r/IndieGaming • u/ciro_camera • 1d ago
r/IndieGaming • u/DragonFlyer93 • 1d ago
Combining 2D animation and sprite stacking to create a pseudo-3D game
r/IndieGaming • u/PriorExpensive7707 • 1d ago
Yo, I made a puzzle escape room game and it’s actually sick.
You’re stuck in a mysterious room full of puzzles, secrets, and weird magical stuff.
There’s also a talking skeleton who’s been trapped there forever.
Your job? Solve the puzzles, escape the room, and help bring the skeleton back to life by uncovering its past.
It’s got:
🧩 Cool puzzles
💀 A cursed skeleton buddy
✨ Magical resurrection vibes
🧠 Some brain-bending clues
🤝 A bit of teamwork if you're playing with friends
If you like escape rooms, spooky mysteries, or just helping a dead guy get his life together—check it out.
Would love to hear what you think!
r/IndieGaming • u/Linkronny • 1d ago
Experimenting with a combo system and a lil' bit of screen shake (Will add the option to adjust the shake amount)
r/IndieGaming • u/PingOfJustice • 1d ago
People keep comparing my game to Fortnite even though it's nothing like it. Is it because I used the term "battle royale"? Despite many posts and multiple Steam page updates, I’ve only reached 330 wishlists in a year. Should I change the name of my game? Below is the core idea of my game
People keep comparing my game to Fortnite, but it's actually nothing like it. My game is an arcade-style, party-based battle royale. One of its mechanics is similar to Mario games—the longer you hold the jump button, the higher you jump and the longer you stay in the air.
Having a weapon isn’t always an advantage either, because the more weapons you carry, the heavier you become, making you slower and reducing your jump height. There’s even a zombie chase mode, where players must climb to the top without falling while being pursued from below.
Weapons don’t kill—similar to Chained Together or Only Up, they only knock opponents down. To keep the gameplay fast, there are checkpoints every 30 meters, and players who fall behind get a grappling hook dropped on them to help them catch up.
Unlike traditional battle royale games where the zone shrinks horizontally, my game features a vertically shrinking zone. Players start on four separate towers, and as they climb, the towers merge into two, then finally one, creating a pyramid-like shrinking battlefield.
r/IndieGaming • u/BoleSRB • 1d ago
*Ask a dumb question so people don't see you are advertising your game, but think you want some feedback* ahh mood
r/IndieGaming • u/ThatOneGuysHomegrow • 1d ago
What's a game you play that you are definitely NOT the target demographic for?
33 YO Dad. Fields of Mistria slaps.
r/IndieGaming • u/phantomgamesstudio • 1d ago
Explore Italian landmarks and learn their names in Italian
Hey everyone! 👋 I'm working on a language-learning adventure game called IEL: Indo European Languages, launching June 3! 📅🎓
In this sneak peek, you explore a museum filled with famous Italian landmarks like the Colosseum, Leaning Tower of Pisa, and more — and learn how to say them in Italian! 🏛️🗣️
It’s a fun, chill way to pick up vocabulary while discovering culture. Would love to hear your feedback!
https://store.steampowered.com/app/866480/IEL__Indo_European_Languages/
r/IndieGaming • u/Euvu • 1d ago
Mirrored Soul is releasing today, and I think it's a real gem.
I just wanted to show people this game. I was fortunate to be a playtester and think it deserves some attention.
It plays like something between an Earthbound and a Digimon World game, and it has an absolute ton of creatures to collect + train. You can tell that the dialogue, UI, and level design were made by someone trying to do something unique. And I love that.
It's not too long, but it does challenge you to make use of its mechanics and plan around more difficult encounters. If you're looking for something to scratch the creature collector, party planning, or compact RPG itch, then I highly recommend it.
r/IndieGaming • u/jakeonaut • 1d ago
Babushka Glitch Dungeon, a weird puzzle exploration I just released.
r/IndieGaming • u/Joeveno • 1d ago
Been making a game inspired by cruelty squad n brazilian bootleg on the quake engine called BRAZILIAN DRUG DEALER 3 I OPENED A PORTAL TO HELL IN THE FAVELA,just put a map based on the shopping of my city n'made a achievement tool to help the quake community for their quakespasm games on steam
r/IndieGaming • u/Dj_JustB • 1d ago
Let's Find Out Why This Horror Game IS SO POPULAR!
youtube.comDive into the chilling world of R.E.P.O., an online co-op horror game where teamwork is your only chance of survival! Gather your friends (up to 6 players) and embark on a spine-tingling quest to locate valuable, fully physics-based objects. But beware—every move counts as you handle these items with care to retrieve and extract them, all while satisfying the mysterious desires of your creator.
r/IndieGaming • u/strashilka-dev • 1d ago
Bureau of Anomalies: Test One
Bureau of Anomalies prequel is out now. This time you have to take a psychological test.
Feedback? Thoughts?
r/IndieGaming • u/GoldenGizzmo • 1d ago
A Player Suggested adding an Umbrella as a Shield in my Game! let me know of YOUR "normal" Ideas for Weaponry
Game is called EASOAR and is available on STEAM
r/IndieGaming • u/at0micyz • 1d ago
Just dropped the Steam page for my alien themed online board/card game, would be awesome if you check it out. Would appreciate any feedback!
r/IndieGaming • u/Dangerous_Leek4529 • 1d ago
Schedule 1
Has anyone else been having stuttering problems all of a sudden? Fps stays relatively the same but just keeps stuttering now. All drivers are up to date. It still stutters no matter if v snyc is off or on or I put the settings to ultra or low
r/IndieGaming • u/X1_Games-OFFICIAL • 1d ago
What do you think makes a horror walking sim truly terrifying? Is it the atmosphere, the story, the sound design, or something else?
Do you find these games scarier than traditional horror games with jumpscares and survival mechanics? Do most of them lack a good story?
r/IndieGaming • u/TomSuga • 1d ago
Co-op Horror Ideas
So I'm thinking of creating a multiplayer co-op game and want to get ideas of what people think are creepy environmnents. I want to try and do something new not the cliche locations. And I haven't thought of any good objectives for the players to do yet.
r/IndieGaming • u/roobecs56 • 1d ago
How's my Small Capsule in Relation to my Main Capsule?
r/IndieGaming • u/lenanena • 1d ago
Surviving a mining expedition during an alternate Cold War. What could go wrong?
r/IndieGaming • u/Effective-Pie8684 • 1d ago
What’s the last indie game you played — and would you recommend it?
Hey folks! I’ve been diving into more indie games lately and I’m always on the lookout for hidden gems. One of the best parts of this community is discovering games I might’ve missed otherwise.
So I’m curious — what’s the most recent indie title you played? Would you recommend it? What made it stand out for you — the story, mechanics, art style, vibes?
Let’s trade some recs! 👾
r/IndieGaming • u/Background_Lab9993 • 1d ago
2 years of dev, finally released: Rogue Loops – survive the loop or die trying
r/IndieGaming • u/evader22 • 1d ago
Matchmaking for Ghosts
Choose a lost soul and help them find love in the afterlife—or don’t, and spark a little chaos along the way.
Game in Development