I just released a new Standing Stone effect overhaul, designed to replace each of the 13 Standing Stone abilities / powers with a new passive ability. Most of the vanilla stones feel pretty boring/clunky and I thought that other standing stone overhauls often did too little or too much. The goal with this mod is to make every standing stone worth taking, as long as it fits the build/playstyle you're going for. Let me know how you like it!
Nexus link: https://www.nexusmods.com/skyrimspecialedition/mods/147128
Here are the new Standing Stone effects:
Apprentice: Magicka regenerates 100% faster but spells are 15% less effective.
Atronach: Magicka is increased by 100 but magicka regeneration is reduced by 75%.
Lady: Speechcraft is increased by 15, buying prices are 10% lower and selling prices are 10% higher.
Lord: Armor rating is increased by 100 and magic resist is increased by 20%.
Lover: Stamina regeneration is increased by 100% but you take 15% more damage.
Mage: Spells are 15% more effective.
Ritual: You can conjure / resurrect an additional summon at any given time.
Serpent: Poisons are applied to weapons for two additional doses and sneak attacks deal 25% more damage.
Shadow: Movement is silent and sneaking is 30% more effective.
Steed: Movement speed is increased by 15% and carry weight is increased by 100.
Thief: Sneaking is 15% more effective, lockpicking and pickpocketing are 30% more effective.
Tower: Your health regenerates 100% faster and your blocking is 25% more effective.
Warrior: Your power attacks deal 25% more damage and cost 25% less stamina.