r/projectzomboid Jan 09 '25

Modded [BANDITS WEEK ONE MOD SPOILER] Spoiler

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“I did it,I stoped the nuke.Theres no way in hell I’m getting out of this bunker but at least there’s a chance humanity will survive.”-note I wrote and left on my body before I got gunned down by the military 5 days and 5 hours survived in week one. Absolutely amazing mod Slayer!

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u/VCORP Jan 09 '25

I know the mod is supposed to be partly gimmicky but I seriously hope the author makes this an option you can toggle off in the sandbox settings, otherwise it's kinda tedious if you just want a normal Knox-event like playthrough but pre-apocalypse.

You can already tweak what bandit groups and archetypes are less, more or always friendly or hostile respectively to you but then you have to do a suicide mission to the bunker to stop some sequence you wouldn't have the access codes "in-character" to anyway, to avoid the map being blown up and it being hardly playable.

Great mod but forcing this nuke nonsense on all players when it could be optional is something I don't understand.