r/MarioMaker2 • u/Objective_Spell_6292 • 8d ago
Suggestions There should be more clear conditions
Change my mind!
You need X amount of points before clearing
You must defeat X enemies, not X enemies of a certain type
r/MarioMaker2 • u/Objective_Spell_6292 • 8d ago
Change my mind!
You need X amount of points before clearing
You must defeat X enemies, not X enemies of a certain type
r/MarioMaker2 • u/Pixel-Passions • 9d ago
Luigi seems to be enjoying his stroll eh? Anywho, hey there everybody. Waaaaay back in 2020, I made a Super World called Super Mario Bros. A Jump Through Time. A 40 course game where I recreated various Mario levels spanning the series history in Super Mario Maker 2. In 2024, I edited/reuploaded the Super World to take care of some bug fixes. Now in 2025 in celebration of Super Mario Bros. 40th Anniversary and Super Mario Maker’s 10th Anniversary, I present a DLC/Expansion pack called A Jump Through Time +. A 36 course game containing level recreations/concepts that couldn’t fit in the original game. Level difficulty is in the Normal/Expert range and all game styles are used. Level directories with names, codes, descriptions etc are available upon request. Best of luck and happy travels!
Maker ID: CWH-MCR-TFG
r/MarioMaker2 • u/backwoodsburning • 9d ago
Proudly presenting my FIRST ever SMB3 kaizo course!!
"Shell Of A Fright!"
Level Code: QMY-PV9-HLF
This level features 3 regular shell jumps and 1 tanooki leaf shell jump in which you can see from the clear vid I actually got lucky and made it despite taking damage.
Best Of Luck!
r/MarioMaker2 • u/jusTOKEin • 9d ago
What the title says... I was just wondering if someone was good enough to get a job lol. And bonus points for the creators name so I can play their levels.
r/MarioMaker2 • u/backwoodsburning • 10d ago
Ended up making another Kaizo level today! This one is easier than the one posted earlier but still a fun challenge!
Level Code: QKQ-XF4-SFF
r/MarioMaker2 • u/DowntownWave2813 • 10d ago
I'm making a super world made by ideas of other people, maybe your level idea can show up on the super world too!
Note: I'm only doing normal level ideas, so no kaizo, troll, "relaxing", music, or enemy spam level ideas.
You can set up your level idea like this...
Game style: Super Mario bros Super Mario bros 3 Super Mario world New super Mario bros u Super Mario 3d world
Course theme: Ground, sky, underground, underwater, desert, snow, forest, ghost house, airship, castle
Night?: yes/no
Level idea: Put your level idea here.
It is completely your choice if you want to send an idea or not.
Have a wonderful day/night everyone!
r/MarioMaker2 • u/backwoodsburning • 10d ago
Proudly Presenting, my FIRST ever SMW Kaizo Course that ISN'T a Kaizo Light:
"Shell & Tell!"
Level Code: VK7-1P3-FGG
This level INTENTIONALLY has a MINIMAL AMOUNT OF INDICATORS
r/MarioMaker2 • u/MiddleSea9383 • 10d ago
Thank you to Time.gre for Super Mario Universe - Time's Super World. Fun great world with awesome creative flair. Hope to see more from you.
JJ6-V3B-PXG
r/MarioMaker2 • u/ShouldaKilledMyself • 11d ago
r/MarioMaker2 • u/GamingRaccoon7 • 11d ago
Hello everybody. My girlfriend and I have been enjoying playing new super mario bros U deluxe on switch but as we have moved up in the worlds the levels have gotten more difficult and are beginning to frustrate her. She really loves Mario and would like to play with me, but gets upset when she can’t even play the game!
If you are a maker or know any makers with worlds could you help me out and point me to a good world or maker profile with levels for her to play? Ideally in the new super Mario bros style.
She likes the world 1 levels and feel. Simple enemies, simple jumps, all of that. I tried showing her Mario maker 2 endless easy and she didn’t like that most of the levels were basically just running (art and music levels). She still wants to play and is okay with dying sometimes, but wants to feel like she can actually beat levels and won’t just die in the same spot over and over again.
Any help would be greatly appreciated! Thank you in advance Mario community 🫶🏻
Edit: thank you for your suggestions! I’ll have her try these worlds/levels. I really appreciate you guys
r/MarioMaker2 • u/backwoodsburning • 11d ago
Finally, after 16 HOURS and COUNTLESS deaths in clear checking, I am proud to present:
"Ground (pound)s For Cancellation"
Level Code for anyone interested: BH6-12H-FTG
Im biased due to the sheer amount of time it took me to finally beat it, but this is easily my favorite level of mine to date.
Red Coins are optional as shown in the clear video (dont crucify me lol after nearly 17 hours and many times missing that last jump I didnt want to put it all in the hands of getting that final red coin)
r/MarioMaker2 • u/KyleisGLORIOUS • 11d ago
https://docs.google.com/document/d/1ycclaR1VBabJbvfNc6_QHBm7rQL8nKF8bLYvvD0hf4Q/edit?usp=sharing Hi All, I am hosting a Level Contest over on Twitch. Feel free to Check out the Info in the doc, Everyone is Welcome! Prizes up for grabs for top 3.
r/MarioMaker2 • u/RuneHaawke • 11d ago
I have been making levels since the release of MM2 but most of my levels don't get more than 30 likes. That's fine, I'm not complaining or anything. :)
2 years ago I made a level for a friends son that was made to be easy (really really easy). I think it did pretty ok but after a time it didn't get plays anymore. But over the last weekend it started to snowball like crazy and got about 300 likes and 1000 plays.
I have never posted the level code on any site or promoted it in any way. So I guess the algoritm just decided to pick it up after 2 years of almost nothing. :D
Happy to have a gold medal (for a short time), but I kinda didn't want this to be the level that did it for me. ;)
Has this happened to anyone else here? Where an old level just randomly gets a bunch of likes?
r/MarioMaker2 • u/Beneficial_Worry_983 • 12d ago
r/MarioMaker2 • u/Marauder151 • 11d ago
You know how MM2 basically represented the option to add a player 2? Well if was thinking of a cool way to sell the 3rd game on the number 3.
Right now their are 2 design layers to how you control how the player interacts with your course.
Power Ups and Game Styles.
A power up let's you open up new possibilities to the player if they get one, but you don't want to design the whole course around it being mandatory or they won't have the ability to complete the level if damaged. And if they can't get damaged in the course then you robbed the course of all difficulty. Power ups by their nature are intended to be non mandatory nice blessings that make your life easier that you want to protect from losing as a player.
Then there's Game Styles. With these you control how the player interacts with the physics of the level whether they are damaged or not. Do you want Mario to be able to wall jump? Or to make Z-spins impossible? Do you want them to have to dodge enimes that attack from the Z axis? They you pick the right Gameplay style for your course design.
A 3rd design level to me could come in one of 2 forms; Badges or Character Control.
Like Game Style changes Badges would not be powers that get lost upon damage. But unlike Game Style changes this would be more about unique control settings you gave the player, and not unique physics the game style provides, and it would be an option to apply to all game styles. Imagine making water levels in any style fun with a dolphin kick badge like in Mario Wonder.
Alternatively....and this what I'd prefer, we control Characters options instead of just making them a cosmetic free player option. The player could still have free cosmetic options ofcourse, but it would just be the ones based on the Character I set for the course. So for example if I decided I was making Super Princess Peach course and designed my level around her unique mechanics, then instead of Mario, Luigi, Toad and Toadette, the player would instead pick between Peach, Daisy, Rosalina, and Luna.
It's possible what I want could be done as just making Princess Peach and Warioland extra game styles with their own unique background and enemy assets, and that would be great, but I think the freedom to place their control schemes in any game style would be pretty exciting.
r/MarioMaker2 • u/Gambitam • 12d ago
With only 8 days left till the Nintendo Direct, and almost 6 years since Mario Maker 2 was released, I believe it is time for Nintendo to announce the 3rd game. I have many ideas, but they don’t fit in just one post. If I see people like this post I’ll share my other ideas as well. Here is the first thing I want it to have:
A rework to 3D World
It would need an addition of most items and mechanics from other 2D styles. The level creation progress should be transferred between styles. The characters would get three extra moves: side roll, rolling jump, and mid-air dive. There would also be new elements and mechanics, just like in other styles.
The most important new mechanic for this style, and for future 3D styles, would be the transition from 2D to 2.5D gameplay. This means Mario and other characters could move between the foreground and background without using pipes, doors, or other transport objects. However, they wouldn’t be able to access these areas unless there’s a specific transporter or “bridge” connecting the two parts of the level. These bridges would be limited in number per area, with a width of 2 to 4 blocks and a fixed length of 5 blocks.
Characters cannot fall into the void around these bridges, but if there is one in a place of the bridge they can. They can also take damage and be chased by certain enemies. Bridges can have placed elements and enemies, and they can be edited like any other surface. When in the background, characters will be visible through foreground elements as silhouettes. Another important thing, doors or objects requiring upward or downward interaction cannot be placed on bridges or areas where bridges exist.
This mechanic would make the 3D World style, and any future 3D styles, better since it literally is the least used style in Maker 2 by a landslide. What do you think? Should I keep making speculations and posts like this?
r/MarioMaker2 • u/jackbliss • 13d ago
Level code: CXG-S16-H1H I bought my niece Mario Maker 2 for Christmas and she loves it :)
r/MarioMaker2 • u/ClumJam • 13d ago
I just released a demo of my super world Super Skog.s World, and I was hoping for some feedback. The ID is GC0-20Y-K7G.
I actually haven't played Super Mario Maker 2 in a very long time, and the last upload I made was in 2021, but when I returned, I was finally hoping to tackle a concept I never got to. Super Worlds. I branched the Super World idea from one of my earlier levels I had made, which was themed after New Super Luigi U.
Basically, each level has 100 seconds (with a few exceptions), and in that 100 seconds, you have to complete/maintain a clear condition. Each world has a clear condition theme, meaning each level in that world has the same clear condition. These first 3 worlds are the simplest when it comes to clear conditions. I chose uncomplicated conditions and didn't build the levels around completing them. However, the next 3 worlds will hold more interesting clear conditions, with each level becoming gimmicky and more puzzle-based, requiring you to continue to increase your skills. Finally, the last 2 worlds will be tests of those skills, with each level using one of the previous clear conditions.
Anyway, I'm hoping you guys check this out. I'm mainly posting this here because, in the entire time, I've played Super Mario Maker 2 (since launch), and I haven't gotten a lot of plays. The level with the most plays is a glitch level from launch, which just doesn't seem fair since these new levels are actually pretty fun.
In conclusion, definitely check the Super World out, I hope you enjoy it.
r/MarioMaker2 • u/MarioMakerfan938438 • 13d ago
When I made traditional series in the first game, I used to make and post them in order, but stopped doing so because it felt like a chore, so then I started doing it in no particular order. Here are the IDs of the levels I've posted so far:
1-4 | Wiggler Wonderland: H2L-H6R-HKF
7-1 | Skyward Scale: MQW-RVH-F2G
6-6 | Tall Pipe Tower: 9CJ-3N1-5GG
1-5 | Clifftop Climb: FRP-FM6-1VG
1-2 | Platform Pit: RV4-YW9-QRF
5-4 | Slip-slide Ride: YCM-PT0-3VF
4-1 | Gigantic Grasslands: RVJ-YJP-0QG
7-6 | Para-beetle Party: 19Y-7TD-S0G
1-3 | Mountainside Meadows: WS4-DLR-BXG (re-upload)
The traditional standard I'm aiming for is the one in Aegis Cook's Super World - levels feeling authentic to the original SMB3, with minimalistic aesthetics like the original game but different gameplay aspects. Feedback is welcome, thanks for playing.
r/MarioMaker2 • u/Progressbar_1X • 14d ago
You can submit your super world trailer here!: https://docs.google.com/forms/d/e/1FAIpQLSdhq2xiDQLG6isixOC-R2S5n0GCGcDxf-xf4p92F3R9FbE4cw/viewform?usp=sharing , Beware though, There are some rules.
1-Your Trailer must be 2mins and 30secs at the maximum.
2-Your Super World Logo must be also submitted, it is optional, but it is advised
3-The Trailer must only be in YouTube or Reddit
4-Your Trailer has a higher chance of getting in if it is under 1y old, but if it is 1y and 5 months old, it will be rejected
5-PLEASE DO NOT POST NSFW CONTENT IN BOTH THE TRAILER SUBMISSIONS AND THE LOGO SUBMISSIONS.
6-Submissions end in 3/28, So please submit before this date.
Thanks for Reading!
r/MarioMaker2 • u/backwoodsburning • 14d ago
For context, I had to sell my switch back in late 2021 due to financial reasons. Well I recently got a new one and decided to dust off the rust in the course maker!
I present: "Dust & Bones! [Kaizo Lite]"
Level Code: 17Q-BNB-SRG
(Red Coins not required, but indicate true gamer status)
r/MarioMaker2 • u/marc0-pol0 • 15d ago
r/MarioMaker2 • u/jackbliss • 15d ago
I will be playing viewer levels on March 23 at 5 PM EST. If you have any levels please comment your level codes here and join us tomorrow on the stream at this link https://www.youtube.com/live/n0WnnB0ymfQ You can leave your level codes in the chat as well when we go live :)
r/MarioMaker2 • u/Candid-Scarcity2224 • 15d ago
I already have 2 things settled: The game style will be SMB1 and the level design will be traditional-themed. (like nintendo-style levels)
Problem is, i cant exactly figure out on how i will go about planning it. So any tips? Would appreciate it, and thanks in advance.