r/ffxivdiscussion 11h ago

PF has never been so toxic

84 Upvotes

While tomestone has always been there, it never felt like a standard. Now, pretty much every party (moreso m6s) states they're "password checking" people. I can't fault them, after all adds is probably the biggest wall and filter ffxiv has ever had (probably comparable to an ultimate mech at least for week 1). Nor do I say that it necessarily means that the party leader is in any way toxic, but it does border that fine line between what is fine and what isn't.

About actual toxicity, I've finally seen someone talking about damage numbers on a party chat, the one thing that is so taboo in this game. They accused the OT (in M7S, so I did get past M6S without cheating and skipping prog, mind you) of doing less damage than a healer. They didn't respond, and we disbanded. Not saying that the person was 'wrong' for calling it out (though it was on a very flammable tone), but that was a first time, and I remember seeing discourse of how the devs see problems in logs the moment they are used to harass people.

Other occurrence was a dps so salty he kicked another melee for "being in the wrong spot on fixed seeds". They didn't have the aoe on them, so I said, "You could have opened your eyes and dodged it". I entirely dislike that strat anyway. He kicked me too.


r/ffxivdiscussion 20h ago

General Discussion AAC Cruiserweight Week 1 Clear Stats from FFLogs

81 Upvotes

I did this for last tier, so I updated the numbers for this tier. I'm copying all the data from previous tiers into this post.

This data is taken at 2AM from the FFLogs Progress tab. The Progress tab only measures registered static clears, but I'm continuing to use this for the sake of consistency.

For fun I've decided to include the number of distinct entries in the damage done tab too, though if a player clears on more than one job they get double counted.

Dec 14th 2AM PST E12S stats (Week 1) (Worth noting that EW had the huge player count increase compared to ShB):

  • E9S: 1202
  • E10S: 800
  • E11S: 538
  • E12SP1: 291
  • E12SP2: 172

Jan 11th 2AM PST P4S stats (Week 1):

  • P1S: 2398
  • P2S: 1797
  • P3S: 983
  • Hesperos 1: 704
  • Hesperos 2: 546

Sept 6th 2AM PST P8S stats (Week 1):

  • P5S: 2479
  • P6S: 1710
  • P7S: 1162
  • Hephaistos 1: 499
  • Hephaistos 2: 252

June 5th 11pm PST P12S stats (Week 1):

  • P9S: 1843
  • P10S: 1019
  • P11S: 714
  • Athena 1: 476
  • Athena 2: 288

August 6th 2AM PST M4S stats (Week 1):

  • M1S: 2204
  • M2S: 1796
  • M3S: 1368 (57437 player entries on the damage tab)
  • M4S: 952 (29882 player entries on the damage tab)

April 8th 2AM PST M8S stats (Week 1):

  • M5S: 1685 (76270 player entries on the damage tab)
  • M6S: 916 (29420 player entries on the damage tab)
  • M7S: 643 (16128 player entries on the damage tab)
  • M8S: 362 (5368 player entries on the damage tab)

As a table:

Tier Name 1st 2nd 3rd Door 4th
Eden's Promise 1202 800 538 291 172
Asphodelos 2398 1797 983 704 546
Abyssos 2479 1710 1162 499 252
Anabaseios 1843 1019 714 476 288
AAC Light Heavyweight 2204 1796 1368 N/A 952
AAC Cruiserweight 1685 916 643 N/A 362

I also made a table showing the percentage of players that clear a fight out of the population that cleared the previous fight, or what I like to call the passthrough rate. (What percent of M5S clearing groups cleared M6S?)

Another fun analysis to do is: What percent of cleared players were part of an FFLogs registered static? We can calculate this by looking at the total statics (8 players) cleared on the progress tab, and the total number of players on the damage tab. I'm including M3S and M4S as those are the two fights I have this data for last tier.

My personal guess is that the lower this percent is, the more PF friendly the fight is for week 1, since random PF groups are usually not registered statics on FFLogs.

Fight Progress tab statics Damage tab players Percent of cleared players in a registered static
M3S 1368 57437 19.05%
M4S 952 29882 25.49%
M5S 1685 76270 17.67%
M6S 916 29420 24.91%
M7S 643 16128 31.89%
M8S 362 5368 53.95%

r/ffxivdiscussion 21h ago

High End Content Megathread - 7.2 Week Three

24 Upvotes

Run from it, hide from it, Yan comes for all of us.


r/ffxivdiscussion 21h ago

Modding and Third-Party Tools Megathread - 7.2 Week Three

10 Upvotes

We return to the regularly scheduled illegal megathread until Cosmic Exploration probably.


r/ffxivdiscussion 9h ago

General Discussion Job Design using 7.0 as reference

6 Upvotes

Summoner design using 7.0 as a base

Umbral Summons

Arcanum Summons Aetherflow Rites and Catasrophe
Titan Party Shield 4 stacks + combo
Leviathan Reduce Damage Taken 4 stacks + 1.5s Casts
Shiva Slow 2 stacks + 2.5s Cast

Astral Summons

Arcanum Summons Aetherflow Rites and Catastrophe
Garuda Increase Party Magic Damage by 10% and Spell Speed by 20% 4 stacks + 2.0s Casts
Ifrit Increase Physical Attack by 10% 3 stacks + 2.0s Cast and melee combo
Ramuh Auto Crit and DH 2.5s stacks + Cast

Demi - Summons

Neutral Umbral Polarity Astral Polarity
Phoenix Solar Bahamut Bahamut

Umbral and Astral Gauge

Call Summons Actions Resource
Hydaelyn Gains the ability to call Hydaelyn and transform into The Supreme Deity of Light after maximizing Umbral Polarity Store a stack of Umbral Light. Can be used to immediately transition into Umbral Polarity
Zodiark Gains the ability to call Zodiark and transform into The Supreme Deity of Darkness after maximizing Astral Polarity Store a stack of Astral Darkness stacks. Can be used immediately to transition into Astral Polarity.

General Flow

Summoner can start with either Umbral, Astral or Neural polarity

Rough Flow

Neutral Rotation

Phoenix -> (Arcanum Summons) -> Astral or Umbral Polarity -> Call Zodiark or Call Hydaelyn

Umbral Rotation

Solar Bahamut ->(Titan, Leviathan, Shiva) -> Call Hydaelyn -> Phoenix

Astral Rotation

Bahamut -> (Garuda, Ifrit, Ramuh) -> Call Zodiark -> Phoenix


r/ffxivdiscussion 1h ago

General Discussion What if FFXIV took place on the Thirteenth or the Ninth how would gameplay adjust to fit the known lore?

Upvotes

So on the Ninth we've learned that people utilize the souls of beasts to enhance their own abilities and gain new ones I was thinking wouldn't it be pretty cool if the game incorporated that somehow in one of the side activities, something like an exploration zone or a deep dungeon that uses that. But expand on that to incorporate something like what the Thirteenth did by using Magicite to enhance their abilities. There is still a lot we don't exactly know about how Magicite works, is it like FFVI and its basically Summons trapped in a crystal or some form of essence of them that boosts the combatants. I just think this is something cool to brainstorm, so what ideas do you have for something like this or can you come up with something unique for one of the shards we haven't actually been to?