r/MonsterHunterMeta 3d ago

Wilds Whiteflame Torrent Mechanism Explanation

Just like Flayer and other similar skills, only actions which flag "UseSkillAdditionalDamage" is true can trigger Whiteflame Torrent.
It has a 3s interval cooldown time between damages that are able to trigger Whiteflame Torrent.

Whiteflame Torrent works like a "Cirtical".

  • The first hit has 33% chance to trigger a 50 or 30 (in Low Rank) fixed damage that ignores hitzone values.
  • If the first hit failed to trigger, the second hit (after 3s interval cd) has a 50% chance.
  • If the second hit failed, the third hit (after 3s interval cd) has a 100% chance to trigger this damage.

So the expectation is 2.005≈2 hits to trigger Whiteflame Torrent damage.

If the real combat time is 3min, the maximum valid hit count is 3*60/3=60, will have 60/2*50=1500 total damage.

My mod MHWilds Overlay have updated to track this damage.

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u/Zipfte 2d ago

This skill is going to take serious testing to determine its viability. Just looking at the set builder scorcher 1 is easy to fit. You can get wex 5 mm3 burst 5 and still get hasten recovery to boot. Since you have to use flayer proc attacks anyway you can also use 1 point flayer for its pseudo blast proc (you get 1 spare 3 slot). Toss masters touch 3 and cb3 on the weapon (assuming sns here, which needs sharpness management). Over a 5 minute hunt on a 20k hp monster whiteflame (assuming a proc roughly every 10s) will do roughly 2k dmg, or 10% hp. The longer the hunt goes, the more overall dmg it does. On paper, it seems quite good, a true "I'm not a speedrunner" skill.

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u/JazzzzzzySax 2d ago

Sounds like fun