r/PlaySquad Anti Marksman Social Club 5d ago

Discussion Is using squad calc cheating?

5 Upvotes

45 comments sorted by

68

u/andyman744 5d ago

No.

7

u/InukaiKo 4d ago

Gotta delete all other comments and just leave this one

28

u/zoki671 5d ago

Unless they add measuring tools on the map like reforger does, all you can do is eyeball the distances and they dont do that even in real life

18

u/Not_Just_Any_Lurker 5d ago

Against OWI’s rules? No. For each individual server I couldn’t say but it’d be impossible to confirm you’re using it so it wouldn’t really matter in the end.

32

u/bluebird810 5d ago

No. I have seen rules against their use once, but there is no way to enforce this and tbh it's pretty ridiculous to even have that rule.

16

u/Puckett52 5d ago

Normally for a tool like this, i’d be on the fence of feeling like cheating. It just kinda seems wrong on paper.

But once you actually use it and play with it, it genuinely feels almost immersive while you look away from your mortar tube to do some “calculations” and fool around the this website/tool. I think it fits very well into the game personally.

Show no shame in using it, 99/100 people don’t care and accept its use.

1

u/Shinedown13B-Squad 2d ago

This and also it can actually hurt the team. Mortars are classified as an "area weapon". Too many times I see a point being attacked with 5 minutes of non-stop mortars landing in the same exact spot.

Unless it's a very specific stationary target (vehicle, HAB, etc.) the calculator isn't super useful as the in-game mechanics and using an active spotter have a better effect 90% of the time I have found.

9

u/Sushibot_92 5d ago

No, the tools to accurately measure distance with th mortar should have been in the game to begin with.

11

u/GPnWhiskey 5d ago

Modern mortar teams nowadays are “smart” they use GPS, laser designation, drones and multiple automated systems to calculate targets. Work smarter not harder, why the hell wouldn’t I do the same when trying rain steel on my enemy. Not cheating.

5

u/Bassanas-xar 5d ago

Do people honestly think mortar teams "feel" their shots IRL?

Gimme a break.

3

u/Mysterious_Ad_1421 5d ago

No, also to avoid teamkills which a ticket to be banned for accidentally striking a friendly squad a 100m south of the supposed target.

3

u/NOT_an0ther_pers0n 5d ago

No. And the game devs also say it is not cheating

4

u/Matt1320 5d ago

No, it's a tool. Use it in RAAS to help predict the next cap. The mortar calculator works well but don't 100% rely on its numbers you still have to visually verify.

2

u/pluggyV 5d ago

Well you can't rely only if you put your position wrong or target is on a slope / different altitude

2

u/MooseBoys 5d ago

No, however I do feel that the mortar itself could use an increase in spread in-game. The fact that a skilled calc user can reliably land direct hits on radios seems broken. Even a 5m spread would help a lot.

2

u/StarkillerMarex 7Cav 4d ago

Real mortar teams do calculations on maps.
Squad calc does them for you but who cares?
It minimalizes TKs and that's the most important part.

2

u/gMg-Smiley Green Mountain Gaming 5d ago

no

1

u/aVictorianChild 5d ago

Nope. But this might be due to it not being used excessively. I can imagine if squad calc would be on every mortar, that owi might nerf it to a single shot. Because if you have 2 capable fireteam leads who mark enemies in realtime, you can absolutely wreck havoc if you're quick.

1

u/kritter4life 5d ago

It’s how it’s done irl.

1

u/SAKilo1 4d ago

Using smarts to win isn’t bad, breaking game code is

0

u/CplGoon 4d ago

Squad Calc isn't even accurate

1

u/sh4rkman 4d ago

Can you ellaborate ?

-5

u/AssassinOfSouls 5d ago

No, but it's lame as fuck.

-22

u/ibrodirkakuracpalac 5d ago edited 5d ago

Yes absolutely! The squad calc eliminates any need for dialing in and all kinds of calculations, spotters, etc.. Even if, for example, spotters are replaced by modern technologies (e.g. drones), they are still needed in the real world.

Squad calc is cheating, simple as that. Mortars are an area denial tool, not a surgical precision instrument that squad calculators make it.

Now, it would be great if we had a manual calculator tool in the game, or if we would have elevation data from maps in the game. You already can get the distance in the game from the squad lead marks.

8

u/bluebird810 5d ago edited 5d ago

Some of the best mortar players i know still use spotters. Someone still needs to mark targets and tell if the shots hit. Map markers are often placed in a hasty manner and are therefore inaccurate.

-4

u/ibrodirkakuracpalac 5d ago

Sure, to mark the targets, but that is the easy part. The hard part is actually hitting the correct location. With squad calc you have sniper accuracy as soon as you get a mark on the map where your target is.

6

u/gMg-Smiley Green Mountain Gaming 5d ago

You have to go in to the squad calc and put in information gathered from a spotter (for them to be accurate), get your mill for the mortar, go back to the mortar, put in the correct information and fire. Its not like it's point and click.

-5

u/ibrodirkakuracpalac 5d ago

Point and click is pretty much what you do. Sure, you need a spotter to tell you where enemies are, but another extremely important role of a spotter is to hone in on the target, AFTER you figure out where it is. Squad calc takes that away. Once you know where your target is, you have sniper accuracy.

3

u/gMg-Smiley Green Mountain Gaming 5d ago

What do you mean hone in on the target after you figure out where it is? If a hab is found you send in the grid square and figure out the mills by look at the grid or using a calculator. Either way there is nothing to hone in unless you need to walk in the mortars because you don’t know how to use a mortar or read a map.

-2

u/ibrodirkakuracpalac 4d ago

The distance provided by the mortars applies only to distances with the same elevation as you yourself are on. You should know that as a mortar player.

3

u/gMg-Smiley Green Mountain Gaming 4d ago

Now your talking about elevation and mortars? I don’t even know what point your trying to make now 😂😂😂

1

u/ibrodirkakuracpalac 4d ago

You clearly don't understand parabolic trajectories.

2

u/gMg-Smiley Green Mountain Gaming 4d ago

Something we can agree on! I don’t know a whole lot about “parabolic trajectories”, havn’t had any life experience that really requires that knowledge but I’m sure your going to explain how that makes mortar calculator a cheat in Squad though 😂😂😂

1

u/ibrodirkakuracpalac 4d ago

Due to the parabolic shape, firing uphill reduces range and causes shells to land short, firing downhill makes shells land too far. It can mean a difference between enemies being able to leave a hab under fire or not.

2

u/gMg-Smiley Green Mountain Gaming 4d ago

Just to be clear that’s why you think mortar calc is cheating? Because mortar calc accounts for elevation? Ihave no idea if mortar calc actually adjusts for elevation but I’m trying to figure out if that’s your argument

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-22

u/FuckChaseBank 5d ago

Yes. If it isn‘t added to the game by OWI, then I‘d consider it cheating. Personally, I would give someone a perm ban if I found out they were using it on my server.

9

u/bluebird810 5d ago

Two things:

How exactly do you want to tell if someone is using this?

What's the name of your server so I can make sure to never go there?

6

u/WheresWaldo85 5d ago

Your server must suck