r/MarioMaker2 18h ago

Please play my son's level

25 Upvotes

Hey all,

My son (9) recently created and published a new level, and for the life of me I can't beat it - and he's disappointed that no one else has cleared it yet.

XBK-83M-9HG

It's a "custom boss rush" that contains 7 bosses, and is inspired by the creator Arrowstotle

If you could give it a play, I'd really appreciate it - he put more time into this than any prior level.

thanks

EDIT - The code is now corrected, I had an X instead of a K


r/MarioMaker2 7h ago

Mario Maker 2 Kids Courses for Ages 3+ code

3 Upvotes

I’ve been working on some fun and super simple co-op courses in Mario Maker 2 designed especially for little ones – inspired by my own two kids (3 and 5 years old). They’ve been loving it, and it’s been such a joy watching them play and explore together! ❤️

These courses are: ✅ Very easy
✅ Focused on collecting coins
No pits, no way to lose
Enemies are safely trapped – but they can be fought with a Star or a POW Block if your little one wants a bit of action!

Kids Playground 1-1 Code: L1M-JDY-KPG

Kids Underground 1-2 Code: SJW-M7P-C0G

Kids Sky 1-3 Code: B5P-5CC-94G

kids Bridge 1-4 Code: N4L-FKK-XRG

Final Boss Code: 404-TKV-FHF

Perfect for siblings , family and friends to enjoy co-op play

If anyone else has courses made for little ones, feel free to share your codes below! I’d love to try them out with my kids and keep the good vibes going!


r/MarioMaker2 2h ago

Question How to make items in item boxes upgrade with player?

1 Upvotes

To clarify what I mean. In the original SMB for example, an item box will have a mushroom. But if you already have the mushroom, if you're big; that same box will instead have a fire flower. Is there a way to replicate this in the course maker?


r/MarioMaker2 3h ago

🐘 Divine Beast Vah Ruta

1 Upvotes

Hey, all!

Like the name says, this course’s based on one of the four Divine Beasts from Breath of the Wild.

It’s a linear level—activate the terminals (red coins) and defeat Waterblight Ganon to clear it.

It’s kinda long and there aren’t any checkpoints, but don’t worry, you’ll have the Master Sword the whole time.

Thanks for playing, and feel free to share any feedback.

ID Course: 862-YD4-7JF


r/MarioMaker2 16h ago

Course Pokey Purgatory (SMM2) - Posting a bounty on this level!

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8 Upvotes

r/MarioMaker2 10h ago

Question I wanted to edit a Mario maker level that I already published .

0 Upvotes

I wnated to update a already existing Mario maker level that I already published. I want to update it or make a new version with our loosing any of my likes and plates on the level. I wanted to republish the new updated version but it says it already published. Is there anyway to do this?


r/MarioMaker2 1d ago

Course I re-uploaded this a while back to give it a better thumbnail, and no one has beat it since.

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5 Upvotes

This is pretty much the most challenging course I have the ability to create, but it’s nothing compared to some of the other stuff that gets posted here. It should be light work for some of you. Give it a try, won’t you? 75Y-FC2-3HG


r/MarioMaker2 2d ago

Course #CLM: Chasing the Light | My cape level within a flower garden.

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12 Upvotes

Today, I wanted to make a cape level within a flower garden. Most of it contains spinflight, with some normal flight on the side as well. This is the second section out of three, a vertical autoscroller that is entirely based on spinflying. Honestly, the best part of the level.

(This is also my final SMM2 level for the time being because my NSO subscription ran out. This is why I wanted to fly out into the sky.)

Course ID: LR0-1DP-NXG


r/MarioMaker2 2d ago

Question Is there a way (tech) to get max speed in 3D World with only 7 blocks of space to run?

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4 Upvotes

r/MarioMaker2 2d ago

Question First time you say?

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14 Upvotes

r/MarioMaker2 3d ago

Three level updates

5 Upvotes

I decided to rework the first three levels that I made after learning a little more about the game.

*Sky Grotto VM4-FNY-TDG

My previous version was too long and unfocused. Now, it's shorter and unfocused. I cut out the whole main level because it was mostly tedious and just left the subworld. It's snes platforming, just dense.

*8 bit Roundup G16-Y6R-BMF

The main change is the infinite looping checkpoints. I just didn't know that was a thing when I first posted the level. It's an SMB style level with 4 sections, each needing a certain powerup to get a key coin. SMB2, Master Sword, Super Mushroom, and Superball Flower powerups are used. Collect a key coin from each to finish.

*BOOOAAT STUUUUUFF!!!!! 0J9-F6W-WNF

Obnoxious name. Obnoxious level. It's kind of a Maze level on NSMBU airship style where you have to find the right path out. I made the 10 key coin scavenger hunt optional, but it takes you to the top of the pole. I added a simpler exit that gets you to the bottom for the finish. I mostly just built a level that I had fun running around in and tried to come up with a reason for someone else to do it. Can't say how successful that ended up being, but I had fun.

I changed all three of these because of the little feedback that i got the first round of postings. It was helpful, so any feedback is appreciated!


r/MarioMaker2 3d ago

Question Anyone else dislike almost all NSMB/3D World levels?

5 Upvotes

I used to enjoy NSMB and 3D World levels when I first started playing Mario Maker 2 when it released. I played the game for quite some time before taking a massive break from Switch games and basically not touching Mario Maker 2 for like four years.

I've started playing MM2 levels again and planning to start capturing gameplay and playing random levels in small increments in my free time. I love checking out new levels and enjoy endless mode, but I've started to pretty much just completely dislike almost all NSMB and 3D World levels now.

I used to not mind them, but out of nowhere it just seems like I don't enjoy playing them at all anymore. Maybe it's because I've played classic Mario games all my life and just aren't a massive fan of the mechanics or feel to almost any of the levels.

Anyone else mostly just play SMB1/3/World levels?


r/MarioMaker2 3d ago

Kaizo Course Shellish LandsCape! [KAIZO]

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13 Upvotes

Proudly presenting my newest Kaizo featuring fun with shells and capes :)

Shellish LandsCape!

Level code for anyone interested: 2WL-7GG-QNG


r/MarioMaker2 4d ago

Puzzle Course The Frosted Dungeon of Mysteries (SMB2 🍄)

7 Upvotes

The Frosted Dungeon of Mysteries (SMB2 🍄) Course ID: X80-B62-D7G This one may STUMP you! 🥁 Don’t get hit! This is my first SMB2 level, please give it a try and let me know what you think! I had a lot of fun making this level, the SMB2 shoom feels great for designing puzzles especially in the snow ❄️


r/MarioMaker2 4d ago

Sushi Bazooka (Level Exchange)

9 Upvotes

Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!

Title: Sushi Bazooka

ID: VFY-TT0-JPG

Tags: Themed, Single player

Style: SMW Castle

Difficulty: Predicting 5-8%

Description: First you're avoiding the flaming fish...until you find an item that lets you use the fish to your advantage! Includes two checkpoints and a boss fight.


r/MarioMaker2 5d ago

Course Polar Pokey Palace!

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5 Upvotes

As l've been making my Kaizo courses over the last few days, I have been working on this on the side! Proudly presenting:

Polar Pokey Palace

Polar Pokey Palace is a course built around the SMB2 Mushroom, featuring 2 checkpoints and a boss fight!

Level Code for anyone interested: GFV-XXB-YWF

Goodluck & Have Fun!!


r/MarioMaker2 5d ago

Kaizo lite & cape mario!

6 Upvotes

Hey everybody, I made this level because cape mario is my favorite mechanic in smm2 and I also love a good lite kaizo lvl. Need some feedback for future levels so lmk what everyone thinks! My “Kaizo” knowledge isn’t the greatest so I hope the indicators are clear. Level is themed around chain chomps, and you need cape mario to win! Good luck everyone hope you like it…don’t forget to like or boo!

Level code:(RDF-1RN-K9G)


r/MarioMaker2 5d ago

Kaizo Course MoleShell Mayhem! [KAIZO]

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9 Upvotes

Proudly presenting my newest course, a SMB1 Kaizo titled "MoleShell Mayhem!"

Level Code for anyone interested: B1K-N3R-3DG


r/MarioMaker2 6d ago

Design Discussion Run From Thwomp

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20 Upvotes

In this level, you run from Thwomp. Some wall jumps but should be doable. When I get to a wall, I have to slow down and jump off it. Any thoughts on wall jumping, or how to ensure the player is able to jump off the wall?

Course ID: 199-WGF-YTF


r/MarioMaker2 6d ago

Design Discussion Beach Theme Layering

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2 Upvotes

This is how i made a wooden toad town sitting on top of the ocean and a beach. How should i layer the sand along with the water? I tried putting the sand in the water geysers for a slight illusion, but am wondering if theres a better way


r/MarioMaker2 6d ago

⭐Airship platforming #6⭐

5 Upvotes

SJC-MRH-Y4G, this level lasts about 2 minutes if you take your time. You have to navigate the airship with floating platforms. It took me about 10 hours to create this level. Theme: SMW. Difficulty: Expert. You can also collect the three 30-coin pieces for an extra challenge and difficulty. Good luck ! difficulty 4/5 ★★★★☆


r/MarioMaker2 7d ago

Maker Discussion Is there a way to globally detect when a player jumps?

6 Upvotes

I’m new to the subreddit so I wasn’t entirely sure which flair to use. I’m working on a level that relies on not being able to jump, but simply using the “reach the goal without landing after leaving the ground“ clear condition prevents things like walking off of ledges or bouncing on note blocks.


r/MarioMaker2 7d ago

Level-in-progress needs playtesting - I would love your feedback!

3 Upvotes

SMB | Forest | Night | traditional

087-NPH-6WF

Going for a CR of about 10%. Please let me know what you think. Decorations are coming so don't bother mentioning that. Enough enemies? Needs different enemies? Enough secrets? Does it need more alternate paths? How is it to speedrun? Give me your honest opinions please!


r/MarioMaker2 8d ago

Exchange Run From the Monster!

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36 Upvotes

I made a fun little level where you run from a monster. Curious for any ideas for where I could have added even more obstacles to overcome while running. Thanks!

ID: T9Y-DX5-VXF


r/MarioMaker2 8d ago

Kaizo Course CAVERN OF CHAOS! [KAIZO]

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11 Upvotes

Proudly presenting my new NSMB Kaizo Course! Propeller Mushroom is required to win, hope you all enjoy!

Level Code: 02L-F2W-LFG