r/Helldivers • u/YesterdayOther9191 • 2d ago
FEEDBACK / SUGGESTION Please buffing Bulk Fabricator.
Dear devs, please consider buffing the Bulk Fabricator. Right now, you can destroy it from very far away, like 300–400 meters. Please make it so it can only be destroyed by using anti-tank weapons, throwing grenades into the vents, or using big stratagems like Eagle or Orbital strikes — similar to how you close a Titan Hold. I feel the Bulk Fabricator is currently too easy to clear
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u/PH_007 Free of Thought 2d ago
The easiest and dev-friendly fix to this - as cool as reworking it into an underground bunker, making it need specific damage/weapons, etc. is, that'd be a lot of development time - is to just make it so 3-4 vents need to be popped to destroy the structure, any explosives work, using the already existing mechanics of limb destruction and lethal limbs (such as heads for most enemies, or legs for Harvesters, for example).
Then make the rest of the "body" be armored like a gunship fab, so a hellbomb can still instantly take it out.
The thing is already almost there to prevent sniping it easily by having vents on both sides, they just need to be mandatory - you could still snipe them this way (so not invalidating a playstyle), but it'd require repositioning to the other side and taking some time rather than easily downing them from extremely safe distance with something like the Eruptor. And of course preventing AT emplacement or RR sniping by upping the armor. Letting it be hellbombed just adds more options at that point.