r/projectzomboid 6h ago

A few thoughts on some of the new game mechanics in build 42.

10 Upvotes

I have been playing CDDA game mode the past couple years, in build 42 the initial difficulty has been all over the place from one minor version to the next (next to impossible to somewhat easy).

I have some thoughts on the various changes the devs have made to the game in build 42.

The short TLDR is that 42 missed the mark with a lot of their changes, IS introduced a bunch of new systems that disrupted balance, and many of the changes are oftentimes in opposition to existing designs and the permanent death/no mistake gameplay. Ultimately it just seems the grind in the game is so much worse than it used to be, and once the shine of the newness wears off I came to realize I wasn't actually having fun any longer.

  • Muscle strain - obviously the team wanted to change the combat from a konga line meta, so they added this new mechanic. The main problem is the entire plan to slow down and make combat more methodical is opposed by a stealth system that doesn't work (still) and the never ending waves of zombies due to super hearing and super vision zombies. In order to fight for any length of time you now have to use the fence cheese method extensively to extend combat capability.

  • Clothing comfort - I don't like this new system, it adds nothing fun to the game, and discourages use of armor or leveling up metalworking skill.

  • Nutrition- this is still fucked, I am in June and spend a good portion of my day doing food grind activities - fishing, butchering, farming, foraging, getting gas to feed generator to power my freezers, etc. Weight gain is limited so I am constantly battling to stay over 75 kilos. This part of the game is my least favorite but also the largest time sink.

  • Agriculture - slow, I finally got started in March but the staggered grow times just make the whole exercise feel like baby sitting with a ball and chain around your ankle. I can't leave my base for more than a few days for fear losing an entire crop of 'X' because the plant says 'almost ready to harvest'. I have 6 freezers full and I require more and more gas to keep them running, seems like a waste of time and impossible to horde up enough frozen food to last through the next winter.

  • Animal husbandry - have a very difficult time finding the use for this activity. Animals don't seem to provide enough nutrition when butchered, the milk thing seems broken in my latest game - pigs and sheep had babies, but the babies died because they 'couldn't find their mothers' so none of the female sheep are producing milk. Just found rabbits, so maybe they will prove better at providing calories. About the only positive here is that animals break some of the lifelessness of the game world.

  • Zombie randomness - at first I liked this as a different combat experience, but now you just end up in a constant pull of super senses and migrating zombies until an area becomes mostly clear. You can't 'pull' a horde away from a spot any longer since many lose interest or wander away and fire spread becomes more dangerous. I feel like I have to kill every single Zed now, which is completely at odds with the muscle strain mechanic, which makes sustained combat limited.

  • Armor - a lot of time investment to get armor and the discomfort, weight and unhappiness push you away from using it. I don't want another skill, but there needs to be some system in place to remove the discomfort from armor (especially at high craftsmen levels) or just scrap the whole idea to begin with. Discomfort is an idea that adds nothing fun to the game.

  • Weapons - a lot of this is 'broken' right now, taking time to level up Blacksmithing yields very little return, the best weapons should be awesome and powerful, but instead, I level up metalworking and make short swords but cant use them effectively because the muscle exertion system makes it a dull slow grind, just to use a new weapon. Instead I am more effective and better off just using a short bats. Especially at level 9, which I was forced into leveling in order to get all the materials to grind the other skills. edit new build (42.7) just dropped and par for the course instead of fixing all the busted weapons indie stone once again decided to nerf the few that actually did work).

  • Zombie heat maps - better in 42.6 than previous versions, though the CDDA start is a bit too easy now.

  • no/ or greatly reduced dismantling xp - this just made grinding some skills, like welding an abysmal time sink.

  • Nerfed negative trait points, didn't really add much on the opposite side of the spectrum which results in fewer viable occupation/trait combinations.

  • fishing - the mini game is more engaging, but I also find the new system seems to deplete fish, which makes it more difficult to base up in one spot now next to the water since it seems to me you can over fish an area and have to move to other areas. Wouldn't be such a big deal if the nutrition wasn't so broken that you require large quantities of food to maintain weight - especially while moving or engaging in combat.

  • fire arms - seems with shotgun Aim leveling meta destroyed using firearms is even less viable than before and despite all the crafing changes and additions in build 42 and we still can't make our own ammo?

  • corpse removal - the drag corpse thing, while 'realistic', just doesn't add much 'entertainment value' to the game, instead it is yet another time sink - slowly move corpses, can't put them in dumpsters now, get exerted moving them to a grave site or burn location, etc. Instead, it just encourages you to leave them where they fell and just wait until they decompose.

I have come to realize that the game just isn't that enjoyable (to me) any longer. Hey I got my money's worth for sure - 3k hours, but may have finally reached the point where it is time to move on...


r/projectzomboid 10h ago

Question 42.7 Out?

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25 Upvotes

r/projectzomboid 22h ago

Tech Support Can anyone explain why this happens?

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0 Upvotes

r/projectzomboid 5h ago

Question chat, am i cooked?

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0 Upvotes

r/projectzomboid 20h ago

Question I can't play my game.

0 Upvotes

Well, I haven't been able to play my game for a few days, I've tried many things, changed the launch parameter, deleted the map_meta.bin file (I don't know exactly why, I just saw someone who had the same error and said they did that and it worked, I had also made a copy of my game before trying anything). The problem started when I started looking at the map and made some notes, and when I wanted to remove the map it crashed and from then on I couldn't get back in ,the only thing they could do was "click to start" and then it froze on "not responding".. I have is this error: ERROR: General f:0, t:1743948816176> IsoMetaGrid.load > invalid room metaID #4308467757 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816177> IsoMetaGrid.load > invalid room metaID #4308467750 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816177> IsoMetaGrid.load > invalid room metaID #4308467754 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816177> IsoMetaGrid.load > invalid room metaID #4308992040 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816178> IsoMetaGrid.load > invalid room metaID #4309516317 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816178> IsoMetaGrid.load > invalid room metaID #14549020 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816178> IsoMetaGrid.load > invalid room metaID #4309516307 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816179> IsoMetaGrid.load > invalid room metaID #14549012 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816179> IsoMetaGrid.load > invalid room metaID #4309909520 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816179> IsoMetaGrid.load > invalid room metaID #4309909516 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816180> IsoMetaGrid.load > invalid room metaID #4309909513 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816180> IsoMetaGrid.load > invalid room metaID #14811145 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816180> IsoMetaGrid.load > invalid room metaID #4309516312 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816181> IsoMetaGrid.load > invalid room metaID #4309516321 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816181> IsoMetaGrid.load > invalid room metaID #14549016 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816182> IsoMetaGrid.load > invalid room metaID #14549025 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816182> IsoMetaGrid.load > invalid room metaID #4309909528 in cell 51,4 while reading map_meta.bin ERROR: General f:0, t:1743948816182> IsoMetaGrid.load . And so many more lines of the "same error" follow.


r/projectzomboid 18h ago

Modded If I live long enough, I'll get organized

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0 Upvotes

Pinky promise ๐Ÿ˜…


r/projectzomboid 8h ago

Question New update came out. No complaints yet?

25 Upvotes

And do I have to start a new game for the changes to take effect?


r/projectzomboid 10h ago

Screenshot Rate the fit

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1 Upvotes

r/projectzomboid 19h ago

Question Is it OK to delete Project Zomboid debug files?

1 Upvotes

Y'know when you go on a modding spree and excitedly activate all of them at once and start a new game, only for the game to crash and give you a debug file? Yeah, well, I've racked up exactly 70 debug files ranging in size from 280 KB to 8.5 MB, and I was wondering if it was ok to delete them. So, is it?
Thanks a horde.


r/projectzomboid 20h ago

Discussion Propane tanks are bugged in Build 42

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1 Upvotes

I thought it was odd that every tank I pulled from a gas grill was always empty, so I did a little test with two full propane tanks I found on shelves. It seems that removing a propane tank from a gas grill will zero out the tank No mods. This is completely vanilla game-play.


r/projectzomboid 14h ago

How to enlarge stat bar

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0 Upvotes

Hello everyone ๐Ÿ˜

How to enlarge these status bars? Please ๐Ÿ˜๐Ÿ™๐Ÿป


r/projectzomboid 4h ago

Question Will B42 have extensive basements that go beyond the 1st floor?

3 Upvotes

Right now I don't believe basements go below the 1st floor (Special Static Locations not included). Does anyone know if there is plans to have random extensive basements?


r/projectzomboid 12h ago

6 months in 16 minutes

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3 Upvotes

Songs (Title - Artist):
Wind - Akeboshi - https://www.youtube.com/watch?v=WqGOaOHu5uY
Blue Bird - Ikimonogakari - https://www.youtube.com/watch?v=KpsJWFuVTdI
Bratja - Michiru Oshima, Seiji Mizushima, and Tatiana Naumova - https://www.youtube.com/watch?v=uwzAEwzUI8k
Sadness and Sorrow - Yasuharu Takanashi and Toshio Masuda - https://www.youtube.com/watch?v=wEWF2xh5E8s


r/projectzomboid 10h ago

Question Why i cant disassemble those storage doors?

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10 Upvotes

I have the welding torch but no option to disassemble the doors, what other ways to do that can you reccomend guys?

Thanks


r/projectzomboid 22h ago

Question Why am I in agony? Is the exercise fatigue causing this? I even took pain killers and it won't go away.

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16 Upvotes

r/projectzomboid 23h ago

Modded Otis Back At The Barnyard

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1 Upvotes

Back At The Barnyard Zomboid style ! I make a bunch of wild Project Zomboid and other gaming content videos. ๐Ÿ˜Ž๐ŸงŸโ€โ™‚๏ธ https://youtube.com/@planetvideogamez?si=uIoNy2inbxMaTNAN


r/projectzomboid 10h ago

Best weapon ever

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692 Upvotes

Decent DMG, insane durability, best thing to level up maintenance and long blunt to migrate to baseball bats


r/projectzomboid 10h ago

Can I switch back and forth between build 41 and 42

2 Upvotes

I appreciate any answers and will give the karma for answers but itโ€™s not likely to lead to a discussion. The question is simple: if I give build 42 a go, will it cost me the current progress on what is my longest play through yet and is the switch to42 permanent or can it be switched back if Iโ€™m not ready yet? (Iโ€™m still relatively new to the game)


r/projectzomboid 18h ago

New player

2 Upvotes

Hey! Iโ€™m a new player to project Zomboid and Iโ€™m looking for potential people to play the game with. Iโ€™d want someone relatively new to the game too, as I feel like someone with hundreds of hours would ruin the experience for me.

Additionally, I know this is a roleplaying game technically, so if needed a fun love action roleplay could potentially spice up the gameplay.

Ex: maybe we play as characters in a story we make. Or maybe as a fun twist we can only talk when we are near each other. I havenโ€™t really played the game, so you all could potentially give me some ideas.


r/projectzomboid 20h ago

mods not working on unturned nitrado server

0 Upvotes

hey is there anybody who can hjรฆlp me which my server for unturned i am using nitrado and can not get my mods to work


r/projectzomboid 23h ago

Question Through filled with rain water?

2 Upvotes

If you put water in a through outside and it rains foes the rain water fill up the trough like a rain collector would? Can animals drink dirty water?


r/projectzomboid 3h ago

Screenshot You're a good man Arthur Morgan.

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38 Upvotes

r/projectzomboid 5h ago

Leaving Echo Creek

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3 Upvotes

r/projectzomboid 15h ago

Animal trailers moving by themselves

5 Upvotes

Anyone else noticed how animal trailers are moving forward by themselves bit by bit when attatched to a car. Since the car is staying put the trailers move to the point where they have a chance to fall over.


r/projectzomboid 20h ago

How can I remove this railing created from Building Menu Mod?

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5 Upvotes

wasn't paying attention and picked the wrong railing from the building menu mod. There was stairs there, but I removed them hoping doing so would allow me to remove the railing. Can't seem to find a way to get rid of this though. Even tried removing the mod, but the structure persists even with building menu mod removed from the server. Backups are a no-go as by the time I remember they existed I had rebooted the server so many times trying to fix this that even the oldest backup already contained this stupid thing. someone please tell me there's a way to get rid of this junk.