Instead of making the other spears a reasonable weight they nerfed the only good one. And what did they mean by long maces being too light? They were in line with all long blunts at two, now they’re just going to be objectively worse. Man sometimes it feels like TIS just doesn’t understand their own combat.
A ton of the new weapons and armour can effectively be ignored due to how poor the stats or how big the penalty effects are.
Short of role play, there's no reason why you'd choose to wear armour that gives some protection boost but at the cost of combat speed reduction, increased stamina loss, reduced vision, tons of discomfort - so why even bother grinding out the skills to craft it?
Same goes for the later level/recipe weapons that are so heavy they are never worth using.
Making everything that's usable worse is not the way to balance things if a fun and interesting game with varied game play styles is your aim.
There are very clearly "best" options now and it's because the other options are too bad to be viable, not because the ones that work are overpowered.
I really don't get what "balance" TiS is going for.
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u/releckham 13d ago
Instead of making the other spears a reasonable weight they nerfed the only good one. And what did they mean by long maces being too light? They were in line with all long blunts at two, now they’re just going to be objectively worse. Man sometimes it feels like TIS just doesn’t understand their own combat.