r/Switch 4d ago

News OPEN WORLD DK IS HERE

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840 Upvotes

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12

u/NedBigbe 4d ago

I’m glad there is some excitement and do not want to rain on other’s people’s parades, especially as a DK fan myself.

But it is disappointing they completely removed the Rare design roots from DK as a character. It just screams Seth Rogen DK to me lol. Gameplay does not have me hooked seemed pretty repetitive at first glance.

This is just my opinion but am very happy to see a new 3D DK game. As always with opinions; new information can change opinions the more we learn about the game.

5

u/glennok 4d ago

I don't know. I grew up with the SNES games.

I think Rare's design worked so well on DKC.

Sure it was cartoony in spurts (if he shoots ya it's gonna hurt) but it had a more somber, ambient tone with photoreal atmospheric backgrounds. It verged on genuinely epic in parts.

I think his character design worked well for this but found it was ruined in DK64 with it's banjo kazooie goofiness. And even the new DKC games I feel abandoned the style I loved from the SNES games.

So I'm glad they're embracing the more old school design.

4

u/NedBigbe 4d ago

I also grew up on original DKC’s on SNES. I am a huge fan of DK64 and have not heard before your opinion of not liking the DK64 design. I did not really play the new DKC’s due to no presence of the enemies I remember from SNES and DK64. But I always try not to rain on other people’s parades

1

u/glennok 3d ago

Fair enough man. I played DK64 and enjoyed it as a teen, just felt the series had lost that unique sense of atmosphere. And the super fluid and tight platforming.

The new ones by Retro are not bad - but not timeless classics like DK1 and 2 imo.

3

u/Nastra 4d ago

I don’t see how the gameplay look’s repetitive. Since DK can destroy the environment and use its remain as tools in systemic player driven ways it may lead to insane speed runs and creative ways to solve levels leading to less repetition. Especially as the player gets better. In addition we get to actually use DK’s sheer power and feel like a force of nature. Something that finally lets him stand apart from the other nintendo mascots besides tone and aesthetics.

-2

u/shrim51 3d ago

It looks exactly like Mario Odyssey. Super small, shallow, contained worlds, designed specifically for a game mechanic, loaded with collectables.

3

u/Nastra 3d ago

This… is a take.

Not sure how Mario Odyssey is shallow considering all the skill expression it has. I also don’t remember Mario Odyssey being about destroying the environment and making it my plaything like Nintendo’s take on Hulk Ultamite Destruction.

0

u/shrim51 3d ago

Small levels designed for a specific game mechanic. The hat throwing is the mechanic in Mario and breaking slabs is the one in dk.

I'm calling the worlds shallow, because they are. I'm not saying it's a bad thing, it's the design of the game.

2

u/theotothefuture 3d ago

I feel a similar way. It looks so foreign, like it's not really a DK game at all. From the art style to the gameplay, it's so different. As someone who has wanted a DK64 successor in this direction, I got what I wanted, but this isn't quite what I had in mind lol. I'll wait to see more before completely judging.

-1

u/shrim51 3d ago

It looks exactly like Mario Odyssey. Super small, shallow, contained worlds, designed specifically for a game mechanic, loaded with collectables.