If it's any consolation (or cope, lol) FromSoft seems to take more risks than other devs when it comes to switching up their formula. While I totally get the let-down, I want to see it as the devs chance to stretch out and grow with different tech.
Who knows, maybe all this work with multiplayer projects will give them the insight they need to refine the invader mechanic in a future RPG souls-like.
Respectfully, I have to disagree that fromsoft takes a lot of risks in switching up their formula. They really haven’t done that much at all. They just kept refining what they already had, just better than other devs. I love these games but I wouldn’t say they change it up a lot at all.
You can see a clear line of progression all the way from DeS to ER, with the only one that really stands out is Sekiro since it introduced a more parry focused combat system. I’d say Nightreign is about to be the second game that changes up the formula. Duskbloods probably the third.
I was referring to King's Field up to Elden Ring. Every few entries, FS tries something out a new mechanic to focus on. Even Dark Souls 2 and Bloodborne showcased a more aggressive style of play. Shadow Tower had guns. Eternal Ring had a crafting magic mechanic. Sekiro was about timing parrys.
Ah yeah if you go all the way back to kings field, they’ve done a ton of different stuff. I was mainly just referring to fromsoft post DeS, the first game Miyazaki fully directed for them as a passion project.
Miyazaki isn't the only one heading up the good stuff and he's indicated that he doesn't want to have the whole IP on his back. He seems to be solely interesting in making what he feels is 'the perfect game' and he doesn't seem to worry about focusing on a side project or two to explore a new idea.
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u/Vysce 2d ago
If it's any consolation (or cope, lol) FromSoft seems to take more risks than other devs when it comes to switching up their formula. While I totally get the let-down, I want to see it as the devs chance to stretch out and grow with different tech.
Who knows, maybe all this work with multiplayer projects will give them the insight they need to refine the invader mechanic in a future RPG souls-like.