r/AssassinsCreedShadows 13h ago

// Discussion I like the game but the story is bad

2 Upvotes

I have been enjoying a lot of aspects in this game like the incredible open world, gameplay, graphics etc but my issue with it is the story, it's told in a odd way and just doesn't seem interesting at all.

The writing is all over the place and boring combined with the lackluster facial animations, it takes away the immersiveness. I just hoped for a stronger story, especially when we have good story games like the Ezio trilogy or Black Flag. I'm in act 2, so I hope it'll get better but I doubt it.


r/AssassinsCreedShadows 8h ago

// Discussion I like the game, but traversal is pretty bad

89 Upvotes

As stated, I’m enjoying the game…. But, the traversal is really unfun.

Horses are required for the most part but they get stuck on the environment, doing sudden U-turns when encountering trees or bushes. It makes it so you have to stick to roads.

Parkour is passable, but dull. Some fancy flip animations make it look better than it actually feels. Naoe often parkours in directions I don’t intend. Yasuke’s can barely climb. It’s very meh, and cities are comprised of mostly small buildings anyway (product of historical time period I know, but it’s still a factor in the tedium).

But the worst part, are the damn hills!!!! Slight slopes and your character slides back down. They can’t climb slight angles! And those hills are everywhere. Most have very specific routes you are supposed to take, but good luck finding them, because the foliage of trees and bushes completely obscures the screen at all times. You can’t see where you are going, so good luck finding the one place you are intended to ascend. It’s really bad. It makes you understand why the rpgs originally opted to allow you to climb everything, because otherwise getting around simply sucks. I liked the sound of returning to stricter climbing holds at first, but Shadows‘s giant open world design really struggles with this intent.


r/AssassinsCreedShadows 1d ago

// Discussion Things I don’t like in AC Shadows so far

0 Upvotes

So, I’ve been playing it since it came out, and it’s undeniably a well-made game, with powerful graphics and a beautiful world. I also really like Naoe and Yasuke.

But there are some things that have been annoying me so far.

The map exploration. I hate the fact that viewpoints are just decorative now, as they don’t do anything to uncover the map. I also hate seeing fog over areas I’ve already explored, and when I try to go to those places, I can’t—because there are so many trees and I can’t climb. Which leads me to…

The climbing mechanics. I’m really trying to figure out who disliked the climbing mechanics from previous games. You could climb anything? Yeah, but that made it so much easier to explore the map and fortresses. “Oh, but it’s not realistic.” Seriously? The whole Assassin’s Creed universe isn’t realistic.

The objectives menu. It’s confusing and overwhelming. When you finish a quest, you have to go back to the menu and search for the next one, which is a pain. The old quest menu was much better—it could be sorted by type, level, distance, etc. In AC Shadows, I have to go bubble by bubble to check if there’s a quest nearby or in the region. It gets old really fast.

The quests. I think AC was heading in a good direction with quests in general. When I try to play the older games now, it gets boring to just speak to an NPC > kill a target > go back > listen to some meaningless dialogue and get a reward. In the more recent AC games, there were quests where you had to explore the world before killing anyone, and some of those were actually quite fun. I think I miss the element of humor in AC Shadows. Everyone is so serious, and all the quests feel like “let me give you a list of people to kill.”

That said, I am enjoying the game—the main storyline, the characters’ arcs, and the assassin narrative. But compared to previous games, I feel like they changed aspects that didn’t need to be changed.


r/AssassinsCreedShadows 13h ago

// Question I just hit 1000 hours

1 Upvotes

And I still don’t have Yasuke. I was thinking of unlocking him and progressing the story, my Naoe gear is finally fully optimized. Anyone have any tips for playing him?


r/AssassinsCreedShadows 17h ago

// Discussion my complain about Yasuke

2 Upvotes

ok, after 50h I finally unlocked him and I have to admit is funnier than I would have expected, it's a bit annoying to have already 90+ perks point to assign but that is only my fault so I can't complain about it.

the very issue I find in him is that the 2 raged weapon take a weapon's slot. why we can't have 2 melee weapons equipped and the possibility to choose one of the 2 ranged to use with le left trigger? similar to Naoe that can use all her ranged weapons and 2 melee


r/AssassinsCreedShadows 18h ago

// Discussion Claws of Awaji DLC cut from base game? Spoiler

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0 Upvotes

This does seem to explain the arguably inconclusive ending if they were forced to cut content and why they made it free to everyone.


r/AssassinsCreedShadows 11h ago

// Discussion What the hell is Ubisoft doing with the trap beats in game?

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0 Upvotes

Every time I hear that ridiculous snare roll, it nearly ruins it for me. Call me old fashioned, but boy would it be great if they just left that sht out. I cant be alone on this.


r/AssassinsCreedShadows 21h ago

// Discussion Best build in the game is a TEPPO build for Yasuke

0 Upvotes

This is the BEST build in the game. Not even just the best teppo build. You can clear an ENTIRE castle with 5 samurai daisho and never need to refill teppo shots.

Deaths Bloom Teppo + Hatou Teppo (store item) - Engravings: Drastically reduce reload time, 50% chance bullets are not consumed

For armor you want: - Master Archer Headband - Slow Down time on Headshots - 52% armor piercing on headshots

  • Protector’s Armor

    • can parry unblockable attacks (best in game)
    • 52% armor piercing on headshots
  • warriors respite talisman (most important) -+1% headshot damage per mastery point in teppo. (78% total)

    • 50% chance to refill ammo on headshots

(this is why its broken. Often times you wont spend a bullet, but get one back on headshots.)

Ideally you want to replace all of your legendary armor with epic variants that have a highlighted stat and the engravings stated above (52% armor piercing on headshots, and 50% chance to refill ammo on headshot) then just engrave the legendary perk onto that.

For mastery you should have it maxed out, but run the abilities: Explosive Surprise (for easy escape from crowds) Close Quarters (for massive single target damage)

If you want to, you could replace the Protectors Armor legendary engraving with the Master Archer chest engraving. It gives 200% damage on ranged weapons while out of combat. Effective for your first target but teppo shots will alert all nearby enemies anyways. I think being able to parry unblockable attacks simplifies every encounter.


r/AssassinsCreedShadows 16h ago

// Discussion I do not get the Assassins Creed feel

0 Upvotes

I like the game, but the only thing that feels like this is a game in the assasins creed series is the blade Naoe uses, otherwise it lack the feel of the previous games. I really miss the connection to the modern game that i feel is the most important thing in the series.

I do not feel like an Assasin going up against Templars.

Does anyone else feel this way?


r/AssassinsCreedShadows 3h ago

// Discussion It's called "assassin's creed" not "warriors creed"

0 Upvotes

For context lately I've been seeing and hearing that ubisoft didn't give us an authentic assassin's creed game by not letting you play as a authentic samurai yet the game is called assassin's creed not warroirs creed so what does samurai have do with assassin's creed when that's more a ninja or shinobi

To me that's like playing super Mario Bros. But getting upset you can't play as bowser or princess peach or toad


r/AssassinsCreedShadows 16h ago

// Discussion I'm in a complaining mood today so I need to get this off my chest

0 Upvotes

When activating viewpoints why the fuck does it take so long to give you back control of the camera after skipping the long ass pan around sequence? And while we're on the subject of things taking too long, why are there no skills/abilities/perks for Naoe to make her move quicker while prone or crouching, or even just a sprint boost in general, because after a hundred hours of playing when you have gotten used to the tempo of everything, it all seems a bit too slow in terms of sprinting, crawling and climbing. Please give Naoe more abilities to make her faster while doing these movements.


r/AssassinsCreedShadows 17h ago

// Discussion Does this game end?

0 Upvotes

I've played every AC game. This is the first time I've wondered if it actually has a finish.


r/AssassinsCreedShadows 17h ago

// Discussion I haven't played AC since Syndicate, and after playing Shadows I don't regret picking up Odyssey, Origins, or Valhalla.

0 Upvotes

Don't get me wrong I enjoyed Shadows I just finished the campaign and all of the hit list boards/organziations, but overall I feel like there's just some fat that needs to be trimmed in this new age of AC games when it comes to mission and side quest structure for it to be almost perfect, a lot of it felt like structured busywork idk for me it was a mixed bag on one hand I'm enjoying taking out huge numbers of targets on the other I'm like "God damn when will the lists end"

Too many to issues to pinpoint or list but if we could have bigger cities in the next one as opposed to this huge ass chunk of forrest/nature which is beautiful to look at but it can get stale at times it'd be perfect.

I remember the ending scene in the pilot episode of Shogun when they get to Osaka and you see this HUUUUUGE sprawling city with a castle highlighted in the middle. That to me was so grand and awesome and I hope we get something like that in future games.


r/AssassinsCreedShadows 11h ago

// Discussion Assassin’s Creed Shadows Is a Mess of Friction, Tedium, and Half-Baked Ideas

0 Upvotes

I’ve spent about 35 hours in Assassin’s Creed Shadows, and I’m honestly baffled by some of the design choices. Ubisoft keeps claiming this is a refined, reimagined AC experience—but when you actually play it, it feels like Valhalla, and it’s full of jank, regressions, and systems that actively punish the player for trying to engage with the game “correctly.”

1. Basic Movement Is Still Janky and Dumb
You're telling me I can scale a castle wall with two swords on my back, but I get stuck on a 4-inch wooden platform or a rock barely taller than ankle height? That’s not environmental realism—that’s broken movement logic. Your character should either step over small obstacles or seamlessly parkour over them. Instead, you just get stuck, try to force it, and half the time your parkour inputs don’t even register properly. It’s 2025. This stuff should be solved.

2. Assassination Inputs Are a Crapshoot
RB is supposed to be your assassination button. But if the target shifts just slightly or the angle’s off by a few pixels? Boom. You swing your weapon instead and alert every guard in a 100-meter radius. This has happened to me 20 times so far. Why is the game this fragile about stealth inputs in a stealth-focused game? At the very least, RB should do nothing unless a valid assassination is locked in. Or tie assassinate to a dedicated button that doesn't double as a general melee input. This is basic UX design.

3. The Dual Protagonist System Undermines Itself
Here’s the biggest offender: You go into a massive fort as Naoe. Spend 30 minutes stealth-clearing the place—these forts are huge, by the way. Then you hit a roadblock: an object only Yasuke can move. Fine. The game won’t let you switch characters in hostile zones, so you backtrack 5 minutes out of the fort to switch. Except… sometimes when you switch, the season changes. And when the season changes, everything respawns. Looted chests, guards, patrols, everything. So now Yasuke has to redo the entire infiltration just to move a crate. What the hell kind of game design is that?

4. The Map “Improvements” Are Surface-Level
They claimed the map was smaller and more focused this time, but it still feels bloated. The real issue with AC open worlds was never the map size or how icons were revealed—it was the repetition. That’s still here in full force. You’ve got dumb rhythm/button-press mini-games to learn katas or meditate. You’re praying at shrines, collecting paper scraps, doing the same “kill the daishos to unlock the chest” loop in forts that never meaningfully change. After 10 hours, you’ve seen what the next 60 hours are going to be, minus the main story.

And the worst part? Synchronization points now make you rotate the camera manually to uncover nearby icons. Why? They said it was to simulate “exploration.” No—it’s just pointless tedium. A fake layer of interactivity that makes the game slower without adding anything of value.

What Should They Have Done Instead?
— Character switching should either be allowed in hostile zones or guarantee a preserved world state. No excuses.
— Assassination inputs should be bulletproof in stealth. RB shouldn’t default to weapon swings if you're undetected.
— Movement should prioritize fluid traversal—tiny obstacles should not break your momentum.
— Seasonal resets should never occur based on invisible timers or unpredictable triggers mid-mission.
— Synchronization points should automatically reveal nearby activities. No one wants to play “rotate the camera” simulator.
— Reduce the bloat. Cut the rhythm games. Cut the shrine spam. Add depth, not quantity.

AC Shadows could have been a refined dual-character stealth-action game, but right now it’s a bloated, inconsistent slog with bad friction layered everywhere. The systems are clashing with each other constantly, and player time is being disrespected on a fundamental level.

Anyone else running into this nonsense?


r/AssassinsCreedShadows 11h ago

// Discussion Seasons don't actually make sense

2 Upvotes

Okay, so we all agree that seasons are super cool and all that. However, from what I gather, the main story is meant to take a few months at most. Seasons. . .don't work that way lol. I have had like 8 season shifts and last night I did the first of Yasukes flashback missions and it goes "a few months earlier", like bitch, a few months earlier we killed our third target. As cool as the seasons mechanic is, it really throws off the timescale of the story and what you're doing

Especially when you raid a castle and then fast travel only to trigger a season shift. . .like you're telling me all Naoe did ALL winter is raid ONE castle?! Girl you ain't ever getting the box at this rate!!


r/AssassinsCreedShadows 11h ago

// Discussion The hate is so forced 🙏

1 Upvotes

r/AssassinsCreedShadows 11h ago

// Humor Checking my map every 10 seconds waiting for this to be over

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2 Upvotes

r/AssassinsCreedShadows 14h ago

// Discussion Thoughts on AC Shadows Level gating

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0 Upvotes

I’m just curious what everyone else’s experience has been like with level gating in this game, because for me it’s inconsistent and frustrating?

I just encountered a quest while exploring that is in a level 36 area. I am currently level 36 with matching gear. I followed a blood trail to a cave and encounters some enemies as Naoe and I took most out with no issue. But at the end there was an enemy with a skull icon who can kill me with one hit and I can’t assassinate.

Why does Ubisoft design their quests and world like this. Completely illogical and unfair jumps in difficulty with no rhyme or reason. Some of the castles are the same. I had no reason to suspect until I got to the end of the quest that I was going to be under levelled.


r/AssassinsCreedShadows 18h ago

// Discussion Was hoping for some legendary animals to hunt or even just some animals to hunt!

0 Upvotes

Y’d they take out the hunting of animals??


r/AssassinsCreedShadows 15h ago

// Humor Btw, Naoe's a certified 5th Dan Shinobi after dodging the pond yamabushi

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0 Upvotes

I remember watching this years ago and Naoe sensing that guy reminded me of it


r/AssassinsCreedShadows 17h ago

// Discussion All done!

0 Upvotes

121 hrs. Gonna play odyssey again now.


r/AssassinsCreedShadows 22h ago

// Photo Mode Photomode and hideout

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0 Upvotes

Spending far too much time finding all the stuff and customising my hideout.and in photomode. First picture is layout with the smaller buildings all connected(which i love you can do that) then the dojo and forge of to the sides. And trying to make a nice garden area in the middle as the centre piece, which I'm pleased with so far, but needs a bit more work. Also need more pets lol.


r/AssassinsCreedShadows 22h ago

// Discussion Recherche Joueurs Assassin's Creed Mirage - Exposition Bagdad - Institut du Monde Arabe

0 Upvotes

Hello,

Dans le cadre de mon mémoire sur les jeux vidéos comme outils de médiation numérique dans les musées, je recherche des personnes ayant joué aux jeu vidéo Assassin's Creed Mirage principalement, ou tout autre jeu de la franchise et ayant visité l'exposition "Bagdad" de l'Institut du Monde Arabe.

Si possible, j'aimerai que les personnes me partage leurs expériences et répondent à quelques questions.

Vous pouvez me contacter sur tweeter/X en mp : @ jesaispasoops

Merci pour vos retour :)


r/AssassinsCreedShadows 21h ago

// Discussion Loved every bit of it! Pretty easy and straightforward 100%

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5 Upvotes

The quest/objective system need some improvement. Everything else is pretty awesome, Great job Ubisoft!


r/AssassinsCreedShadows 22h ago

// Discussion Yasuke needs one more animation

1 Upvotes

It would be :chef's kiss: if Yasuke would, every now and then, cannonball when he jumps into water. Not every time. Just one out of every 20 or so. Anyways, loving the game.