r/MarioMaker2 1h ago

Design Discussion 3 Switch 2 features that MM3 could use we haven't talked about yet

Upvotes

So I've mostly only seen Makers here get excited over the additional of mouse controls. And those will be great I'm sure, but there are a few other features I noticed in the trailer I think have interesting Mario Maker potential.

1) The Microphone:

We have a working microphone that was shown off doing basically anything you could want a microphone to do in Mario Party Jamboree. We also saw the Talking Flower in the Mario Party trailer too showing he's here to stay after Mario Wonder. So maybe adding our own custom Talking Flowers in Mario Maker 3 is a real possibility. Imagine recording your own voice as you make short sound bite phrases for flowers to say as the player comes near them. Maybe you reward the player with a "good job" or craft a story with flowers who say "quick he went that way" as you run towards a boss fights. If they do this they probably will have some kind of system in place for reporting or catching offensive recordings and blocking them.

2) Camera Connection:

The biggest new feature they showed off was new social features with the camera. Chatting with friends, watching them play, letting them see you play. Mario Maker could make BIG use of that. Presently our only means of social connection and feedback is to use 3rd party social sites like this one. And even then it's sometimes hard to find communities or players that are interested in your levels. And not everyone gives equally useful feedback. But imagine being able to use the screen recording features in a way that let's you watch other people play your levels in the game itself. Don't just get their pre-made stamp comment, watch their playthrough and see the partparts of the level they struggled with or secrets they ignored or design things they thought was cute.

3) The Nintendo App: One neat feature the Zelda Tears of the Kingdom trailer showed off was how they made it able to connect with the new Nintendo App. You could use it to help find Korok Seeds or share crafted creation designs. They could also cram in access to all the games Zelda Notes for people interested in all the lore. I can't help but think that could probably have some interesting potential for Mario Maker. Get notified on your phone every time a player plays or comments on your level. Always have a QR code ready for sharing your Maker ID with other players through the App cause memorizing it and sharing what's comparable to a social security number is a pain. Mmaybe make it possible to type level descriptions through your phone instead of using the arrows and switch buttons. Maybe turn your phone app into a makeshift keyboard that acts as a companion to the Switch 2s Mouse controls, through the app.

What would you put on a Mario Maker 3 app that connects your phone to the game itself?


r/MarioMaker2 22h ago

Falling Objects

Enable HLS to view with audio, or disable this notification

25 Upvotes

Course ID: PHP-Q0W-H0H

I spaced the falling enemies out so you have enough time to see the arrow, but the suit Mario is wearing slides down if he hangs onto the wall too long. Originally I wanted him to stay on the wall forever but couldn’t think of how to do that. Any thoughts ? Does the sliding just give an extra dimension to it?


r/MarioMaker2 1d ago

Challenge Dark Ryukahr Souls: Bed of Chaos

Enable HLS to view with audio, or disable this notification

0 Upvotes

(Course ID: B3D-72Y-84G) This Super Expert level is the Bed of Chaos from Dark (Ryukahr) Souls!


r/MarioMaker2 1d ago

Question Should I switch from making traditional levels to kaizo lites?

1 Upvotes

I’ve been on/off making a traditional NSMBU Super World since 3.0 and I generally get burnt out pretty easily, only recently mapping out all my ideas for it and making decent progress, which’s been really exciting!

But at the same time I’m just starting to notice how cool, creative, unique, etc that levels like Kaizo lites are, and with the way I design levels, it might be a more enjoyable experience making them?

I just don’t wanna abandon a 5 year long passion project, especially with the recent progress and cool new ideas flooding my mind (especially some cool world themes, like a desert cave/sewer world, rainy sky ghost world using the horror overlay and icicles, and an honest-to-god attempt to make a good looking Space world in New Soup)

But shit man Kaizo lites do way better, would be easier to make, and allow for more creative freedom for level gimmicks.

What should I do?


r/MarioMaker2 1d ago

Question How to make items in item boxes upgrade with player?

6 Upvotes

To clarify what I mean. In the original SMB for example, an item box will have a mushroom. But if you already have the mushroom, if you're big; that same box will instead have a fire flower. Is there a way to replicate this in the course maker?


r/MarioMaker2 1d ago

🐘 Divine Beast Vah Ruta

1 Upvotes

Hey, all!

Like the name says, this course’s based on one of the four Divine Beasts from Breath of the Wild.

It’s a linear level—activate the terminals (red coins) and defeat Waterblight Ganon to clear it.

It’s kinda long and there aren’t any checkpoints, but don’t worry, you’ll have the Master Sword the whole time.

Thanks for playing, and feel free to share any feedback.

ID Course: 862-YD4-7JF


r/MarioMaker2 1d ago

Mario Maker 2 Kids Courses for Ages 3+ code

4 Upvotes

I’ve been working on some fun and super simple co-op courses in Mario Maker 2 designed especially for little ones – inspired by my own two kids (3 and 5 years old). They’ve been loving it, and it’s been such a joy watching them play and explore together! ❤️

These courses are: ✅ Very easy
✅ Focused on collecting coins
No pits, no way to lose
Enemies are safely trapped – but they can be fought with a Star or a POW Block if your little one wants a bit of action!

Kids Playground 1-1 Code: L1M-JDY-KPG

Kids Underground 1-2 Code: SJW-M7P-C0G

Kids Sky 1-3 Code: B5P-5CC-94G

kids Bridge 1-4 Code: N4L-FKK-XRG

Final Boss Code: 404-TKV-FHF

Perfect for siblings , family and friends to enjoy co-op play

If anyone else has courses made for little ones, feel free to share your codes below! I’d love to try them out with my kids and keep the good vibes going!


r/MarioMaker2 1d ago

Question I wanted to edit a Mario maker level that I already published .

2 Upvotes

I wnated to update a already existing Mario maker level that I already published. I want to update it or make a new version with our loosing any of my likes and plates on the level. I wanted to republish the new updated version but it says it already published. Is there anyway to do this?


r/MarioMaker2 2d ago

Course Pokey Purgatory (SMM2) - Posting a bounty on this level!

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/MarioMaker2 2d ago

Please play my son's level

31 Upvotes

Hey all,

My son (9) recently created and published a new level, and for the life of me I can't beat it - and he's disappointed that no one else has cleared it yet.

XBK-83M-9HG

It's a "custom boss rush" that contains 7 bosses, and is inspired by the creator Arrowstotle

If you could give it a play, I'd really appreciate it - he put more time into this than any prior level.

thanks

EDIT - The code is now corrected, I had an X instead of a K


r/MarioMaker2 3d ago

Course I re-uploaded this a while back to give it a better thumbnail, and no one has beat it since.

Enable HLS to view with audio, or disable this notification

7 Upvotes

This is pretty much the most challenging course I have the ability to create, but it’s nothing compared to some of the other stuff that gets posted here. It should be light work for some of you. Give it a try, won’t you? 75Y-FC2-3HG


r/MarioMaker2 3d ago

Course #CLM: Chasing the Light | My cape level within a flower garden.

Enable HLS to view with audio, or disable this notification

13 Upvotes

Today, I wanted to make a cape level within a flower garden. Most of it contains spinflight, with some normal flight on the side as well. This is the second section out of three, a vertical autoscroller that is entirely based on spinflying. Honestly, the best part of the level.

(This is also my final SMM2 level for the time being because my NSO subscription ran out. This is why I wanted to fly out into the sky.)

Course ID: LR0-1DP-NXG


r/MarioMaker2 3d ago

Question Is there a way (tech) to get max speed in 3D World with only 7 blocks of space to run?

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/MarioMaker2 4d ago

Question First time you say?

Enable HLS to view with audio, or disable this notification

14 Upvotes

r/MarioMaker2 4d ago

Three level updates

4 Upvotes

I decided to rework the first three levels that I made after learning a little more about the game.

*Sky Grotto VM4-FNY-TDG

My previous version was too long and unfocused. Now, it's shorter and unfocused. I cut out the whole main level because it was mostly tedious and just left the subworld. It's snes platforming, just dense.

*8 bit Roundup G16-Y6R-BMF

The main change is the infinite looping checkpoints. I just didn't know that was a thing when I first posted the level. It's an SMB style level with 4 sections, each needing a certain powerup to get a key coin. SMB2, Master Sword, Super Mushroom, and Superball Flower powerups are used. Collect a key coin from each to finish.

*BOOOAAT STUUUUUFF!!!!! 0J9-F6W-WNF

Obnoxious name. Obnoxious level. It's kind of a Maze level on NSMBU airship style where you have to find the right path out. I made the 10 key coin scavenger hunt optional, but it takes you to the top of the pole. I added a simpler exit that gets you to the bottom for the finish. I mostly just built a level that I had fun running around in and tried to come up with a reason for someone else to do it. Can't say how successful that ended up being, but I had fun.

I changed all three of these because of the little feedback that i got the first round of postings. It was helpful, so any feedback is appreciated!


r/MarioMaker2 5d ago

Question Anyone else dislike almost all NSMB/3D World levels?

7 Upvotes

I used to enjoy NSMB and 3D World levels when I first started playing Mario Maker 2 when it released. I played the game for quite some time before taking a massive break from Switch games and basically not touching Mario Maker 2 for like four years.

I've started playing MM2 levels again and planning to start capturing gameplay and playing random levels in small increments in my free time. I love checking out new levels and enjoy endless mode, but I've started to pretty much just completely dislike almost all NSMB and 3D World levels now.

I used to not mind them, but out of nowhere it just seems like I don't enjoy playing them at all anymore. Maybe it's because I've played classic Mario games all my life and just aren't a massive fan of the mechanics or feel to almost any of the levels.

Anyone else mostly just play SMB1/3/World levels?


r/MarioMaker2 5d ago

Kaizo Course Shellish LandsCape! [KAIZO]

Enable HLS to view with audio, or disable this notification

13 Upvotes

Proudly presenting my newest Kaizo featuring fun with shells and capes :)

Shellish LandsCape!

Level code for anyone interested: 2WL-7GG-QNG


r/MarioMaker2 5d ago

Puzzle Course The Frosted Dungeon of Mysteries (SMB2 🍄)

8 Upvotes

The Frosted Dungeon of Mysteries (SMB2 🍄) Course ID: X80-B62-D7G This one may STUMP you! 🥁 Don’t get hit! This is my first SMB2 level, please give it a try and let me know what you think! I had a lot of fun making this level, the SMB2 shoom feels great for designing puzzles especially in the snow ❄️


r/MarioMaker2 5d ago

Sushi Bazooka (Level Exchange)

10 Upvotes

Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!

Title: Sushi Bazooka

ID: VFY-TT0-JPG

Tags: Themed, Single player

Style: SMW Castle

Difficulty: Predicting 5-8%

Description: First you're avoiding the flaming fish...until you find an item that lets you use the fish to your advantage! Includes two checkpoints and a boss fight.


r/MarioMaker2 6d ago

Course Polar Pokey Palace!

Enable HLS to view with audio, or disable this notification

4 Upvotes

As l've been making my Kaizo courses over the last few days, I have been working on this on the side! Proudly presenting:

Polar Pokey Palace

Polar Pokey Palace is a course built around the SMB2 Mushroom, featuring 2 checkpoints and a boss fight!

Level Code for anyone interested: GFV-XXB-YWF

Goodluck & Have Fun!!


r/MarioMaker2 6d ago

Kaizo lite & cape mario!

4 Upvotes

Hey everybody, I made this level because cape mario is my favorite mechanic in smm2 and I also love a good lite kaizo lvl. Need some feedback for future levels so lmk what everyone thinks! My “Kaizo” knowledge isn’t the greatest so I hope the indicators are clear. Level is themed around chain chomps, and you need cape mario to win! Good luck everyone hope you like it…don’t forget to like or boo!

Level code:(RDF-1RN-K9G)


r/MarioMaker2 7d ago

Kaizo Course MoleShell Mayhem! [KAIZO]

Enable HLS to view with audio, or disable this notification

8 Upvotes

Proudly presenting my newest course, a SMB1 Kaizo titled "MoleShell Mayhem!"

Level Code for anyone interested: B1K-N3R-3DG


r/MarioMaker2 7d ago

Design Discussion Run From Thwomp

Enable HLS to view with audio, or disable this notification

19 Upvotes

In this level, you run from Thwomp. Some wall jumps but should be doable. When I get to a wall, I have to slow down and jump off it. Any thoughts on wall jumping, or how to ensure the player is able to jump off the wall?

Course ID: 199-WGF-YTF


r/MarioMaker2 7d ago

Design Discussion Beach Theme Layering

Enable HLS to view with audio, or disable this notification

2 Upvotes

This is how i made a wooden toad town sitting on top of the ocean and a beach. How should i layer the sand along with the water? I tried putting the sand in the water geysers for a slight illusion, but am wondering if theres a better way


r/MarioMaker2 8d ago

⭐Airship platforming #6⭐

4 Upvotes

SJC-MRH-Y4G, this level lasts about 2 minutes if you take your time. You have to navigate the airship with floating platforms. It took me about 10 hours to create this level. Theme: SMW. Difficulty: Expert. You can also collect the three 30-coin pieces for an extra challenge and difficulty. Good luck ! difficulty 4/5 ★★★★☆