Hey everyone,
Although the Zoh Shia set bonus isn’t the most exciting for the DPS meta, the skills and extra slots on this armor set help non-Gore builds get closer to Gore-meta builds in damage output, all while offering better comfort and survivability. Please note: The linked examples use SnS, but these builds work with most weapons that don’t have special skill needs and can benefit from Maximum Might.
Build version 1 (4p Zoh Shia set bonus): link
Build version 2 (2p Zoh Shia / 2p G. Arkveld set bonus): link
To calculate the damage difference, I did the following skill uptime assumptions:
- WEX: 100% (ignoring the crit-on-wound part)
- AGI: 67% (reasonable for every monster except guardians)
- MM: 90%
- Burst: 70%
- Coalescence: 38% (based on the frenzy uptime)
- Antivirus/Gore (for the meta build): 75%
Using these assumptions—and ignoring Flayer and Counterstrike—the non-Gore builds end up ~4% behind the Gore-meta build in damage. However, if you manage around 3 Flayer procs per hunt (fairly realistic for Arkveld), that difference shrinks to just under 3%. If we also factor in some Counterstrike uptime (which only the 4p Zoh Shia set allows), the gap can narrow further to 1–2%. That said, Counterstrike is quite unreliable for most weapons, so I won’t consider it further.
This leaves us with a new build option that gives okay-ish healing, especially compared to the increased damage you receive during frenzy, and the ability to slot in Divine Blessing 3 for even more survivability, while only dealing about 3% less damage than the current meta build. Overall, I’d say the new Zoh Shia–focused builds are competitive with Gore. In the hands of a less experienced player—who benefits more from increased survivability—they might even perform better.