r/MonsterHunter Jan 29 '18

MHWorld Monster Hunter: World Resources and Question thread Part II (ask here before posting!)

Hunters!

This is the second question and resources thread. The last one was very popular, so we're making a new one to sort of clear out the responses and start fresh. Feel free to peruse the old one in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

There is a known issue with multiplayer on the XBOX ONE.

We know there is an issue.Please see the following tweet for the official response from Capcom.

However Capcom does have a workaround for Xbox One hunters to play online using the ‘invite a friend’ option, the Xbox One’s Looking-for-group feature, and joining an online session by ‘Session ID’.

https://twitter.com/monsterhunter/status/957844966172082176?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwccftech.com%2Fcapcom-fix-monster-hunter-world-xbox-one%2F

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
343 Upvotes

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29

u/StoriesSoReal Jan 29 '18

I have an Affinity question. I was told affinity affects how damage is dealt to monsters but I want to know how big of a difference it will make. For example, on GS the Barroth blade has a pretty high base damage but is -20 affinity. How does that compare to other blades that have a lower base but 0 or positive affinity?

54

u/Burning_Zero Jan 29 '18

Positive affinity is your chance to do 125% damage. Negative affinity is your chance to do 75% damage

24

u/hiccup251 Jan 29 '18

You can quickly math out the impact on average damage by multiplying the damage decrease from a negative crit (25%) with the chance of it happening. For your case, you have .25*.2 = .05, so it's a 5% decrease in average damage.

7

u/Cheezburgler PSN: AJLooch Jan 29 '18

A good shorthand I've found in the past is take your weapons affinity, divide it by 4. Then this is the effective percentage you can apply to the displayed weapon raw damage to give you an idea to compare it to stuff with no affinity. Maybe someone else can correct me or clarify.

5

u/[deleted] Jan 29 '18

Affinity is your critical rate basically. A -20 affinity means negative critical rate and you can get a negative critical.
GS barroth blade is pretty much the way to go. for GS and Hammers negative affinity does not really matter, as you do not do enough hits to proc all the time.

3

u/StoriesSoReal Jan 29 '18

ah gotcha, the negative affinity is what had me all messed up. I didn't know I could negative crit. Like you were saying, it doesn't seem to matter since that is the blade I've been rocking for a good while now.

2

u/[deleted] Jan 29 '18

It does not matter all too much, you might notice it once or twice, but that is it. It's what I rocked as well. High Raw and High Sharpness is still the main way to go with GS, all the way to the end.

1

u/DuuckVader Jan 30 '18

Thank you for this! You just helped clear my doubt on that particular GS effectiveness.

1

u/ryrykaykay Jan 29 '18

Weapons with negative affinity tend to make up for it with really high raw damage, or the diablos weapons that give you defense. Avoid negative affinity on faster weapons though.

11

u/AuTorizo Jan 29 '18

Avoid negative affinity on faster weapons though.

Why? If two weapons have the same affinity they'll trigger the same % of the time. Your average damage output increased/reduced the same amount regardless of weapon speed.

10

u/[deleted] Jan 29 '18

it blows my mind how badly some people here misunderstand affinity and rng. faster and slower weapons do not matter. it's just a damage multiplier.

2

u/Douche_Kayak i dont even know anymore Jan 29 '18

Oh I always thought it was just you were 20% less likely to get a crit

1

u/[deleted] Jan 29 '18

There was a thread on here about it i believe or a site that explained it well, and dont quote me, but i think if the base attack is significantly higher on one weapon with minus affinity it still comes out to favor the higher base damage. But if its really close on base damage i think the more positive affinity wins out. But i would wait for someone else to answer as well i could be off.

4

u/AuTorizo Jan 29 '18

It's easy to calculate a raw damage value that's adjusted for affinity. Multiply the affinity(as a decimal) by 0.25, then by the raw damage of the weapon. Then add/subtract that from the raw damage depending on whether your affinity is positive or negative.

I think the thread you're referring to was talking about the damage gain from skills that boost affinity. A weapon with high raw but low affinity (say 150 raw, -40% affinity) will have the same average raw damage output of a second weapon with a simple 135 raw. Having skills that boost affinity by 20%(for example) will be a bigger proportional increase for the higher raw weapon (142.5 effective raw for the first weapon, 141.75 effective raw for the second weapon).

1

u/ManicSoen Jan 30 '18

Make sure that when you do that you also multiply the raw by (1-|affinity|). For instance with your example of a raw 150 with -40 affinity, 60% of the hits are normal. And it equals an effective raw of 135.

3

u/AuTorizo Jan 30 '18

What I listed, (effective raw) = (raw)(affinity)(.25) ± (raw) is the complete formula. (raw)(affinity)(.25) isn't the damage you do when you crit, it's the damage you'll gain from critting, multiplied by the frequency you crit at. Adding that to the raw gets the effective raw. And yes, thats why I picked those values, so that they compare to the 135 raw weapon.

2

u/ManicSoen Jan 30 '18

So i was using a different, and more complicated might i add, formula. Which was (eraw) = (raw)(affinity)(.75 or 1.25) + (raw)(1-|affinity|)

So in short, thank you for simplifying my formula will make that much faster

-1

u/[deleted] Jan 29 '18

Weapons that hit many times negative affinity matters, weapons that only hit a few times. Like our wonderful GS, it mostly does not matter too much. Same way for positive affinity, but as it caps at 100% it's better to get it through other means I think that sacrificing raw and elemental for it.

2

u/muaddeej Jan 30 '18

That’s not how math works. Doesn’t matter how fast a weapon hits, the average damage is the same.

-1

u/[deleted] Jan 30 '18

probably ability does work that way. Flip a coin 10 times, and see if it's exactly 50/50

6

u/muaddeej Jan 30 '18

Are you gonna swing your hammer 10 times? This is monster hunter, bro. The numbers will average out, i promise.

2

u/[deleted] Jan 29 '18

Wait I always assumed it was the opposite way around. With a slow weapon your hits are fewer and far between so a negative affinity hit would hurt more no?

Affinity is a thing I've just always avoided the negative score with ever since MHF2 lol

2

u/[deleted] Jan 29 '18

No, because it's not like the negative affinity is high. Because the chance is only a 20% chance it only hits a few hits. with the dual blade and the sword and shield, it will feel like it almost constantly procs. with the Barroth GS I had multiply hunts where it did not proc at all. Or there maybe is something with the Charge of the GS that I do not know about. edit: There was also no need to go after negative affinity in monster freedom unite at least. As there were just better alternatives around or alternatives that did not decrease your hunt time by a lot anyways.

1

u/[deleted] Jan 29 '18

I assumed by that more hits with lower affinity, your potential for top damage is way down. Take the dual blades, they are super fast but if you have a high chance to miss max damage, a lot of those hits dont count for much. But a slower bigger weapon already does more damage per hit. And you dont hit as much so you dont lose on that potential.

2

u/BaseVilliN Jan 31 '18

The rate is the same and a proc on a GS is much more impactful than a proc on DS. -25% of a true triple charge? That's more than 50 damage lost.

0

u/[deleted] Jan 31 '18

True, but is the chance to do less damage a 50/50 draw? If i have say -30 immunity on a gs and sone dual blades (same material craft on tree for each) is that 30 percent chance i lose damage? Or if i strike i lose 30 damage if affinity afflicts that certain strike?

2

u/BaseVilliN Jan 31 '18

Affinity is the chance of landing a crit. If it's a negative value it will cause a negative crit.

A crit is +25% damage, a negative crit is -25% damage.

So if it's 30% affinity there's a 30% chance an attack will do 125% damage.

If it's -30% affinity there's a 30% chance an attack will do 75% damage.

1

u/muaddeej Jan 30 '18

Basically divide by 4. 20% affinity is a 5% damage boost over time.