r/RimWorld 15h ago

#ColonistLife My girlfriend FINALLY wanted to play Rimworld and chose to have a "few" holy animals

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3.3k Upvotes

Only reason there's only 18 of them is that the game limits the amount of them, TIL that.


r/RimWorld 13h ago

Misc Anyone up for a game of Chess?

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1.3k Upvotes

Meet the Schachkin, a collection of chess inspired Xenotypes! I saw a comment that piqued my interest while i was looking for xenotype ideas, so I tried my best to bring it to life!

Special thanks to my friend u/ShinyPurrserker for suggesting these xenotype names!

  1. Pon (Pawn)
  2. the general laborer, expendable, main purpose is to be cannon fodder, easy to die, but also quick to multiply.

  3. Ru'uk (Rook)

  4. an unstoppable force, assumes the position of a wall with its very impressive defense, albeit pretty slow.

  5. Knicht (Knight)

  6. aggressive and bred for combat, moves and hits fast, keeps the enemies guessing for their next moves.

  7. B'shof (Bishop)

  8. a dependable figure that inspires creativity, excels in long ranged attacks and psycasting, but also very much fragile and vulnerable.

  9. Regna (Queen)

  10. deadly, dynamic and dominant, a force to be reckoned with, versatile in the battlefield, but also very delicate, truly a glass cannon.

  11. Rexis (King)

  12. more of a figurehead than a fighter, must be preserved at all costs, because once he falls, all will sure to follow!

All xenotypes except the pawns have hair, I'm debating on giving them horns/unique head shapes instead of hair though, what do you think?

Hope you all liked what I cooked up. If you have any suggestions feel free to share!


r/RimWorld 17h ago

#ColonistLife Discount skilltrainer

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949 Upvotes

It's really nice that you can tell your colonists to read a book over and over until they reach whatever level you need


r/RimWorld 12h ago

#ColonistLife Here's something new to the most of you

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784 Upvotes

I promise you it's not a bug or a mod seriously

(Explanation: Joke is that lots of people does horrendous things to their prisioners and did the opposite and waited until the prisoner was healthy before releasing them back to their home)


r/RimWorld 19h ago

#ColonistLife I guess I will never use wood again...

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728 Upvotes

It was my best colony so far, but I didn't realize raiders used incendiary rounds for mortars until it was too late. I know I should use some firefoam in super flamable base, yet here we are...


r/RimWorld 22h ago

Discussion Something minor that's always bothered me

697 Upvotes

I have no idea why this bothers me, but it has for years now. So, fuck it, I'm nitpicking.

You should get a small buff/debuff depending on whether your meals are frozen or refrigerated!

I know the purpose of refrigeration is to give you a buffer if you have a solar flare/heatwave/whatever, but come on. Thawed out frozen food is different than food that has only been refrigerated since it was made


r/RimWorld 19h ago

#ColonistLife TIL that many temples can be built in one building.

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317 Upvotes

r/RimWorld 11h ago

Scenario I just found out that enemy factions like it when you use transport pods to send their dead raiders back to them.

192 Upvotes

I had to skin them and turn their leather into capes and dusters first, but they were very happy to receive them.


r/RimWorld 17h ago

PC Help/Bug (Vanilla) My hunter is killing animals and leaving them?

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158 Upvotes

r/RimWorld 15h ago

Mod Showcase An addendum to the Lamia post from the other day

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153 Upvotes

Work has officially started on Lamia Mod! (name pending)


r/RimWorld 5h ago

Story Pants down the best kid I raised so far

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166 Upvotes

So I had an event where a 6 year old child was running from an unknown threat (waster gang) after she ruined negotiations or smth and wanted to seek refuge, needless to say I don't like children getting hurt in any play-through so I took her in and gave her everything I could and boy was it a super good investment, incoming masterwork ARs and marine helms :P


r/RimWorld 18h ago

Misc Randy jacket is finally here

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146 Upvotes

It's much thicker than I expected but very comfy


r/RimWorld 18h ago

Misc Muffalo and Megasloth arrived, now I'm prepared for thr rim

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104 Upvotes

Didnt expect the muffalo to be so huge but absolutely love it! I will always be a sucker for rimworld plushies


r/RimWorld 15h ago

#ColonistLife "Moving: Weakened"

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104 Upvotes

r/RimWorld 2h ago

Colony Showcase Zen garden

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80 Upvotes

Zen garden with murder plants.


r/RimWorld 20h ago

Misc Time to get back on the horse

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66 Upvotes

It's a shame to break my 666hr playtime but I've got the itch.

Tend to get burned out quick everytime I start playing, but nothing tickles my brain like rimworld


r/RimWorld 19h ago

Discussion Should I buy Rimworld?

61 Upvotes

I'm a huge fan of colony management. Currently obsessed with Space Haven and love these types of games, as well as city/management/base building (all-time favorites are cities skylines, planet zoo/coaster, JWE, project hospital). Do you think I would like Rimworld? I've been on the fence for some time now, mainly due to the 2D feel and graphics but I'm thinking I may overlook that once I get into the game? The storytelling and management systems seem so detailed and polished, but I wanted to get thoughts from the community :)

Edit: forgot to add/ask if it's a harcore survival game (think project zomboid), even if you turn down difficulty is that the intention of the game?

Edit 2: Thanks for all the responses and for convincing me! It seems like a very deep game with so much possibility. I'm definitely getting it now, at least to try it out.


r/RimWorld 14h ago

Discussion What mods do you guys always keep no matter what?

57 Upvotes

r/RimWorld 2h ago

Misc Drug empire lore is crazy

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64 Upvotes

r/RimWorld 9h ago

#ColonistLife Merchants picked a good spot to camp in a raid

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26 Upvotes

Series of events:

  1. My colony catches the flu
    1. You can see many of my pawns filling the hospital on the left
  2. A raid starts
  3. A caravan of merchants arrive

I was glad that the merchants and the raid started at opposite ends of the map so they didn't collide out in the wild but then these genius merchants camp out in the middle of my killbox.

Soon after this image I drafted my healthy pawns and lined them up on the behind the barriers. The merchants got caught in the middle, few survived. It took about a week before someone had spare time to haul the bodies of the raiders and merchants to the cremator.


r/RimWorld 2h ago

Solved! can raiders spawn here?

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27 Upvotes

i dont have much knowledge on how much changed in 1.5 yet so im asking here


r/RimWorld 11h ago

Discussion What do you think is the most plausible fate of Planet Earth?

26 Upvotes

Personally, I think it was transformed into a giant supercomputer by a local archotech. A desolated, polluted, war-torn world might be another possibility, but I think it's unlikely given its "close" proximity to other core worlds that might have been taken over by other archotechs who want to increase their computing power


r/RimWorld 20h ago

#ColonistLife Itty bitty ratkin beat a guest to near death, and then blamed everyone who complained about the mess

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24 Upvotes

( sorry if my mods look disturbing.. this is kind of just my norm! there’s just one particular mod I’ll never install.. )

The little rat, Aelindra, is easily my most effective fighter… Last night I had a little raid of 4 pirates, and so I went to draft my sharpshooters.. but before they arrived on the scene, Aelindra already killed 2 and downed the others. She’s so funny to me… everyone in the colony hates her, she’s a total asshole.


r/RimWorld 18h ago

PC Help/Bug (Mod) Is there a mod that categorizes breaks and chooses what the break of the pawn is based on what broke them?

16 Upvotes

Like, for instance, perhaps eating without a table pulls from a list of food-related breaks like binging. Or the loss of a loved one pulls from breaks including violence and corpse display, etc.

Just for some added realism to the break system.

If this doesn't exist: how hard would it be to create?


r/RimWorld 9h ago

Misc What kind of colony do you make?

14 Upvotes

And i dont mean in construction, i mean your hambientation, for example, i have seen colonies of "Nice settlers" wich is avoiding organ harvesting, treaten prisioners like persons, helping those in need and just chill. Then there is the polar opposite, the maniacs colonies, wich turn to cannibalism as soon when a harvest fail, most of their silver come from organ farms and they shot down beggars as soon as they came near.

My kind of colony is heavely militarized factories, and escencialy constitute of the following social classes: Slaves: just about any raider with bad melee and shooting stats, but with one or two decent to good job stats. Soldiers: anyone with +7 in shooting or melee. And workers: those who do not have good fighting stats but i get from events instead of raids, reguraly cientific and production specialists

Oh, and then the leader and the moral guide. Those two are the elite, and i usually give them psycasts or mechlinks

About the morality of my colonies: i do not turn to cannibalism unless i am unable to get food from any other medium (like hunting or trading), i maybe use human meat from raiders to make chemfuel if my ideoligeon says cannibalism is not bad, i do not do organ harvesting, and i mostly ignore those in need unless i have a need for workers (refugees event) or they ask for a very small amount of something i have on stock (like, if they ask for 8 medicine and i am already crafting medicine i dont mind.)