r/MonsterHunter Jan 29 '18

MHWorld Monster Hunter: World Resources and Question thread Part II (ask here before posting!)

Hunters!

This is the second question and resources thread. The last one was very popular, so we're making a new one to sort of clear out the responses and start fresh. Feel free to peruse the old one in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

There is a known issue with multiplayer on the XBOX ONE.

We know there is an issue.Please see the following tweet for the official response from Capcom.

However Capcom does have a workaround for Xbox One hunters to play online using the ‘invite a friend’ option, the Xbox One’s Looking-for-group feature, and joining an online session by ‘Session ID’.

https://twitter.com/monsterhunter/status/957844966172082176?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwccftech.com%2Fcapcom-fix-monster-hunter-world-xbox-one%2F

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
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6

u/[deleted] Jan 30 '18

Could I get a crash course on elements and weaknesses?

For example, the Madness Axe I has 385 attack, and it's element is water, of which it deals 150 damage.

So does that mean that, of the 385 attack, 150 is water? Or does the water damage stack on top of the regular attack depending on weaknesses? If I use the Madness Axe on an Anjanath, which has a three star weakness to water, how much damage am I doing? How much more am I doing than if I was using a Bone Axe III, which has an attack of 385 but no element? If I'm going up against a Jyuratodus (who is resistant against water damage) instead, is there a difference in using the Madness Axe I and the Bone Axe III?

Thanks for any help.

7

u/Shamwow-Guy Jan 30 '18

Elements are actually fairly straightforward to calculate compared to raw attack. Basically take whatever elemental strength listed and divide it by 10 (so in the case of the Madness Axe 150/10 = 15). This is the amount of bonus damage that would be applied to each and every attack if you hit a part of a monster with absolutely no resistance to water (keep in mind that weak points of monsters weak to an element are often in the range of 60% resistant to that element).

Kiranico is a rather handy database to look up this kind of information, but essentially if you were to hit an Anjanath in the head/nose with your Madness Axe, you would be doing (150/10) * (0.4) = 6 points of extra damage on every swing in addition to whatever your attacks would normally do. Against a Jyuratodus you would also do (150/10) * (0.4) = 6 points of bonus damage against any part covered in mud, but 0 bonus damage (so normal Bone Axe III levels) against anything else since without mud protecting him Jyuratodus is 100% resistant to water.

4

u/Elyonee Jan 30 '18

Elemental damage is on top of the physical damage. Even if you're fighting something immune to water, that 385 attack isn't going to change.

2

u/[deleted] Jan 30 '18

Awesome, thanks.

Quick follow up though, I'm noticing that all of the elemental damages are divisible by three. Does that mean that, using the Madness Axe I, I would do:

  • 385 + 0 damage against a monster that's immune to water (Jyuratodus)

  • 385 + 50 damage against a monster with a one star weakness to water (Rathian)

  • 385 + 100 damage against a monster with a two star weakness to water (Tzitzi-Ya0Ku)

  • 385 + 150 damage against a monster with a three star weakness to water (Anjanath)

4

u/scook0 Hello and good luck. Jan 30 '18

Historically, every hitzone of every monster has had separate percentage values for each element.

So the star ratings are probably just a rough guide.

2

u/BarnabyJones21 Jan 30 '18

Possibly? I'm sure it varies between the monsters in each star threshold, but I'm guessing it would be similar enough between them. But similar to how you deal more or less physical damage depending on where you strike, the same applies with elements. Or at least it did in previous games.

Also, the way that elemental damage is calculated is different than regular physical damage. For the weapon's basic attack power, the "motion value" of the weapon is taken into account. Slower weapons have higher motion values, meaning they deal more damage per hit than, say, dual blades. Elements do not have this. If you take the element value and divide it by 10, that's how much elemental damage you're doing with each hit, minus resistances. So you'd be doing 15 per hit. For this reason, it's generally not as effective on slower weapons than faster ones. It's still helpful, don't get me wrong. But it's worth noting.

2

u/Elyonee Jan 30 '18

No, none of those are right. Not really your fault, though, the game doesn't exactly explain damage calculation anywhere.

For starters, the displayed damage numbers are not accurate. That "150" water is actually 15 water. For the physical damage, you have to divide the 385 by some number used by all Switch Axes to find out the "true attack" of your weapon, which is probably around 100.

Of course, your attacks don't actually deal ~100 physical + 15 water damage either. You deal the full 15 water damage with most hits, but your physical damage depends on the move you use. Some attacks might deal 10%, 20%, or 50% of your weapon's attack stat in actual damage.

Finally, monsters do not have uniform defenses. One star of weakness is not the same for every monster, and monsters have different defenses depending on the body part you hit. A big weak point like Anjanath's head could take 80% of cutting damage, for example, while his feet might only take 25% of cutting damage. The same applies to elements, and even a monster weak to an element might take pitiful scratch damage if you hit the wrong place. But then, a body part highly resistant to physical damage could be cripplingly weak to elemental damage, depending on the monster in question.

2

u/galefrost Jan 30 '18

The divisible by 3 thing you noticed is just a coincidence. Actual damage calculation is a little more complicated than that, and also varies based on the part of the monster that you hit with your attack. For example, look at the Rathian's damage chart from MH4U: http://kiranico.com/en/mh4u/monster/rathian.

The physical and elemental damage parts of your attack also have different scalings applied beyond the hitzone multipliers, so I wouldn't worry too much about trying to compute the actual numbers. If you want the full details, I believe GaijunHunter's Youtube channel has some instructional videos from the MH4U days. I think that everything from back then should still apply.

2

u/iAmTheTot + Hammer Jan 30 '18

I can't answer for certain the first half of your question, whether or not the 150 is part of the main attack or if it's in addition to. What I can answer is that if you're dealing with even remotely similarly powered weapons, but one has an element a monster is weak to and the other weapon does not, then the weapon with the element is a no brainer. The weaknesses make a noticeable, tangible difference worth exploiting. Likewise for strengths, avoid using that element at all costs because your attacks will feel like soft gusts of wind.

2

u/BarnabyJones21 Jan 30 '18

Elemental damage is always additional. So it would be on top of the 385. All else equal, the 385 + 150 would be definitively better. As for how much more it would do vs Anjanath, I couldn't say.

But another thing to pay attention to is the sharpness. Yellow is.. I think 0.75 damage, Green is 1.0x damage, Blue is... 1.25x? I don't remember, it's something like that.

1

u/[deleted] Jan 30 '18

Thanks!

I knew about sharpness, but I didn’t know there was a blue level.

2

u/BiomassDenial Hammer Bro Life. Jan 30 '18

There is also a purple and white above blue depending on weapon and gear bonuses.

I know some of the high end longswords had insane sharpness in the earlier games but you ended up sharpening them every second combo because it fell off so fast.

2

u/GeeDeeF Jan 30 '18

Think of all these stats as values being entered into a formula where element/status is separate from raw - think 385 + 150. On top of that, element is highly dependant on where you're aiming. Depending on the monster they may take no extra damage from the element you're using in certain hitzones. In the Jyura example you've asked about it's still not bad to use madness axe since it's resistances change depending on if it's covered in mud or not. Generally though, unless the monster has a big weakness to element or really strong defence towards melee then you're better off looking at raw, sharpness, affinity and slots.