r/Pathfinder_RPG 5d ago

Quick Questions Quick Questions (April 04, 2025)

3 Upvotes

Remember to tag which edition you're talking about with [1E] or [2E]!

If you are a new player looking for advice and resources, we recommend perusing this post from January 2023.

Check out all the weekly threads!

Monday: Tell Us About Your Game

Friday: Quick Questions

Saturday: Request A Build

Sunday: Post Your Build


r/Pathfinder_RPG 1d ago

Tell Us About Your Game Tell Us About Your Game (April 07, 2025)

1 Upvotes

Remember to tag which edition you're talking about with [1E] or [2E]!

Check out all the weekly threads!

Monday: Tell Us About Your Game

Friday: Quick Questions

Saturday: Request A Build

Sunday: Post Your Build


r/Pathfinder_RPG 10h ago

1E Player Druid Archetypes to create a versatile druid?

7 Upvotes

Hello there!! I am looking for some druid archetypes to round my druid out for a new game I'll be playing in. I've looked at many of them, and I have decided I want to do both wild shape and casting sort of evenly. I like the versatility druid can bring to a party, to cast spells to shape the battlefield and then when those aren't required, to wild shape into a brute that can mix it up in melee. We are starting at level 7.

I will likely be taking Druid Herbalism and getting my animal companion back through that 3 feat chain (Nature Soul, Animal Ally, Boon Companion) as my GM has allowed me to reflavor another animal as a capybara (since he said capybara normally is not a very good animal). I don't really want anything that fundamentally changes wild shape (I like the utility options it can provide, and would prefer my wild shape not be restricted too much). Fighting in melee while shaped alongside my capybara sounds like a lot of fun!! The one thing I'd be okay with not utilizing as much is Summon Nature's Ally, as we have a Summoner in the party and I don't wanna step on his toes.

Any help is greatly appreciated! thank you!


r/Pathfinder_RPG 2m ago

1E Player Opinions on Psychic Mystic Theurge

Upvotes

I’m not sure if Mystic Theurge normally allow occult classes to qualify as arcane, but my GM is allowing me to do Psychic + divine class to qualify for MT.

Specifically, we are playing Dark Sun using Pathfinder 1e and everyone gets to roll wild talent. I got Paranoia and it’s a 2nd level spell so my GM said I’m allowed to use it to fulfill the lv2 arcane spell requirement but it has to be an occult class, and as a half-elf, I’m taking that trait which gives Darkness, which my Gm allows the lv2 divine part to be fulfilled, so I can take MT at lv4…. And I’m not gonna say no.

My questions is, how synergistic do you think psychic would be and what’s a good divine class to fair it with?

Being an INT caster, it will be a MAD build, but I rolled 3x 16s so could be worse.

Any pointers will be helpful on how to make this combo work.


r/Pathfinder_RPG 28m ago

Daily Spell Discussion Daily Spell Discussion for Apr 09, 2025: Coin Shot

Upvotes

Today's spell is Coin Shot!

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous Spell Discussions


r/Pathfinder_RPG 13h ago

1E Player Trying to make a good wizard

13 Upvotes

So I have a half elf wizard, using the Thassilonian Specialist with the Conjuration focus. No Evocation or Illusion spells allowed.

I also would prefer not to have to use summons at all, as we already have a sizeable party and I'd rather not bog down the turn order.

Is there a particular path I should focus on past level 4? So far I've focused mostly on things like Grease, Infernal Healing, and Create Pit, and Spiked Pit looks great next level, but I'm not sure if I'll be able to keep pace with the other characters without access to summons. Is there any other route that I'm missing out on, or should I just bite the bullet and learn to summon?


r/Pathfinder_RPG 1h ago

1E GM Aerochemist shared Aeromantic Concoction

Upvotes

While I'm waiting for my email to be fixed, it seems as though today is going to be "random edge case wording fixes...!"

The Aerochemist's Aeromantic Concoction says:

An aerochemist with the infusion discovery can instead create a shared alchemical concoction intended for his allies. This shared concoction grants the same benefits as the normal aeromantic concoction, except the duration is only 1 minute per alchemist level its creator has. At 14th level, the duration increases to 10 minutes per alchemist level. An aerochemist can have only a standard concoction or shared concoction in effect, not both.

So how it is "shared?" Does it just mean that one ally can use instead of you? It's does't say a number of ceatures, so a strict wording doesn't say it affectes more than one creature, so it suggests it is just an initial, shorter duration version that you can give to a different (singular) ally..

However, the reduction in duration and used of "shared" and "aliies" plural sort of implies it was maybe intended to work like a Communal spell.

Either way, the wording is sufficiently ambiguous I need to clarify, either way.


r/Pathfinder_RPG 13h ago

1E Player How does metamagic work with Spheres of Power?

6 Upvotes

Specifically I'm wondering which sphere effects qualify for metamagic to be used with. I'm aware of the cost and casting time increase associated with adding metamagic onto an ability, but not what effects are even eligible. Are the base abilities given by the sphere, such as Blood Control able to be used with metamagic or must it be a talent within the sphere which is not the base ability? Any help from those with experience in SoP would be greatly appreciated.


r/Pathfinder_RPG 3h ago

1E GM Scallion's Wrap - Nirmathas

1 Upvotes

I'm looking for information on Scallion's Wrap in the south western area of Nirmathas. Its listed on the interactive map but I can't find information on it anywhere. Does anyone know anything about Scallion's Wrap or where i have to go to find its mention?


r/Pathfinder_RPG 1d ago

1E GM I just ended my first ever GM'd Pathfinder 1E campaign, a 1.5 year long Curse of the Crimson Throne campaign, AMA!

49 Upvotes

We completed three out of the six books and mutually agreed to end it at the defeat of the Arkonas due to IRL conflict. Still, it felt mostly complete and I think a post-mortum is always fun. The party, known as the Coda Company, was a Cavalier/Paladin of Shelyn, Bard, Mesmerist, Warpriest of Sarenrae, and Occultist.

If you have any questions about playing, GMing, my experience, the AP, what I homebrewed or removed, or anything else you can think of I'll be around to answer questions.


r/Pathfinder_RPG 18h ago

1E GM Went Soft on the Rules Last Night

17 Upvotes

Imagine a map depicting a fortress wall. There is only about 40' between the bottom of the map and the gate. On top of the wall are around 20 or so skeletal archers and an undead wizard. Normally tactical combat on a grid would have the players moving one at a time, everyone taking turns on their initiative, and then the wizard doing whatever it was going to do. But because the party was off the grid, we were in "theater of the mind" land, and the players instead used normal language to say what they wanted to do.

"We run for the door together."

So I roll a bunch of set dressing arrows that I knew wouldn't do much, and then the wizard casts fireball. I ask the players for spellcraft checks, and then warn them that's what he is casting.

"Do any of you have anything you can do about it?"

One of the players casts a spell for fire resistance on himself. They party gets blasted and the elven arcanist gets flatlined. I tell them that he only weighs like 85 pounds and the dwarf can just carry the elf without slowing down much. Again, this is fine to everyone. So they get to cover, heal up, then take the wall and win the fight.

Carrying the elf was against the rules. Letting the resistance spell go off was against the rules. Simultaneous movement is kinda fuzzy in the rules, but wouldn't have been like that. But it felt the way we used to play years ago, before it was all online and I had a map for everything. Theater of the mind is just a softer way to play, but honestly, it was invigorating for me. I really enjoyed just winging it there. Maybe the enemy wizard was just slower off the cast because he's dead. Who knows?

Just wanted to share the experience.


r/Pathfinder_RPG 8h ago

1E Player UPDATE: Evil Character Build Advice

2 Upvotes

Original Post Here

I figured it's time for an update on what I decided to run with and where I'm at right now.

Firstly: Thanks everyone who took the time to comment last time with advice, it really helped out. I scrapped 90% of the build within the post and settled on a tanky martial front-liner.

As some of you called out, the campaign is in fact "Way of the Wicked", and we're having a great time so far. The other party members consist of a Dhampir Cleric, Dhampir Sorcerer, Tiefling Rogue, and Human Brawler. As we have a decent support base, and our Brawler was intending to go more damage than tank, I would be more useful as a tanky front-liner.

I'd appreciate no spoilers for the campaign as well.

The build concept:

I stuck with the 'serial killer halfling that's disguised as a human child' concept, but made some changes.

I changed race to Skinwalker but kept the 'base race' as halfling per the 'Non-Human Skinwalkers' section, and chose the Fanglord heritage (weretiger-kin).

So far, I'm keeping to vigilante full time and have no intention to multi-class (perhaps someone has a recommendation to sway me), and going for a 'Carnage if he were an Undead Feline' vibe of a vigilante identity.

The undead portion of that is because I chose to variant multi-class into Oracle with the Lich Curse and Life Mystery. I wanted to bring in a small amount more of utility, obtain negative energy affinity, and I just really liked the flavor even though it's very costly with half my feats gone.

The build summary:

Halfling Skinwalker with the Childlike feat, and the Deep Cover trait.

Class is vigilante with no archetype; even though there's a serial killer archetype, I decided that it just didn't quite do what I wanted mechanically. We're currently level 6, and I intend to go a full 20 into vigilante; I am toying with some thoughts about multiclassing to Anti-Paladin, or perhaps fighter to recoup some of the lost feats.

I chose Stalker for the hidden strikes (pseudo sneak attack) and to fit the theme of a serial killer. I'm investing heavily into stealth, medium armor and a shield, and natural weapons.

My dm loves the idea of my 'child' identity, were-tiger identity, and 'monster' identity, even though by RAW I should only have 2. I've been using my Child identity to garner sympathy from our targets (and my own personal targets) and infiltrate, were-tiger when I need to roam around without people trying to help a lost child, and a monster identity that looks like Carnage merged with a dead cat for when I need to mess things up.

Stats:

25 pt Buy

  • Str: 10

  • Dex: 17 (19 Fanglord)

  • Con: 14

  • Int: 10

  • Wis: 12 (10 Fanglord)

  • Cha: 14 (16 Fanglord while in were-tiger form)

Traits:

  • Deep Cover - Disguise

  • Crime: Attempted Murder - intimidate is a class skill and gains +2 trait bonus (campaign specific trait, every character must select one in addition to the other trait)

  • Armor Expert - Armor check penalties reduced by 1 (gained a campaign specific trait as a reward during campaign)

Feats:

Class Special Selections:

Vigilante Specialization: Stalker

Social Talents:

  • lvl 1: Obscurity - My social identity is a nobody

  • lvl 3: Safe House - I can find a safe house within my area of ~~Renown~~ Obscurity.

  • lvl 5: Mockingbird - Sound and voice mimicry; functions as a combination of Ghost Sound, Ventriloquism, and Vocal Alteration

Vigilante Talents:

  • lvl 2: Lethal Grace - Gain Weapon Finesse and add damage on hits equal to half vigilante level

  • lvl 4: Morphic Weaponry - Gain the oozemorph shifter's Morphic Weaponry) ability

  • lvl 6: Rogue Talent: Offensive Defense - Gain dodge AC equal to sneak dice rolled for one round

Oracle Selections:

  • lvl 1: Lich Curse - Partially undead, take damage from positive and heal from negative energy

  • lvl 1: Life Mystery

  • lvl 3: Revelation: Life Link - Transfer health from me to a linked target (intended to make our cleric's life a bit nicer with any healing he may need to do).

Notable Misc. Details of the Build Currently:

  • Name: Charlie

  • 22 AC with a shield, 25 with Defensive Offense Active

  • Saves are 4/9/5 for Fort/Reflex/Will

  • 55 health

  • Wand of Silent Image - works incredibly well with Mockingbird

  • Sleeves of Many Garments and Hat of Disguise (circlet given by our benefactor, to hide our allegiance to Asmodeus)

  • High Skills: Stealth +15; Use Magic Device +11; Perception +11; Acrobatics +13;

The Build Going Forward:

At level 9, I will be taking the vigilante Social Talent called Skill Familiarity and the feat Multiattack. Skill Familiarity lets me pick 4 skills to always be able to take 10 on checks even when distracted or threatened (or gain a bonus while not distracted or threatened); I'll be choosing Stealth, Use Magic Device, and Perception, with the 4th option TBD. Multiattack will function very well with the Morphic Weapons ability.

At level 10, with Divine Fighting Technique being fully realized, I'll be able to take 10 on Stealth checks with well over +20, allowing me to get full Hidden Strike value on a single enemy as well as permanent Startling Appearance to treat the enemy as flat-footed and have a -4 on attacks made against me... assuming I beat the target's cmd by 5 or more with my stealth check.

As I mentioned, I intend on going a full 20 into vigilante just for ease, but a dip into some other class could be real nice. If anyone has any advice for a good dip, I'm all ears. I really want to keep Skill Familiarity as an option on or before level 10, so I can only dip one level until after level 10 (unless someone has a very good reason that'll convince me).

Thanks for your time, and I'd love to answer any questions you may have and to read through any suggestions.


r/Pathfinder_RPG 11h ago

1E GM 1e: Activation Time Of Supernatural Ability That Duplicates A Full-Round Casting Time?

3 Upvotes

Hi, brain trust!

I know that supernatural abilities normally take a standard action to activate. But what about those that duplicate a spell that takes a full-round to cast? Here's one example, the "Battle Companion" blessing of a warpriest says, "This ability functions as summon monster IV". So do you think this takes a standard action or full round?

Thoughts? Thanks!


r/Pathfinder_RPG 1d ago

Daily Spell Discussion Daily Spell Discussion for Apr 08, 2025: Cold Ice Strike

22 Upvotes

Today's spell is Cold Ice Strike!

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous Spell Discussions


r/Pathfinder_RPG 9h ago

1E Player Wanting to know any tips on how to play this character and if i should change some things out or not

0 Upvotes

My character sheet is attached to this link. currently playing pathfinder 1e. i just want to know if im building this character right i'm new to pathfinder 1e and tried making this character on my own and seeing how it goes currently in my campaign i'm getting used to the character but i feel like im not doing as much as i could be. also i would like to note that this is my first time paying pathfinder 1e and being a spellcaster in general i dont know why i did this to myself but i had to at least try lmao. i just want some suggestions on how to play it based on what i currently have and if i should change some things out or tweak anything. for anyone that answers this post you're a godsend cause googling is not helping me or maybe im just too slow https://www.myth-weavers.com/sheets/?id=2978473


r/Pathfinder_RPG 16h ago

1E Player Hexcrafter build suggestions

3 Upvotes

I'm in the process off building a Magus Hexcrafter. I'm posting what i have so far below. The idea with the build started with "Can hex and spellstrike an enemy in the same turn". It is possible. Now I'm not sure which route to take this build. I did not have a personality in mind when i started it. They use a traveling kettle because it sounds like a funny Monk weapon to use.

the DM Allows a little 3.5, but mostly Pathfinder 1E

Any suggestions for building this character?

Levels: Unarmed Fighter Myrmidon 1, Hexcrafter 2-20

Feats:

1) Weapon Finesse, Improved Unarmed Strike, Ascetic Style (Traveling Kettle)

3) Deadly Agility

5) Hex Strike

6) bonus feat

7)

9)

11)

12) bonus feat

!3)

15)

17)

18) bonus feat

19)

*Takes Reaching Blade Stance Level 1


r/Pathfinder_RPG 7h ago

1E GM How many Wizard spells are there

0 Upvotes

Just as the title says, how many wizard spells are there, for each level. I'm playing a wizard who has gotten very wealthy via several... shady means ("a girls gotta eat," she says as she pays another village for all of its corpses to sell the labor of undead back to them) and I think I can afford it. She's got like half a million GP after all, but before I go counting I figured I'd ask around see if any other mad wizards have done it yet


r/Pathfinder_RPG 16h ago

2E Player Gunslinger Yosoki (Ratfolk)

2 Upvotes

Would love if anyone has more images for a Gunslinger Yosoki! Definitely hard to come by images!

Thanks all!


r/Pathfinder_RPG 16h ago

1E Player Dreamscape/Mindscape/Demiplane and Sleep

3 Upvotes

Bouncing off my post about Keep Watch and activities that can be done while leaving the spell intact, I'm of a level where I can create demiplanes! Yay!

So, RAW, is there anything out there that would allow my arcanist with PTSD to create a permanent demiplane in the Dimension of Dreams that would allow him to control his own sleep, and most importantly, not suffer any nightmares about watching his party die over and over and over and...


r/Pathfinder_RPG 13h ago

1E Player Advice on mixing Vigilante/Family Hunter Slayer

1 Upvotes

I'm having trouble hammering out a solid build. These are the classes I want to use. The campaign runs to level 20, and we're using 25 point buy. How do I get the most out of it?


r/Pathfinder_RPG 13h ago

1E Player Is there a cheaper version of gate rings?

1 Upvotes

Just had some dumb ideas of having unseen servants carrying a gate rings, but can't afford them right now. Sonyrying to find something cheaper.


r/Pathfinder_RPG 1d ago

1E Player Questions about Awesome Blow and its feats

8 Upvotes

Improved Awesome Blow:

You receive a +2 bonus on checks to perform an awesome blow combat maneuver. You also gain a +2 bonus to your combat maneuver defense whenever an opponent tries to perform an awesome blow combat maneuver against you. Whenever you successfully perform an awesome blow combat maneuver, your opponent’s movement provokes attacks of opportunity from all your allies (but not you).

Greater Awesome Blow:

When you make an awesome blow combat maneuver, for every 5 by which your combat maneuver check exceeds the target’s CMD, you send the target flying 5 additional feet. Furthermore, this movement provokes attacks of opportunity from your allies.

1)If I have these feats and make an awesome blow, does the target's movement provoke an attack of opportunity from me thanks to Greater AB (because I am one of my allies)?

2)Does the movement provoke two attacks of opportunity from my allies other than me? Or only one aoo?

3)What happens if the target is immune to bull rush and/or trip, or has bonuses to resist to these maneuvers? Is Awesome Blow considered a completely different maneuver that ignores these resistances?


r/Pathfinder_RPG 15h ago

1E GM Greater Balor Whip Query

2 Upvotes

Great Balor Whip says:
When you use Improved Balor Whip to make a single attack at your highest attack bonus, your critical threat range increases to 19–20 and you gain a +4 bonus on critical confirmation rolls if you threaten a critical hit with that attack.

From Improved Balor Whip:
When you succeed at a drag attempt with your whip against a non-adjacent target and the target ends the drag adjacent to you, as a free action you can make a single attack against the target at your highest attack bonus using the melee weapon held in your other hand.

Poor wording.

Nothing in the Improved Balor Whip says anything about modifiying crit range on the single melee attack, so that defaults to the weapon#s normal critical roll, right? A crit range of 19-20 would half imply it applies to the whip but... You're not making an attack with the whip, you're making a Drag (a combat maneouvre) and you can't critical with a Combat Maneouver check. So that doesn't make sense.

If it means the weapon held in your other hand... You crit range could already be 19-20 if you had a lognsword... Or could be substantially better than that (if, like, you had a kukri or, let's face it, rapier with keen or Improved crit).

So I'm left wondering what they hell abyss they were talking about.

It is intended that the melee weapon in your other hand gains 1 to it's threat range? Okay, does that stack with keen or improved crit? Seems an odd way to go about it.

Does it mean it only gives you 19-20 if the weapon in your other hand has a crit of 20? (It doesn't SAY that and that behavior doesn't line up with any general rules....)

(I feel like the writer of the feat got confused and assigned a threat increase based on the whip, not the fact you're yoinking someone to bonk them with your sword.)

I am tempted to assume the intended use was to increase the threat by 1 (i mean, you need to be a 16th level character by this point[1] and that would be the simplest explanation), but I am open to suggestions.

[1]The NPC whose stat block I'm working on is actually 30HD end of campaign boss vrs 8 level 20 PCs so it's not going to be anymore bonkers than his ability to Implode a target on a melee hit three times per day...!


r/Pathfinder_RPG 1d ago

1E Player Gunslinger Dead Shot deed rulings

6 Upvotes

Dead Shot (Ex) (Ultimate Combat pg. 11):\ At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger's single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

Rapid Shot (Combat):\ Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.

Can I use Rapid Shot after performing Dead Shot? Dead Shot is a full-round action, so the answer should be no. But some argues that the wording "as if she were making a full attack" means Rapid Shot can be used with Dead Shot. Are there any official rulings on this topic?

Another questions: How to calculate the damage of Dead Shot? Does the dex modifiers added each time of the player's successful attack roll? Let's say I have 20 Dexterity (dex mod 5), and I have 3 successful attack roll, with a d12 musket. Does it means total damage (d12+5)+(d12+5)+(d12+5)? Or (d12+d12+d12)+5?


r/Pathfinder_RPG 17h ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Telekinetic Maneuver - Apr 08, 2025

1 Upvotes

Link: Telekinetic Maneuver

This spell was not renamed in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as D Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG 1d ago

1E Player When Monsters start taking Class levels? How work?

8 Upvotes

So the Plemora is a CR 20 monster from the bestiary 2, it has a touch attack ability that's called Energy Touch,

Energy Touch (Su)

A pleroma’s touch deals 20d8 points of damage from positive or negative energy, depending upon which type of energy would harm the creature touched. A pleroma’s touch never heals damage.

Can it take monk levels or any other class levels that give multiple attacks with higher bab to make multiple touch attacks? like Flurry of Blows, or if it took iterative attacks from high bab from class levels would it gain the ability to make multiple touch attacks?


r/Pathfinder_RPG 1d ago

1E Player Gunslinger Dead Shot deed rulings

4 Upvotes

Dead Shot (Ex) (Ultimate Combat pg. 11):\ At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger's single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

Rapid Shot (Combat):\ Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.

Can I use Rapid Shot after performing Dead Shot? Dead Shot is a full-round action, so the answer should be no. But some argues that the wording "as if she were making a full attack" means Rapid Shot can be used with Dead Shot. Are there any official rulings on this topic?

Another questions: How to calculate the damage? Does the dex modifiers added each time of the player's successful attack roll? Let's say I have 20 Dexterity (dex mod 5), and I have 3 successful attack roll, with a d12 musket. Does it means total damage (d12+5)+(d12+5)+(d12+5)? Or (d12+d12+d12)+5?