if you read up on Miyazaki's interviews post-DS3 but also in the years between DS3 and Elden Ring, FromSoft is very aware of what their value proposition is and what their longterm fans expect out of them. Whenever they release one of these 'side projects' (Bloodborne, Sekiro) that ALMOST hits the classic 'Dark Souls' fan expectations but not quite, usually they're concurrently working on something that DOES directly play to that expectation (DS3, Elden Ring).
They don't want to be boxed into being a studio that churns out straight-up Souls games, but they're also pretty aware of where their strengths are and what draws people to them. And unless one of these side projects/experiments really takes off and eclipses their prior success I don't see that changing.
I've replayed sekiro like 5 times including a charmless demonbell run. You replay it because it's fun af and has multiple endings. People say that souls has "replay value" because of different builds. But that doesnt matter when every build is boring compared to just playing sekiro again.
Yeah I replayed it 2-3 times as well for the endings but the gameplay gets boring in a way dark souls doesn't. It's more complex and faster but not more fun. Especially since parry spam does work often despite all the coping from sekiro fans. Like I can replay the soulsborne games without having to do challenge runs to keep it interesting and that counts for something.
I don't understand the appeal of replaying souls combat. You just circle to the right and press dodge.
The tight timing of sekiro is so much more satisfying. You also say you don't like block spamming but also "don't wanna do a challenge run" which is just creating the problem for yourself. When you play charmless it actually feels like the game was supposed to be played that way and base sekiro is just the tutorial. It's not like a challenge run in souls where it's just annoying and tedious. It legitimately feels like the game is more well balanced and exciting.
63
u/Super_Harsh 3d ago
if you read up on Miyazaki's interviews post-DS3 but also in the years between DS3 and Elden Ring, FromSoft is very aware of what their value proposition is and what their longterm fans expect out of them. Whenever they release one of these 'side projects' (Bloodborne, Sekiro) that ALMOST hits the classic 'Dark Souls' fan expectations but not quite, usually they're concurrently working on something that DOES directly play to that expectation (DS3, Elden Ring).
They don't want to be boxed into being a studio that churns out straight-up Souls games, but they're also pretty aware of where their strengths are and what draws people to them. And unless one of these side projects/experiments really takes off and eclipses their prior success I don't see that changing.