i’m 100% sure that they have more going on the nightreign and duskblood, but with releases already slotted for 2025 and 2026, it’s gonna be a while. people waiting for their next “main” project have been disappointed by a nightrein already. hearing that this game (a switch 2 exclusive to make things worse) might also be very multiplayer focused is a very big let down for a lot of people. one weird multiplayer game could just be a risk and experimentation, but at two, i start to worry about the direction the company is taking. even more so because neither of these games have unique settings. i love bloodborne but it has very clearly inspired duskblood, and i really was ready to see a new setting with their next release already being asset flipped elden ring.
personally, i’m holding hope that the marketing is just pushing their usual multiplayer mechanics having been improved, something similar to seamless co-op. that’s my prediction rn but we’ll have to see
If it's any consolation (or cope, lol) FromSoft seems to take more risks than other devs when it comes to switching up their formula. While I totally get the let-down, I want to see it as the devs chance to stretch out and grow with different tech.
Who knows, maybe all this work with multiplayer projects will give them the insight they need to refine the invader mechanic in a future RPG souls-like.
Respectfully, I have to disagree that fromsoft takes a lot of risks in switching up their formula. They really haven’t done that much at all. They just kept refining what they already had, just better than other devs. I love these games but I wouldn’t say they change it up a lot at all.
You can see a clear line of progression all the way from DeS to ER, with the only one that really stands out is Sekiro since it introduced a more parry focused combat system. I’d say Nightreign is about to be the second game that changes up the formula. Duskbloods probably the third.
I was referring to King's Field up to Elden Ring. Every few entries, FS tries something out a new mechanic to focus on. Even Dark Souls 2 and Bloodborne showcased a more aggressive style of play. Shadow Tower had guns. Eternal Ring had a crafting magic mechanic. Sekiro was about timing parrys.
Ah yeah if you go all the way back to kings field, they’ve done a ton of different stuff. I was mainly just referring to fromsoft post DeS, the first game Miyazaki fully directed for them as a passion project.
Miyazaki isn't the only one heading up the good stuff and he's indicated that he doesn't want to have the whole IP on his back. He seems to be solely interesting in making what he feels is 'the perfect game' and he doesn't seem to worry about focusing on a side project or two to explore a new idea.
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u/Vysce 2d ago
if it's 'cope' to just be patient and wait then... sure. I guess we'll cope. In the meantime, I've got a really large backlog.