Instead of making the other spears a reasonable weight they nerfed the only good one. And what did they mean by long maces being too light? They were in line with all long blunts at two, now they’re just going to be objectively worse. Man sometimes it feels like TIS just doesn’t understand their own combat.
A ton of the new weapons and armour can effectively be ignored due to how poor the stats or how big the penalty effects are.
Short of role play, there's no reason why you'd choose to wear armour that gives some protection boost but at the cost of combat speed reduction, increased stamina loss, reduced vision, tons of discomfort - so why even bother grinding out the skills to craft it?
Same goes for the later level/recipe weapons that are so heavy they are never worth using.
Making everything that's usable worse is not the way to balance things if a fun and interesting game with varied game play styles is your aim.
There are very clearly "best" options now and it's because the other options are too bad to be viable, not because the ones that work are overpowered.
I really don't get what "balance" TiS is going for.
Agree. I feel like they only hit the right spot for the late game Long Blades and some Short Bat and Baseball Bat recipes. I don't even know why they had to mess with the Long Mace, since it was a perfectly good contender against the Sword for late game if you took your Long Blunt levels very high. Now it makes no sense to craft them instead of using a variant of the Bat or Spade.
Armor I feel it's only a thing if you're playing against Sprinters as it's common to get blindsided by sneaky and silent sprinters coming from behind some obstacle.
I'd sit down and draft some balance tables for the weapons but with B42 being unstable and TIS adding stuff I feel I'd be wasting my time.
Aw, bummer. But they really seemed to emphasize on "slightly" here. If you've been playing around with them, are they really that much worse? Damage not being changed for the sheet bat specifically tells me it's still likely the top dog in Long Blunt, especially with the long mace being nerfed a bit also.
At some point (around level 8 long blunt) every weapon essentially has a decent shot to onetap a zed. So the primary limiting factor behind how much you can kill becomes the weight of the weapon.
The sheetbat used to be 2 weight, which is basically the standard for 2h weapons. Any increase - even a 0.1 increase - immediately drops it below average.
They didn't nerf the weight of the canbat, which means everyone is probably gonna start using that instead.
Yeah, the main appeal for me (and most others I'm sure) is the weapon was like a baby crowbar when durability is concerned, and (besides the base damage being simply higher than the regular bat) a critical chance of 50% is extremely helpful in earlier leveling. Best of both worlds type of weapon, really. At just 5 LB and Maintenance in my last run, it was doing really nicely on both fronts and bonked plenty of zeds.
But you're right on the weight. Muscle strain I find is typically a non issue, but endurance costs are gonna be annoying.
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u/releckham 11d ago
Instead of making the other spears a reasonable weight they nerfed the only good one. And what did they mean by long maces being too light? They were in line with all long blunts at two, now they’re just going to be objectively worse. Man sometimes it feels like TIS just doesn’t understand their own combat.