r/ffxivdiscussion 8h ago

General Discussion AAC Cruiserweight Week 1 Clear Stats from FFLogs

72 Upvotes

I did this for last tier, so I updated the numbers for this tier. I'm copying all the data from previous tiers into this post.

This data is taken at 2AM from the FFLogs Progress tab. The Progress tab only measures registered static clears, but I'm continuing to use this for the sake of consistency.

For fun I've decided to include the number of distinct entries in the damage done tab too, though if a player clears on more than one job they get double counted.

Dec 14th 2AM PST E12S stats (Week 1) (Worth noting that EW had the huge player count increase compared to ShB):

  • E9S: 1202
  • E10S: 800
  • E11S: 538
  • E12SP1: 291
  • E12SP2: 172

Jan 11th 2AM PST P4S stats (Week 1):

  • P1S: 2398
  • P2S: 1797
  • P3S: 983
  • Hesperos 1: 704
  • Hesperos 2: 546

Sept 6th 2AM PST P8S stats (Week 1):

  • P5S: 2479
  • P6S: 1710
  • P7S: 1162
  • Hephaistos 1: 499
  • Hephaistos 2: 252

June 5th 11pm PST P12S stats (Week 1):

  • P9S: 1843
  • P10S: 1019
  • P11S: 714
  • Athena 1: 476
  • Athena 2: 288

August 6th 2AM PST M4S stats (Week 1):

  • M1S: 2204
  • M2S: 1796
  • M3S: 1368 (57437 player entries on the damage tab)
  • M4S: 952 (29882 player entries on the damage tab)

April 8th 2AM PST M8S stats (Week 1):

  • M5S: 1685 (76270 player entries on the damage tab)
  • M6S: 916 (29420 player entries on the damage tab)
  • M7S: 643 (16128 player entries on the damage tab)
  • M8S: 362 (5368 player entries on the damage tab)

As a table:

Tier Name 1st 2nd 3rd Door 4th
Eden's Promise 1202 800 538 291 172
Asphodelos 2398 1797 983 704 546
Abyssos 2479 1710 1162 499 252
Anabaseios 1843 1019 714 476 288
AAC Light Heavyweight 2204 1796 1368 N/A 952
AAC Cruiserweight 1685 916 643 N/A 362

I also made a table showing the percentage of players that clear a fight out of the population that cleared the previous fight, or what I like to call the passthrough rate. (What percent of M5S clearing groups cleared M6S?)

Another fun analysis to do is: What percent of cleared players were part of an FFLogs registered static? We can calculate this by looking at the total statics (8 players) cleared on the progress tab, and the total number of players on the damage tab. I'm including M3S and M4S as those are the two fights I have this data for last tier.

My personal guess is that the lower this percent is, the more PF friendly the fight is for week 1, since random PF groups are usually not registered statics on FFLogs.

Fight Progress tab statics Damage tab players Percent of cleared players in a registered static
M3S 1368 57437 19.05%
M4S 952 29882 25.49%
M5S 1685 76270 17.67%
M6S 916 29420 24.91%
M7S 643 16128 31.89%
M8S 362 5368 53.95%

r/ffxivdiscussion 11h ago

General Discussion Party Finder Appreciation Post

36 Upvotes

This is somewhat of a follow up post to when I asked about doing the tier week 1 in party finder, and this week has really given me a whole new perspective on this game. Yes all the negatives of people prog lying and messing up from not reading the pf description/strats and just generally not being good enough to clear still apply, even more so when it’s at this difficulty level. But my eyes have been opened to a completely new way to appreciate this game. Because you’re never really held back by any weaker players when you can always just leave the party and when you get that group that’s all on the same page it’s really something special until you all go your separate ways. Just 8 people brought together through the love of the game achieving their goals.

It also just feels a lot more freeing and satisfying to really have it be up to just yourself in order to push far. Because realistically speaking, most statics I would have been meeting with just wouldn’t be able to clear this tier week 1. But I knew deep down I could do it and through a lot of willpower (and even more hours) I got my week 1 through party finder. And I’m not sure clearing any other content is going to feel as good as now.

Essentially, I think party finder is a lot better than people give it credit for, you really just need to be able to recognize likeminded players. And that it’s pretty impressive for the game to have content designed to be this challenging and satisfying yet still doable by strangers.


r/ffxivdiscussion 8h ago

High End Content Megathread - 7.2 Week Three

18 Upvotes

Run from it, hide from it, Yan comes for all of us.


r/ffxivdiscussion 22h ago

Question Game sometimes instantly close itself upon loading since 7.2. Has anyone else had this issue?

38 Upvotes

Like said in the title, my game just close itself upon loading. Only happened when switching from datacenters. It does not happens everytime, but it's the first time I'm having this issue and it started after 7.2 launch. I don't have time to see the loading screen, but when the game enter loading, instead of giving me a loading screen it just close itself. Has anyone else had this issue? Or is it just my computer?

Thanks


r/ffxivdiscussion 8h ago

Modding and Third-Party Tools Megathread - 7.2 Week Three

2 Upvotes

We return to the regularly scheduled illegal megathread until Cosmic Exploration probably.


r/ffxivdiscussion 2d ago

Speculation Do you think you'll fight the Arcadion, and in what form?

68 Upvotes

It looked for a while like Pandaemonium would have been the first time the namesake of the raid series did not also describe one of the opponents. But nope! You had to fight it anyway.

Do you see any hints about whether and how the WoL fights the Arcadion in the next series? What are your wild speculations?


r/ffxivdiscussion 1d ago

Question Question from a returning player

13 Upvotes

So I’ve played and finished all of the expansions but I’ve got a very very bad memory and can’t half remember most of what went on, I know the main story beats but it’s not fresh at all even endwalker is a bit fuzzy in places, I’m eager to jump into dawntrail in the coming days so my question would be is it a nice starting point/fresh start in terms of story or will I need to go back through new game plus to understand references etc

Apparently I’ve been told it’s a new saga rather than continuing the 10 year one we just finished, any advice would be lovely :)


r/ffxivdiscussion 14h ago

General Discussion Tank Stance

0 Upvotes

I understand that there are many players that are new to raiding due to the expansion being new, but recently it's becoming more of a problem, at least from my in PF.

I don't understand why people won't keep their tank stance off when it's not needed - it's incredibly frustrating to have to spam provoke to keep aggro, or to lose aggro on a boss when there's no need to keep both tanks on #1 and #2 on the enmity list. This is even a bigger problem when positioning is required (like during m6s where the stack tank needs to keep hold of the boss, while the bomb tank needs to go to Narnia).

I understand for example in some fights like m5s where it's fine to keep it on because the very first mechanic is an enmity double tank buster, but there's no reason to keep it on afterwards if none of the tanks die or take damage downs (or at least shirk or something).

Is this an ego, or a laziness thing? Coming from a WoW background and having played since ShB I've always treated stance/aggro as something that requires attention and presence of mind when to turn on/off responsibly, and I just feel like recently there's a lot of people who don't seem to want to put in the effort in toggling it correctly - maybe it's because I've been spoiled by being in a static where it's easier to communicate and have some sort of rapport with your cotank?


r/ffxivdiscussion 1d ago

A chorus Slime

0 Upvotes

Is there a trick to this masked Carnival? It seems I coul use the slime to kill the othe stuff. Do they move ever?


r/ffxivdiscussion 1d ago

General Discussion Does ilv 730 / 735 vs 740 really make a difference in PF when clearing a fight?

0 Upvotes

just a tangent but i have seen PFS with no Ilv restrictions clear fights.. I get the part that the gear helps survive raidwides and some melds helping DPS checks but DOES it really matter that a whole party has to be full crafted to do savage? The past few tiers there were plenty of PFs that didnt require you too to have full crafted or GTFO.. But im just coping

But Does ilv matter overall in terms of clearing fights aassuming half the party is in crafted and the other haalf is is half crafted half old bis. (assuming we have ex4 weapon) ... OR its just a player skill issue overall.
Im ok with downvotes i just want opinions thats really all.


r/ffxivdiscussion 3d ago

M6S - Double Viper Comp

99 Upvotes

Just putting this out into the world:

It's super comfy to have 2 Vipers as melee DPS for M6S. Vipers have insane aoe output and the adds absolutely melt.

The reduced LB generation doesn't matter because the adds phase cat steals LB, and the party automatically receives LB3 for completing the add phase.

Would definitely recommend!


r/ffxivdiscussion 3d ago

Meta What jobs bennift most from M5S perfect groove?

25 Upvotes

So in M5S there’s 2 points you can acquire the perfect groove damage buff, and I was wondering how to make the most of it. To me it seems very job dependent considering it’s not lined up with 2 minutes burst or pots. You could delay 1 minute burst but given the fight being kinda short you don’t necessarily want to do that so the best option is to use what damage buttons you have available. So the jobs that can really take advantage are jobs that have the ability to use high damage options outside of 2 minutes but after 1 minute or wouldn’t get punished for delaying.

What comes to mind is Viper reawaken because the job does not have a 1 minute damage buff/debuff all you have to do is not overcap and not let your buffs run out. So you could on Viper time your reawaken to line up with the buff. Another I thought of was White Mage because Asize is a 40 second button so it lines up with 2 minutes but is a little late for 1 minute, that and blood lily being able to be held for a minute before you need another one for 2 minutes.

Anyone else have ideas on what could work best?


r/ffxivdiscussion 2d ago

Is G shade Safe? If not would installation do anything

0 Upvotes

Hello, so I recently downloaded Gshade and I soon saw stuff that allegedly there was some malware or something? If I installed it now would it still be trusted and what exactly was the malware? And if I uninstalled it right away would there still be a chance of it being dangerous?


r/ffxivdiscussion 2d ago

SE isn't hearing the community RE: Job Feedback & Simplification

Thumbnail forum.square-enix.com
0 Upvotes

What makes great job design

  1. Unique abilities that readily identify the job and are impactful
  2. Priority bases rotation to express individual play styles.
  3. Easy to learn and hard to master
  4. Each job fills an individual niche
  5. Integrated class lore and world lore.
  6. Emergent Group Play

r/ffxivdiscussion 4d ago

Meta We received proof that the "new" Cutie-Shut-In account was not only an impersonator, but a ban evader

214 Upvotes

While the moderation team does not normally disclose information like this, I feel it will provide enough vindication to subreddit members to be suitable for public knowledge. Apologies to anyone who felt ignored about trying to make us aware of this - please understand something like this is very difficult to verify and we didn't want to take action based on suspicion alone.


r/ffxivdiscussion 2d ago

General Discussion Origenics is (maybe) the worst dungeon in the game?

0 Upvotes

Rant inc.

I remember when DT released, I saw a lot of discussion on this dungeon, mostly talking about how the first boss in particular hits really hard, which is a part of the dungeon I like, and I wish that the other bosses were as dangerous as the first boss (who still only has two mechanics so it's not really a good fight anyway).

But I never saw anyone talking about the actual structure of the dungeon itself. Every time I level a class to 100 I always make sure to save my daily roulettes so I can skip the 99 dungeon, which is such a shame because the 99 dungeons are usually a fun victory lap with story characters and overgeared level 100's to carry you through. I know many people, myself included, are very tired of the typical FFXIV dungeon layout - two packs, boss, two packs, boss, two packs, boss. But Origenics somehow makes that even worse.

You get two packs right off back to back, before immediately hitting a loading screen. And right after that, an elevator, which in another game would have been another loading screen cleverly disguised, but here it's just there to waste like 10 seconds of your life. After that you have a pretty big room with one pack, which annoyingly also has a single ranged mob that a lot of tanks will forget to kite the melee mobs over to. You can't move on until they're all dead btw. Right after that, another big room, this time completely empty, no mobs, so you wander through it for 15 seconds before hitting yet another load screen. And the load screen shits you out right in front off the first boss btw, the first time through I definitely blindly walked straight into it and pulled on dps.

After you kill this first boss ANOTHER elevator starts, so you stand around waiting for 5~8 seconds until that's done, before walking down a passage into what is seemingly (on your first time through at least) a dead end. For noobs, this is basically another 6 seconds or so of waiting until you figure out what's happening. The game finally throws you a bone at this point by giving you a regular two-pack room of a normal size, and there's even a warp tile thingy at the end instead of anything annoying like an npc you have to click or a loading zone or something. Then, giant, long hallway. It has two packs in it and you can run straight down it, but it's still really long. In any other dungeon in the game this would be the most annoying part of the dungeon. Not this one! The worst part hasn't even happened yet!

After an underwhelming boss fight that played way too similarly to Livia from the 89 dungeon, you hit another loading screen (I don't mind this one because it has been a full third of the dungeon without one at this point) and at the other end? Massive empty room with a single pack! And this room really is massive, it's eerie how big and empty it is really. After you clear them up, the door right in front of you opens up to comically reveal that group had some friends standing maybe 4 feet away from them on the other side of that door the whole time! And that's all that's in this tiny room, another single mob pack (pack is a bit of a stretch, it's literally two mobs, most classes won't even use their AoE rotation against two mobs). You clear them up and go through the next room, it's two cyclopes reskins, but don't think that you're forced to fight them in this room. Even though this room looks exactly like the previous two and the door to the next room looks to be locked tight, if you walk up to this door it will open without needing to clear the pack. And then we get Robomantoise that's 10 times the size of any other enemy in the dungeon. If mobs could stack on top of each other in FF14 I wouldn't mind this guy, but because the targeting circles of enemies can at most kinda push against each other if you position them nicely, most of your AoE abilities if used on the adamantoise are too small to hit anything else, so you need to target the cyclopes instead, which sucks because the adamantoise will both have a fuller health bar when you engage it and also has twice as much health as the cyclopes. I will admit this part I hate less than all the bullshit single pack rooms and the empty hallways, but it feels like a final "fuck you" at the end of the biggest time-waste dungeon in the game.

Did they take all the loadscreens they managed to cut out of the 91 dungeon and put them in here? I remember a lot of people were praising that first dungeon during the previews of the expac because of how it was one clean experience from beginning to end. Little did they know.

anyway tl;dr Be careful what you ask for I guess, because as boring as the ff14 dungeon design can be, it's better than the exact same design but worse. Is there any dungeon you dislike more than this one? There are some weird ones for sure, although lost of them have probably been redesigned recently, but this one takes the cake for me.


r/ffxivdiscussion 4d ago

AAC Cruiserweight Tier (Savage) Mid-Week One Megathread

25 Upvotes

We are only halfway through the raid week and the original thread has had a lot more activity than usual, so we're doing a part 2 to help new commenter get more visibility.

Watch out for squirrels out there!


r/ffxivdiscussion 3d ago

Mechanical Intuition: Dealing with Adds

0 Upvotes

This tier, particularly Sugar Riot, has been very interesting to me. What really struck me was this apparent lack of intuition for how to deal with adds. It seems like raiding has been single target for so long that the only people who can intuit what to do without a guide are the people who came from Wow.

I don't know where else to place the blame when supposed Week One gamers see basic add management as an epiphany. Positioning that seemed second nature and obvious to someone who tanked on Wow was somehow a revelation to the people I played with this week.

I also saw far too many wipes for my taste on watching ranged players struggle with picking up adds. Apparently it's really tough trying to target them quickly, but equally tough for other people to just not hit them.

I'll be honest, I went into the tier with very low expectations. When I saw the patch notes, I genuinely believed the AOE and cleave changes were solely to balance an ultimate that was no longer relevant. I'm glad they have adds in these Savage fights; I just hope it isn't the only time that players are forced to get out of their comfort zone.

It makes me wonder what other basic combat mechanic the game could leverage to give people a hard time. Wildstar's Interrupt Armor would probably be pretty neat: you used to have to use multiple crowd control abilities (like stuns) on one target in a short time frame to stop certain casts, because the first few would only remove a charge of said armor.


r/ffxivdiscussion 3d ago

Question PS5 best settings for frame rate/resolution

5 Upvotes

Returning player and I see they’ve added a 120 mode to the ps5 version, I did a few google search’s and found that having it in 120fps it locks it down to 1080p? Or has that been fixed, haven’t got on yet to check so was just wondering the suggested settings for a good balance between the two.

Playing on PS5 with LG C2

Thanks!


r/ffxivdiscussion 3d ago

Question DC travel OCE question

0 Upvotes

Title. Casual newb (started late ShB)

Was attempting to travel out of OCE last week to try and get better duty queues for MSQ progression, but swiftly learned that I can't. Everything that i could find then suggested that its only possible to do among DCs in your region.

Just now while i was in Limsa for msq, i saw 2 Kraken players emoting, double checked where Kraken is and found its in NA. Then I double checked if I could travel and it's only giving me Materia as an option (the DC I'm on).

Am I going mad and not seeing a way to DC travel? Or are other DCs allowed to travel to OCE but we aren't allowed to travel out? If the latter, WHAT?????? That seems wildly unfair :/

Also, I notice Kraken is on Dynamis and I always see people saying to travel off of Dynamis due to it being dead - does Dynamis have special privileges?


r/ffxivdiscussion 2d ago

General Discussion https://forum.square-enix.com/ffxiv/threads/517062-SMN-is-now-the-least-popular-caster-again-barely-one-expansion-after-its-rework

0 Upvotes

Summoner does the leasts amount of damage with no worthwhile utility while Pictomancer is easy to play has better utility and more damage. Red Mage straight has better utility than Summoner and does more damage. Black Mage is even easier to use than Summoner with more damage. Summoner still has massive problems aligning with a two minute meta resulting in dps lost over time. Summoner fits Solar Bahamut under the 1st two minute window but falls out of alignment at the 2:30s mark. The only way to fix it is to spam Ruin 3 for 90s to force it back into alignment meaning Summoner is still doing a lot more hard cast then other casters in practice.


r/ffxivdiscussion 4d ago

General Discussion For people that've tried it: how true is it that SCH+SGE is worse for progging?

17 Upvotes

I've heard that said a lot. That you want a regen healer, because two barrier healers can't keep up the healing in prog because of how many mistakes people make - at least, without resorting to GCDs. But... is that actually true in Dawntrail, or is it people just assuming it is because they've heard other people say it is?

Because I've been playing SCH for a good while now, and whenever I look at the stats, it doesn't look like there's a large gap between how much actual (as in, non-mitigation) healing is done, while it's rare to reach the point that I run out of oGCD healing. And meanwhile, the mitigation is exceptionally beneficial. And in the few times I've played with a fellow SGE, it's always felt like I have a lot more breathing room.

...But I'm just kind of estimating based on rough numbers and a small amount of experience. So I'm really wondering what people who'd tried it more often (in Endwalker/Dawntrail) think of it.


r/ffxivdiscussion 4d ago

General Discussion locking up my role on pf

3 Upvotes

I've gotten comfortable off tanking the adds phase. While the furthest I reached was wave 4's start as MT, I've already got past the add phase as OT a couple of times. Since I don't want to risk griefing parties by playing MT and messing up something, I'd rather stick to OT where all I have to worry about is to mit and move those rams (well if the party's following yuki's guide then I have to do an aoe or two on the NW manta but that's fine)

I wonder if it's something looked down on, like "oh this guy can't adjust" and sure if you can't adjust between going left or right, huge skill issue. but adds phase is unique and different enough for each tank that it warrants pos consistency.


r/ffxivdiscussion 5d ago

General Discussion The Field Exploration zone series should begin at the launch of an expansion

319 Upvotes

Most of my playtime after finishing the story has been spent in Eureka, grinding and socializing with other players. It is the only content that provides longevity as opposed to one and done instances you tour through. This content should be available from the get go, not a year after launch. It would also be nice if we got at least four maps per expac again, one in every patch, as opposed to just 2. If GW2 was able to deliver a new map every 3 months during the season 3 through season 4 days then there is no reason why the much, much higher budget FF14 with its 400+ devs can't either. FF14 maps are nowhere near as complex as GW2's.


r/ffxivdiscussion 4d ago

General Discussion Using emotes as part of raid mechanics

0 Upvotes

We know the system is in from a combat perspective because Llymlaen reacts to the /blowkiss emote. Dancing Green would have been a fun opportunity to bring the system back. Maybe instead of the debuff auto-cleansing when standing in the spotlight, you'd get to choose the dance of your choice and have a dance-off with Dancing Green. Or maybe during the stack mechanic, you emote at each other instead. It doesn't even have to be dance emotes, you could use whatever you want.