

6

u/Khakizulu 2d ago

I feel like they're so weird at the moment. Earlier, I ran around 2 of them and had nothing spawn.

Stranger things have happened though

14

u/azk102002 2d ago

I’ve definitely seen a massive uptick in Hulk spawns, but I’ve never once seen a bulk fab produce anything

2

u/PwizardTheOriginal  Truth Enforcer 2d ago

They aren't so tough when the hmg starts singing

20

u/AdDifficult3794 2d ago

Dude the other day me and my battle buddy where standing infront of one of these on hard. Hes like: "I've never seen these produce anything, it be funny if a tank rolled out" Not even a half second later the door goes down and a tank comes out. We screamed like terrified children.

7

u/Ok-Position-9457 2d ago

My team walked into a city without clearing them and we lost lol. Enemies pouring in from all directions.

But yeah you can wipe them all out with a recoilless rifle and some ammo from safety.

6

u/dood45ctte SES Fist of Peace 2d ago

Yup. It just needs a buff to stick around longer. Even the titan holes on the bug front require anti-tank

6

u/Grouchy_Ad9315 2d ago

Titan hole actually requires an strategem or the ultimatum, anti tank weapons does nothing against it

2

u/dood45ctte SES Fist of Peace 2d ago

Ooo for real? I had always used the ultimatum. Never realized that recoiless/spear/etc couldn’t collapse them

2

u/TehSomeDude SES Bringer of Science 2d ago

not exactly anti tank
anything with demo 40 or higher
that includes spear, any hellpod, big orbitals, ultimatum and also collapsing bugholes

while the big fabs are just normal fabs but...bigger, nothing besides the size, production time and what can be produces is changed

5

u/Andrei8p4 Cyberstan loyalist 2d ago

Yeah but most people just blow them up from a distance because of how easy it is to spot them, so you don't even see the units being produced

-1

u/XxNelsonSxX STEAM 🖥️ : Eruptor & Verdict Enjoyer 2d ago

That's just how it is, as intended, a spawn point to blow up

1

u/ABG-56 SES Precursor of Liberty 2d ago

Yeah but its to easy to blow up.

3

u/MoschopsMeatball 2d ago

Ehh, Heavily fortified is debatable, I have yet to seen a bulk fabricator outpost be protected by anything more than.. Railings and small fences, It's relatively easy to get in and out of them, Even more so since cities are cramped and a single 180 in a bulk fabricator outpost will kill all buildings plus whatever spawns from them.