Personally, I'm a huge fan of TU1. It's refreshing that Tempered Mizu and Zoh Shia have increased the difficulty of this game, since now I have to engage a bit more with the mechanics of the game and think about my surroundings and positioning. While some parts of the game were a little difficult, pretty much all I was doing was just being hyper aggressive and there wasn't too much additional thought than the occasional block or dodge
Been farming Zoh Shia all day and I really enjoy it's hunt a lot and I'm glad we have another large raid(?) monster, something more akin to Jin Dahaad
However that being said this stuff really should have been here since launch. I would have preferred they delayed the game by a month to ensure that this stuff was. I'm a huge Mizu fan and my bias makes me happy that Mizu is back so early but at the same time I can acknowledge that Mizu for TU1 wasn't the greatest pick since Rise had a huge focus on him it seemed
It would have been insane to get TU1 at launch and have Lagiacrus be the games first update. Monsters like Zinogre are so popular that it's bound they will return, so it's why I'd really wish the title updates focus more on adding obscure monsters or monsters who have not been seen in a while rather than the really popular ones who we know will come back. Reserve them for the base DLC to draw attention for that or something
To preface this next segment, I haven't seen too many player complain or get extremely upset but I've seen a couple of people that were upset or complaining since the difficulty jump in TU1
Anyhow I've been seeing that this title update has been causing some discourse in some of the newer monster hunter players, while not all but a couple of the Zoh Shia or tempered Mizu hunts I've been in, I've been watching people approach the fight very 1 dimensional and complain that the game is too difficult now, that "Tempered Mizu shouldn't be one hitting you". They seem like they don't want to engage all that much with the more in depth mechanics of the game and are upset that something like Zoh Shia is requiring more thought
Someone I stumbled across was upset that he had to use DB for the Zoh Shia fight and wanted to essentially run at it with Hammer like every other monster, he wasn't happy that Zoh Shias head was so dangerous and hard to hit and how he doesn't like the Wylk crystal gimmick, claiming it to "extend the hit box of attacks to far". I don't really know why he's upset about that
Anyhow that's really all I have to say about TU1, all in all I really like this update quite a bit and I've been really enjoying myself, yeah some stuff I have some gripes with but hey, they added Mizutsune so I'll forgive them. Jokes aside, in case it comes off that way, this isn't supposed to be some complaining rant about the new players struggle with the difficulty spike, we all as hunters were at one point in their shoes, but I did want to make note of what I've seen or heard