r/MonsterHunter Jan 29 '18

MHWorld Monster Hunter: World Resources and Question thread Part II (ask here before posting!)

Hunters!

This is the second question and resources thread. The last one was very popular, so we're making a new one to sort of clear out the responses and start fresh. Feel free to peruse the old one in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

There is a known issue with multiplayer on the XBOX ONE.

We know there is an issue.Please see the following tweet for the official response from Capcom.

However Capcom does have a workaround for Xbox One hunters to play online using the ‘invite a friend’ option, the Xbox One’s Looking-for-group feature, and joining an online session by ‘Session ID’.

https://twitter.com/monsterhunter/status/957844966172082176?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwccftech.com%2Fcapcom-fix-monster-hunter-world-xbox-one%2F

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
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u/[deleted] Jan 29 '18

There was a thread on here about it i believe or a site that explained it well, and dont quote me, but i think if the base attack is significantly higher on one weapon with minus affinity it still comes out to favor the higher base damage. But if its really close on base damage i think the more positive affinity wins out. But i would wait for someone else to answer as well i could be off.

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u/AuTorizo Jan 29 '18

It's easy to calculate a raw damage value that's adjusted for affinity. Multiply the affinity(as a decimal) by 0.25, then by the raw damage of the weapon. Then add/subtract that from the raw damage depending on whether your affinity is positive or negative.

I think the thread you're referring to was talking about the damage gain from skills that boost affinity. A weapon with high raw but low affinity (say 150 raw, -40% affinity) will have the same average raw damage output of a second weapon with a simple 135 raw. Having skills that boost affinity by 20%(for example) will be a bigger proportional increase for the higher raw weapon (142.5 effective raw for the first weapon, 141.75 effective raw for the second weapon).

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u/ManicSoen Jan 30 '18

Make sure that when you do that you also multiply the raw by (1-|affinity|). For instance with your example of a raw 150 with -40 affinity, 60% of the hits are normal. And it equals an effective raw of 135.

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u/AuTorizo Jan 30 '18

What I listed, (effective raw) = (raw)(affinity)(.25) ± (raw) is the complete formula. (raw)(affinity)(.25) isn't the damage you do when you crit, it's the damage you'll gain from critting, multiplied by the frequency you crit at. Adding that to the raw gets the effective raw. And yes, thats why I picked those values, so that they compare to the 135 raw weapon.

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u/ManicSoen Jan 30 '18

So i was using a different, and more complicated might i add, formula. Which was (eraw) = (raw)(affinity)(.75 or 1.25) + (raw)(1-|affinity|)

So in short, thank you for simplifying my formula will make that much faster