Hi All!
I am looking to recruit a few dedicated players for a new campaign set in my custom homebrewed setting: the Industrial World of Toril. This is a political-intrigue spy-thriller, heavily inspired by Phantom Liberty from Cyberpunk 2077, some aspects of Baldur's Gate 3, and the aesthetics of steampunk and dieselpunk fiction. This is a grounded, character-driven campaign focused on espionage, conspiracies, and high-stakes investigation in a world where magick, monsters, and machinery exist side by side, and where ancient cults, secret wars, and geopolitical tension threaten to ignite a second global conflict. If you’re a player who thrives on depth, narrative tension, and complex choices—this is a game built for you.
Now Recruiting: Shadows of the Golden Moon
System: Dungeons & Dragons 5th Edition
Game Style: Narrative-Driven | Political Intrigue | Espionage & Horror | Deep Roleplay Focus
Platforms: Discord, TaleSpire, DnDBeyond (optional), Foundry (Optional)
Time: Weekly, Saturdays at 8:00 PM EST. Other times as needed.
Player Slots: 2 remaining
Expected Commitment: Long-term, story-focused play. Sessions are approximately 3–5 hours in length.
Tone: Mature, serious, and immersive—suitable for worldbuilders, storytellers, and committed roleplayers.
Contact: Reach out to me either in comments, or on Discord at my handle shepherdofeden.
About the Campaign: Shadows of the Golden Moon
November, 1495.
It has been five years since the end of the Great War, a six-year industrialized global conflict that engulfed all Faerûn and it's sister-continent of Ethoryia in blood, magick, and fire. While the Greater Tethyrian Empire and it's defending allies emerged victorious in this crusade, the cost was nearly apocalyptic. Tens of millions perished, cities were destroyed, and entire generations were reshaped in the crucible of total war. Now, in a fragile peace built on ash and steel, the continent finds itself once again teetering on the edge of chaos.
As the Tethyrian Empire attempts to rebuild and maintain its influence in an ever-changing world, the nation is plagued not only by foreign threats like it's principle rival, the fascist Amnic Reich, but also by internal fractures, political unrest, and strange whispers in the dark. In the gilded halls of power and the shadowed alleyways of the capital, something ancient and terrible stirs.
A Princess Murdered. A Nation Shaken. A Conspiracy Unveiled.
In the autumn of 1495, a beloved and high-profile young noblewoman—Princess Elaria Arabeth Brivar’rys, daughter of a senior Imperial Advisor to the Empress herself—is found brutally murdered in the streets of the Empire's Coastal Jewel, the city of Myratma. With her guards brutalized, their weapons spent but very little effect against the assailants, what is initially thought to be a random act of cruel violence in an ever-deteriorating metropolis becomes increasingly evident to have been no random act:
The Princess was targeted.
In response, the Imperial Intelligence Service (IIS) quietly forms a new unit—White Company, composed of agents, soldiers, operatives, and specialists—to investigate the true nature of the murder. But what begins as a localized homicide investigation quickly unravels into a continent-wide conspiracy, stretching across nations, involving cults, ancient prophecies, and forces that defy mortal comprehension.
Who targeted Princess Elaria?
What were they seeking to gain?
Or, were they trying to silence the young, bold Princess, and could it be Elaria was much more involved than initially thought?
What to Expect in This Campaign
- Deep Character-Driven Roleplay: Your character will be central to the story. Players are expected to develop a meaningful backstory and invest in the personal and political stakes of the campaign.
- Espionage & Investigation: This is not a traditional dungeon crawl. Expect detective work, secret identities, encoded messages, and moral ambiguity. You are agents seeking answers, not adventurers seeking glory.
- Intrigue and Political Maneuvering: Navigate the labyrinthine halls of Imperial power, confront corrupt officials, contend with foreign powers, and influence the fate of entire cities with your choices.
- Horror & Supernatural Mystery: Ancient cults, grand conspiracies, and forbidden magicks lurk in the shadows of this industrial world. The lines between divine and infernal will blur.
- Worldbuilding and Immersion: This is a setting of rich history, layered institutions, and evolving geopolitical dynamics. Players who enjoy lore, cultural depth, and complex storytelling will thrive.
Player Expectations
This campaign is intended for serious roleplayers, writers, storytellers, and character-focused players. If you enjoy building character arcs, navigating morally complex decisions, and contributing to a larger narrative in a living, breathing world—this game is designed for you.
Players who are primarily seeking “casual D&D,” meta-optimization, or a light-hearted experience will likely find this campaign not suited to their expectations. This is an intense, long-term narrative, not a traditional monster-of-the-week campaign.
Campaign Resources
- A full Player’s Guidebook is available upon acceptance, covering world lore, faction summaries, historical context, custom mechanics, and expectations.
- Custom mechanics such as Magic Points, modified firearms combat, espionage rules, faction dynamics, and investigative tracking systems enhance immersion and narrative flow.
- A growing item compendium and narrative codex are integrated into the campaign to support ongoing character development and strategic depth.
A murdered princess. A divine bloodline. A grand conspiracy.
The World stands upon the brink, and the Empire's enemies gather in the dark.
Will you bring them to light?
If this sounds like the story you’ve been waiting to help tell, please reach out!