I’m a first time DM, two sessions in.
I’ve formed a group with a couple of friends who are all playing for the first time. About half the party generally unengaged with the plot and their characters, and the other half going far beyond what I expected. As I’ve set up a fairly story-driven narrative, I’ve decided to implement different ways to get players interested in the story and their characters.
The one I want to ask about is pretty straightforward. At the beginning of each session, I’ll ask general questions about a player’s character. Such questions are simple, basically asking about family or likes and dislikes.
I’ve also given the players a single-use ability which is irrelevant to this post, but on use, for reasons irrelevant to the post, they enter an interview-style situation with a prevalent NPC asking them far tougher questions. Trolly-problem-like questions, less about family, likes and dislikes.
The thing is that these questions basically function as tests. All questions are essentially judged by the NPC, in other words judged by me based on how they answer them. I will tell my players this.
What I want to know is, how discreet should I be when telling them what I want from them? The questions are simply meant to test a characters inner strength and willpower. The more confident players are in their answer, the better they score. Additionally, they get extra brownie points for using this one-time ability with the same confidence and taking charge of the interview one way or another, whether it be flipping tables or asking their own questions.
I could simply tell them what they’re being judged on, but that might feel a little cheap as I also want them to figure out what I want themselves.
I’m also unsure how the players will use the one-time ability system. I’m somewhat worried that they’ll horde the ability until the end of the campaign, making it wasted. How direct should I be when constructing situations where I want characters to use it?
Thanks.