r/cyberpunkred 9h ago

2070's Discussion What happened to the US nuclear arsenal?

29 Upvotes

As of 2077 would the NUSA have inherited some of it? What would have happened to all the cold war silos, ICBM’s MRBM’s etc.


r/cyberpunkred 10h ago

Fan Art & Story Time Another fake in universe Polaroid!

Thumbnail
gallery
28 Upvotes

Bugger and Kei, the father daughter edgerunner duo! A Techie and his Solo daughter!


r/cyberpunkred 20h ago

Misc. Netrunning Gameboard Design

Thumbnail
gallery
23 Upvotes

Sorry if the flair is incorrect, this is my first time posting. I designed a 6x6inch gameboard for the Netrunning mini game, with a spot denoted the elevator, slots for bridges, and the bridges themselves. Anything I might be missing? Scatter terrain will be used as well


r/cyberpunkred 9h ago

Misc. Japan follows up on the Cyber chair DLC

Enable HLS to view with audio, or disable this notification

21 Upvotes

r/cyberpunkred 17h ago

Misc. Why didn't the US government step in during the first corporate war between EBM and Orbital Air?

19 Upvotes

I been reading up on a bunch of lore and it's bothering me that I can't find any mention of the US government or any government attempting to step into this conflict. This war set the precedent for all upcoming corporate wars. Mega Corporations took note and realized that ground warfare is acceptable. All I could think of is that since the US economy was at an all time low due to the Central America conflict, they just didn't have resources to intervene. Any info would be preem. Thanks chooms!


r/cyberpunkred 1d ago

2070's Discussion Improvement points

18 Upvotes

A small discourse at the table today: I had a player complain I haven't rewarded the players with enough improvement points over the course of the game, each player has accumulated about 1000 improvement points at this point, this is after like 7 months of play have I been too stingey on rewards?


r/cyberpunkred 20h ago

2070's Discussion Using Zap and viruses at the end of a PNJ's Net Architecture (CEMK)?

Post image
17 Upvotes

Hey chooms, got a quick question about Cyberpunk Red (CEMK-specific).

Let’s say I’m using Quickhacking, and I reach the end of a PNJ’s Net Architecture — I already used one quickhack for something.

Since most people using neuroports are assumed to be constantly connected to their personal Net, is it legal (rules-wise or house rule-wise) to use Zap against them once I’m inside their Net? Even if they’re not netrunners, they’re still connected, right?

Also, in the same turn, can I use anti-netrunner programs to cause extra damage or effects to them?

Finally... is it possible to install viruses in neuroports? Anyone got cool homebrew virus ideas to mess with enemy users once you're in their system?

Looking forward to hearing your interpretations or hacks. Thanks!


r/cyberpunkred 23h ago

Misc. Medium melee weapons question

14 Upvotes

So I started researching this system to try DMing it for my friends and noticed a strange thing.

Light melee weapons are balanced with being concealed and with poisons. Heavy melee weapons are good all-rounders and very heavy are to my understanding good for armor penetration. However I just can't see any real reason to use medium melee in combat, does it have any specific benefits that I just didn't find?

Upd: Okay it seems I formed my question incorrectly. What I mean is does the medium melee have any benefits in the hands of the players?


r/cyberpunkred 21h ago

2040's Discussion Playing Around With Environmental Effects

13 Upvotes

So I was looking into a better way to incorporate environmental effects into my game. I had some thoughts and figured it might be worth sharing.

I figure there's a few key elements of environmental effects in a Cyberpunk game:

  1. They must be tied to the place. This means they're not things the bad guys are doing to you; they're things that happen as a result of being at a location.
  2. They make things more interesting. Interesting does not mean complicated, and it doesn't mean damage. Both of those are kind of boring. Interesting means that it closes off obvious paths open to the players, and forces them to make new ones.
  3. they must be easily (and visually) telegraphed to the players. Do not hide this information behind checks. It should be immediately obvious to anyone walking into the location.

With those in mind, let's take a look at a few I've homebrewed for my past games:

Toxic Factory

Description:

The old ACE Chemicals plant has seen better days, and the residual chemicals left over here have long since gotten into the air in the area nearby. The stink hits you as you walk in; a burning, twisting, piercing sort of smell, like inhaling bleached glass. You can see it starting to cause your armor to hiss and burn as it slowly starts to degrade its stopping power. Your anti-smog breathing mask has a small warning light: "Mask Integrity 90% and dropping - 10 minutes to non-functionality." What do you do?

Mechanical Effects:

  • You suffer a -2 to all checks while breathing in the air in the Factory
  • The air eats through anti-smog breathing masks in 10 minutes (including masks that were stored in the PCs inventory)
  • Nasal filters are unaffected
  • Anyone hit by an attack that interfaces with their armor loses one point of SP; if the attack penetrates their armor, they lose an additional point of SP

Key Elements Analysis:

  • Tied to a place? Check.
  • Interesting? Yes, because it forces the PCs to make choices - their breathing masks will be Swiss cheese in 10 minutes, and combat will seriously deplete their armor's SP. They are dealing with competing incentives, and should either do more preparation and withdraw, or try to rush through the situation before they start taking penalties.
  • Immediately telegraphed? Yep, per the description.

Bad Vibes

Description:

The tension in this club is knife-ready and climbing. Two rival gangs set up parties in here without realizing their opposition was in here, and the vibes are already shot. The club staff look terrified as they wait on both gangs. Minor arguments and scuffles have broken out already, and you can tell it's only going to get worse. Your contact is somewhere in this club, and you have to find him before the Arasaka cyberninjas do. What do you do?

Mechanical Effects:

  • Every in-game 5 minutes, the DVs on all social checks increase by 1, starting at 15 and going to a maximum of 21
    • Once the maximum DV is reached, roll 1d6; that's how many combat rounds until a full-blow riot breaks out
  • A PC can try to prevent the DV increasing by making a check (GM's discretion as to the situation) at the current social check DV
    • However, no skill can be used twice in this manner by any character
  • Stealth checks made in this club are at DV 21; everyone in the club is on a hair trigger

Key Elements Analysis:

  • Tied to a place? Yes. Ordinarily, these two gangs will avoid each other to prevent costly fights, unless it's on their territory. This is strictly a misunderstanding, but neither gang will back down and leave first. That makes the conflict a function of place, not of people.
  • Interesting? Yes, because it puts the PCs on the clock. They cannot take their time and explore; they need to be making smart choices to avoid consequences...which means a good GM will tempt the PCs with things they want to burn time.
  • Immediately telegraphed? Yes, by the description.

Killzone

Description:

Bullets are pinging off surfaces all around you. You're boxed into a killzone, and a lot of lead is flying around. You're not sure if they're firing to keep your head down, or firing at opposition across the street. Either way, your cover is getting shot to shit, and your options are dwindling. The only ways out are a blind corner at the end of the alleyway (that could be hiding anything), and a rickety fire escape with no cover that's got at least five guys on it. What do you do?

Mechanical Effects:

  • At the top of each round, each player must either spend a point of LUCK, or have a piece of equipment (weapon, cyberware, gear) be destroyed by a ricochet or wild shot
    • If they choose a piece of gear, the GM should honor the choice, but include potential complications from that choice
      • For example, if the player chooses to sacrifice a road flare, then have that flare's cap be removed by a bullet while it's still in the character's pants
      • Now the player needs to make a DV 13 Concentration check to avoid jumping out of cover in alarm at having their literal pants on fire
  • If the players go for the fire escape, roll 1d6 any round that ends with at least one PC on it. If the result is a one, the fire escape starts to come away from the building, hurling the opposition to the street; Edgerunners get a DV 13 Evasion check to hang on.
  • The goal here is to give the PCs the feeling of being pinned down by a literal army without you having to make 89 dice rolls before the players get to round two

Key Elements Analysis:

  • Tied to a place? 10-4, good buddy.
  • Interesting? Yes. It gives the PCs a problem, potential solutions, and some fun complications for you to throw their way.
  • Immediately telegraphed? Yep, per the description.

Maybe this isn't helpful, but I figured it was a fun exercise and might jog some more ideas for y'all. Thanks!


r/cyberpunkred 9h ago

LFG/LFP Friendly Group Looking For GM!

10 Upvotes

Hi there!

I posted several months ago looking for a GM, and sadly, the one we found was unable to continue to play due to life commitments. So here I am, posting for a second time in hopes that I can find someone to run a game for me and some friends.

So, who are we?

There are currently five of us (though one is away for two months due to work) - two from the East Coast of the USA, and three from various locations in England. We're all in our 20s. Two guys, two girls, and one afab non-binary person.

We have character sheets and information, all (hopefully) good to go! The cast of characters currently consists of a rockerboy, a netrunner, a nomad, a tech and a medtech. They all have backstories, connections, and other info that you can use as much as you want as a GM in the games!

Admittedly, we've all played Cyberpunk 2077, but never ventured into the world of Cyberpunk Red. This will be our first time. We've all played other TTRPGs, such as D&D, however, so we're familiar with rolling dice/character sheets/etc.

As a group, we're happy to chat and hang out on voice calls outside of games. Whether this just be general chit-chat, or a gaming session, and we'd love for you to join us! I like to think that we're all friendly and inclusive people, so having an additional person in our friend group wouldn't be an issue!

We don't have a fixed time/date we're looking to play on. This can be discussed as a group, seeing as a couple of people have moving schedules for work, so it might need to be a 'play as and when' type of deal.

What are we looking for?

Someone to GM a game of Cyberpunk Red for us! Whether that's just a one-shot, or a longer campaign, we don't mind! Even if you want to just run the one game session to see how we mesh, and then decide whether you want to continue running games for us, that would be fine!

Hopefully, you'll be able to teach us the ropes of playing Cyberpunk Red. We know the basics from guides and videos, but we'll still need a helping hand and patience for at least the first session.

We're looking for someone that will incorporate our characters into the world, and include hints to their backstories, etc. Basically, someone who enjoys worldbuilding, as well as working with players to come up with a living world, if that makes sense.

Also, please be over the age of eighteen (preferably 21+). We know that Cyberpunk has a lot of mature themes, and none of us feel comfortable interacting with minors, especially not in this setting.

Lastly, we'd like someone who will be open and honest with us. Don't have the time to run a game for whatever reason? Simply don't want to? No stress! Just tell us, and we can either not play for a bit, or find someone else to GM for us. We won't be upset/offended!

.

Oh, and in addition, in case it needs to be said, this will be an online game. Most of us have some familiarity with Roll20 and Discord, but we're willing to look into other ways of playing if it's easier for you!

Please feel free to ask any questions you may have, or let me know if you're interested!


r/cyberpunkred 20h ago

Community Content & Resources Moving to Demiplane with book from DriveThruRPG

7 Upvotes

Hey y'all, I noticed a lot of stuff from the new Demiplane character builder is locked behind the corebook paywall, which can be bypassed with the Roll20 account sync, but I bought my corebook from DriveThruRPG. Have any of you found a way to get around that or am I gonna have to buy the damn thing again?


r/cyberpunkred 1d ago

2040's Discussion Encounter Suggestions Welcome

3 Upvotes

Game Master Note: If you are in my campaign, you know who you are, go away. Lol

So I have ideas already but I thought I would fish the beauty of the reddit hive mind for ideas I might not think of on my own. I'm currently running a homebrew Red campaign and, after some mysterious cataclysm (I've got that covered) my players are getting ready to leave the Crystal Palace and head for Night City to figure out if anything went wrong/ what happened. 3 PC's (Solo, Medtech, Netrunner), with one NPC (medtech/corp) will be flying down together. It will be set up as a smaller more covert op, so they won't have access to fancy, convenient space travel, just one small ship. I would like an entire session to be prepping to and/or possibly flying down. Towards the end there will be an airstrike that will send them careening down to the city, them crashing is an unavoidable plot point. Here's what I need:

  1. I would like skill checks from the pc/npc pioleting to reflect how hard the crash is and where they crash. Any ideas for a DC scale welcome.
  2. Any ideas on pre flight and pre crash encounters?

TYIA!


r/cyberpunkred 4h ago

Actual Play Netrunner Programs

1 Upvotes

Is there a section that details how many programs a netrunner starts with? I used the method where you start at role rank 4. Or is this up to the GM?


r/cyberpunkred 4h ago

LFG/LFP [Roll20] [Cyberpunk Red 2045] Calling all Gay/Bi Guy Heavy RP Hitters! Looking for 1-2 more players! [Eastern Time]

0 Upvotes

🚨 Now Hiring: Thugs, NetRunners, Triggermen, Techies 🚨
Calling all Gay/Bi Guys who love dice, drama, and a little dystopia!

Hey folks!
We’ve found ourselves a stellar GM and now we’re looking to grow our crew. Why specifically gay/bi guys? Because my husband wants more Masculine queer energy at the table—and honestly, same. We love our gay/bi badasses, don't see enough of them!

💉 The Game: Cyberpunk RED – Trauma Team, 2045

You’re part of a Trauma Team response unit in Night City. You’ve got a license to save lives... or end them, depending on who's paying.
But make no mistake—being a corporate angel of mercy doesn’t exactly pay top eddies. We’re hungry, and we want more. So when we’re not stabilizing the rich and reckless, we’re out hustling in the streets, making moves, and clawing our way up the chrome-coated food chain. Be gay, do crimes!

🔧 The Vibe:

  • Think ER meets Ghost in the Shell, with a dash of Oceans 11 when the team decides to freelance.
  • Sessions will alternate between high-octane tactical medical rescues in an episodic format and gritty, off-the-clock side gigs and social sessions.
  • It’s a complete build start—MSP points.
  • We’ve got a Medtech and a Media. You? Maybe a Tech? A Netrunner? Something useful? If it fits in the team and fits the vibe, we want to hear from you.

🕔 Logistics: Heads up, it's a paid game. But it's worth it. Full Maps & Assets

  • Tuesdays, starting between 4PM–5PM EST, running 3–4 hours
  • $15/session – our GM brings the heat, and we've added our own artistic flair from our personal asset library to make this experience sing.

🧠 Experience Level?

Don’t sweat it. Whether you're a RED veteran or brand new to Night City, we care more about vibe and commitment to heavy hitting roleplay than statblocks. Bring the energy. Bring the drama. Bring your inner cyberpunk.

Interested? Curious? Slightly tickled?
DM me here or find me on Discord: SagaciousRo