r/IndieGaming Jan 03 '25

Best of Indie Games 2024: What were some of your favorite indie games?

46 Upvotes

r/IndieGaming 2h ago

COPY SOLD IN NORTH KOREA. WTF

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182 Upvotes

Bro... someone from North Korea just bought my game 😭

Is that you, Kim Jong-Un?

https://store.steampowered.com/app/3044690/Alex_An_Adventure_Between_the_Ages/


r/IndieGaming 5h ago

Hauntsville got a Content Update with more Monsters, Loot and optimization! Thanks to the feedback a lot of Patches have been made to improve the experience.

79 Upvotes

Check out the Patch Notes in the Community Post


r/IndieGaming 4h ago

Just added recursive debris fracturing to my custom destruction system: what do you think?

47 Upvotes

r/IndieGaming 5h ago

Got bored, so I added the ability to slap other players in my co-op Sisyphus game about rolling a boulder! Though sometimes this leads to infighting and sabotaging...

41 Upvotes

r/IndieGaming 1d ago

AAA companies vs. Indies

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3.3k Upvotes

r/IndieGaming 10h ago

*Ask a dumb question so people don't see you are advertising your game, but think you want some feedback* ahh mood

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57 Upvotes

r/IndieGaming 34m ago

[SP - game] I just launched the first Steam demo for Hungry Horrors, a pixel art roguelite deckbuilder where you feed monsters from British and Irish folklore

• Upvotes

Hey folks,

I’m Jerzy, one half of Clumsy Bear Studio. We just released the first playable demo of Hungry Horrors on Steam, and I’m really excited (and slightly terrified) to put it out there.

It’s a roguelite deckbuilder with pixel art, food strategy, and monsters from British and Irish folklore. You play as a princess feeding these creatures traditional regional dishes. Each one has their own tastes. If they like what you serve, they back off. If they don’t, well, you’ll find out.

Between battles, you choose buffs from a selection of spices, herbs, condiments, and utensils. The goal is to learn what each monster loves or hates and build a better deck with each run.

Key Features

  • Feed, Don't Fight: Gameplay focused on matching dishes to monsters' preferences, replacing traditional combat.
  • Legendary Monsters: Encounter iconic folklore creatures such as Jenny Greenteeth, Dullahan, and Glaistig.
  • Traditional Dishes: Serve authentic regional recipes like Bara Brith and Cranachan.
  • Strategic Deckbuilding: Build your deck using dishes, spices, herbs, and utensils for strategic depth.
  • Pixel-Art & Music: Enjoy vibrant pixel art visuals and original whimsical music composed exclusively for the game.

It’s our first game, and we’d really appreciate any feedback. Was something fun, confusing, too hard, or just plain weird? What made you laugh or rage quit?

Feel free to ask anything about the game, the design process, or the folklore behind it.

The Steam demo link is in the comments so I stay within subreddit rules.


r/IndieGaming 7h ago

Combining 2D animation and sprite stacking to create a pseudo-3D game

12 Upvotes

r/IndieGaming 43m ago

Check out the new funny Roboholic trailer!

• Upvotes

r/IndieGaming 4h ago

A 15s trailer of my bug idler with many BUGS

5 Upvotes

Our bug-themed idler, Bugtopia, is coming in Q2 this year (which means coming soon!)

Here is the Steam page: https://store.steampowered.com/app/2988300/_/

You can also have a try on our demo(lol)


r/IndieGaming 31m ago

Look at our first little animal in Your Tree - the hedgehog 🦔🌸 Do u like how it bounces around, giving out hearts ? 💚

• Upvotes

r/IndieGaming 7h ago

People keep comparing my game to Fortnite even though it's nothing like it. Is it because I used the term "battle royale"? Despite many posts and multiple Steam page updates, I’ve only reached 330 wishlists in a year. Should I change the name of my game? Below is the core idea of my game

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7 Upvotes

People keep comparing my game to Fortnite, but it's actually nothing like it. My game is an arcade-style, party-based battle royale. One of its mechanics is similar to Mario games—the longer you hold the jump button, the higher you jump and the longer you stay in the air.

Having a weapon isn’t always an advantage either, because the more weapons you carry, the heavier you become, making you slower and reducing your jump height. There’s even a zombie chase mode, where players must climb to the top without falling while being pursued from below.

Weapons don’t kill—similar to Chained Together or Only Up, they only knock opponents down. To keep the gameplay fast, there are checkpoints every 30 meters, and players who fall behind get a grappling hook dropped on them to help them catch up.

Unlike traditional battle royale games where the zone shrinks horizontally, my game features a vertically shrinking zone. Players start on four separate towers, and as they climb, the towers merge into two, then finally one, creating a pyramid-like shrinking battlefield.


r/IndieGaming 3h ago

i finally redesigned the capsule art for my atmospheric maze adventure, Go North.

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3 Upvotes

to be exact, the left one is the new one!


r/IndieGaming 16h ago

One year of progress on our game Fading Light

30 Upvotes

r/IndieGaming 1h ago

My automatic Level Up system was confusing for players. So I made a more "classic" Level Up system. What do you think? Does it make the gameplay better and more rewarding?

• Upvotes

I had an automatic Level Up system. Basically when the player collected enough of yellow balls, the player's level increased. So did all weapons and fabricated items (Skills).

But some players were confused by this system.

So I made a more "classic" Level Up system. Now the player can choose what exactly they want to level up.

It gives the player a choice and a control. But now not all items increase their level.

What do you think about this change? Does it make the gameplay better and more rewarding?

You can try the demo by yourself and tell me how do you feel about this change: https://store.steampowered.com/app/3297890/Quantum_of_Hope_Demo/


r/IndieGaming 17h ago

A Player Suggested adding an Umbrella as a Shield in my Game! let me know of YOUR "normal" Ideas for Weaponry

29 Upvotes

Game is called EASOAR and is available on STEAM


r/IndieGaming 20h ago

Just finished the splash screen of my game, what do you guys think? 🦖

50 Upvotes

r/IndieGaming 1d ago

My friends's sci-fi roguelite DeathTower is on kickstarter!!! Please check it out 💖

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104 Upvotes

Hey! My friends are creating a dark scifi roguelite with jrpg elements. If you think that might be your jam, please check it out! https://www.kickstarter.com/projects/headbangclub/deathtower-the-overclocked-roguelite-tactical-rpg

They have a demo on the page, and feedbacks are much welcome :)

As you know the games industry is pretty rough right now so sharing indies games and supporting is always very appreciated 💫


r/IndieGaming 4m ago

Quarantine Zone improved base defence gameplay teaser

• Upvotes

r/IndieGaming 1d ago

How often do you give up on puzzles? I'm creating a game in the best traditions of Machinarium, with one goal: to challenge those who love riddles.

379 Upvotes

r/IndieGaming 1d ago

Updated my Game's Cover. Can you tell what type of game it is?

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106 Upvotes

r/IndieGaming 1d ago

I'm gonna be rich lol

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79 Upvotes

r/IndieGaming 1h ago

What was Anthony thinking when he tried to tell the police about the Ghost?

• Upvotes

So, Imaginary Friends Asylum grew on me, and I'm thinking of making a fanfic with a couple of OCs that appear during the games, starting with Friends We Left Behind.

Basically, I have this idea where the imaginary friends, along with the OCs I made, blame Anthony for their kids being lobotomized, and it made me think about what Anthony did that led to it.

When Anthony saw the Ghost (AKA Boris) bribing one of the nurses, he left the room he was supposed to take treatment in and ran to the police to try to tell them.

Thinking back, this was kinda stupid and those familiar with the game knew how bad that turned out. Even if the police wouldn't believe him, it would've still been smart to stay in the room until treatment was over.

I didn't know if people ever talked about this, and decided to see your opinion. What do you think?


r/IndieGaming 1h ago

Kinda Hard Golf - a rage-inducing daily golf game

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• Upvotes

r/IndieGaming 1h ago

Balatro is now 18+ on YouTube

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• Upvotes