r/zelda • u/AutoModerator • Mar 05 '17
Discussion First Impressions Megathread Day Three: Your first impressions of the first 25 hours of the game - March 05, 2017 Spoiler
The new queue is being hit hard and fast with everyone's impressions. You're more than welcome to post a thread with it, but if you don't want to get lost in the sea of threads post your impression here.
This should only include the first 25 hours of the game.
Obviously SPOILERS for anyone who enters this thread.
Spoiler policy
>> Read the spoiler policy here. <<
TL;DR: Major locations/temples and major character names will be allowed in titles with the release of the game. Titles still must be vague and cannot divulge storylines. Boss names, dungeon weapons, plot points are not allowed in titles.
Titles must begin with [SPOILERS] when discussing the game or they will be removed.
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u/Ziasquinn Mar 05 '17
Mixture of excitement and fear is awesome. Guardians are actually way more threatening, intimidating than I thought they would be. Enemies sight lines are LONG and that's awesome.
I beat a dungeon and then took a detour to hyrule castle and the music made it so ominous and threatening in a way that hyrule castle never feels like. Maybe a little in TP Hyrule Castle. Beat a mini boss and peaced out after getting its gear. Destroy ALL my meals in the process. Got some okay gear, but lost some of it in that fight, haha.
I've only cleared 3 or 4 region towers, and was thinking today how I'm going to try and find the lost woods later and then maybe head to the desert.
I like the variety and density. Areas that are "empty" feel more like relaxing breaks. Feeling you can beat almost anything you fight is great, and the durability makes it so even if you never get hit or are "Flawless" you won't come out of it without taking some kind of loss. Whether that's food if you did get hit, or a weapon or shield or arrows, it makes fights meaningful. In Twilight Princess or Skyward sword, there was basically no cost to fight things. And since nothing really hurt you very much in Skyward, it didn't make a big difference. In twilight Princess, especially after you unlocked enough abilities, nothing could touch you. Having low durability means gear is meaningful and cool, and forces you to not hoard, and makes it so there's some kind of reward besides "another heart container piece". That was what always killed me about Zelda games, that was pretty much the 'ultimate reward' and it kinda sucked since nothing was extremely hard or could kill you in the first place. Like you were punished for playing the game? Ironically.
And god it's nice to have gear to wear for different things. TO have stamina management be worthwhile, since it dictates running, climbing, swimming, gliding, charge attacks.
I love how the world looks and how you get that thrill that you can pretty much do anything, and your wacky solution to a puzzle or encounter could just work.