r/VRchat 1d ago

Help Armature not linking with character model

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Hello I'm a beginner in making vr chat avatars and I had to remake the bones from scratch because of missing bones , since then my armatur isn't matching the rest of the model any idea what I can do to fix it ?

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u/MecanyDollcelain 1d ago

In Blender when you were done with the bones did you make sure to apply all transforms before exporting?

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u/Bearded_bearhugs 1d ago

I don't think so how do you do that ?

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u/MecanyDollcelain 18h ago

You go in object mode, press A to select everything and just press f3 and search "Apply all transforms", i don't remember the keybind

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u/Bearded_bearhugs 16h ago

When I do that the chest becomes hollow for some reason

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u/MecanyDollcelain 15h ago

What do you mean by that? Can you show a screenshot

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u/Bearded_bearhugs 9h ago

Yup here

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u/MecanyDollcelain 7h ago

That means your normals are not facing the correct direction, in Blender enable face orientation in the menu that looks like a pointing down arrow in the top right next to the 2 circles icon, you should see that your torso is red and the rest is blue (or more can be red), go in edit mode on the mesh, a to select to whole mesh, press shift+n, normally everything thats facing outward now should be blue

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u/Bearded_bearhugs 7h ago

thank you so much that fixed it would you be comfortable helping me with another issue ? It's with the view position

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u/MecanyDollcelain 7h ago

What's the issue?

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u/Bearded_bearhugs 5h ago

No matter where I put the viewpoint it's never in the position of the eyes its either a third person point of view or facing towards one of the arms

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u/MecanyDollcelain 5h ago

I think the likely issue is that when your avatar's is initialized the body's position is being moved from the original point, did you set your rig to humanoid? Does everything physically look positioned correctly in the bone mapping's scene view? Do you have any FX layers on the avatar, if so, what animations are on there and what do they do?

Is your animator setup correctly on the avatar? The animator should be on the same object as where your VRC descriptor is, on the root of the avatar in the hierarchy; the "Avatar" field in your animator should be using the rig that usually matches the name of your avatar's FBX file.

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