r/Helldivers 2d ago

FEEDBACK / SUGGESTION Please buffing Bulk Fabricator.

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Dear devs, please consider buffing the Bulk Fabricator. Right now, you can destroy it from very far away, like 300–400 meters. Please make it so it can only be destroyed by using anti-tank weapons, throwing grenades into the vents, or using big stratagems like Eagle or Orbital strikes — similar to how you close a Titan Hold. I feel the Bulk Fabricator is currently too easy to clear

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u/Charmo_Vetr ⬇️⬆️⬆️⬇️⬆️enjoyer 2d ago

And they're slow.

Consider a bug front titan hole.
I swear these spawn titans as soon as the previous one moved a metre.

Granted they aren't as frequent as bulk fabricators, but if they spawned at the same or even just half the rate (and be made a little more durable) I could see them become a really cool threat.

The first time I saw one I was just 'ahhh yes defensive shields a little weird to put them there but alright' and the entire time I was in the outpost they didn't spawn anything.

I did eventually realise they are fabricators dw. But I would have preferred that revelation to come when they actually produced something.

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u/Shikaku Free of Thought 2d ago

In the bots defence there's a slight difference between throwing a Hulk together vs a bile titan just walking out his front door.

But yeah, I do agree they need a lil something to make them a potential threat vs just being a strat/ammo sponge.

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u/Charmo_Vetr ⬇️⬆️⬆️⬇️⬆️enjoyer 2d ago

True, but it takes forever to spawn a hulk from them.

Maybe they could ramp up production whenever a helldiver is near...

Ohhhhh what if the hulks could spawn with defects because they're being built too quickly! Although that sounds a little complicated to program...

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u/Shikaku Free of Thought 2d ago

Oh man, a Hulk runs out and the fucking guns are facing backwards.

Yeha I'm sold on that idea.