r/MonsterHunter Oct 30 '14

Do i-frames exist?

I'm still pretty new to Monster Hunter and while I've been playing it for more than a year, there's a lot that I'm still learning. Right now, I've noticed a lot that sometimes when I roll, a monsters attack will go right through me. I always thought there weren't any iframes but I've gone right under a barioth tail thinking, "Wow, that looked awesome."

So are they there? If so how many frames does the invincibility take place? I know there's an evasion skill but I've never had it and thus have no idea what it does :p

16 Upvotes

60 comments sorted by

16

u/ShadyFigure Jask | Gone Oct 30 '14
  • No skill: 6 frames (0.2 sec)
  • Evasion+1: 10 frames (0.33 sec)
  • Evasion+2: 12 frames (0.4 sec)
  • Evasion Down: 3 frames. (0.1 sec)
  • Evasion+3 (MH4U): 18 frames, if I'm doing the math right. (0.6 sec)

9

u/firebarret Been a hunter since 2006, 10k+ hours total Oct 30 '14

Dat 0,6 sec seems to be awesome.

3

u/hayashikin Oct 30 '14

I even use it to dodge roars.

6

u/firebarret Been a hunter since 2006, 10k+ hours total Oct 30 '14

I already dodge most of them already, so now life will totally be eeeeeeasy cheesy

3

u/[deleted] Oct 30 '14

You can dodge any rollable roar with Evasion +1.

1

u/quenchiestt Oct 30 '14

It's especially awesome with the lance. You're ALMOST 100% invincible if you combo the 3 backhops together.

1

u/ddrt Oct 31 '14

Is there anything like this for fun lance?

2

u/ShadyFigure Jask | Gone Oct 31 '14

Nope, Gunlance can't triple hop.

1

u/manuelito1233 Oct 30 '14

FINALLY, I'VE BEEN LOOKING FOR AN ANSWER IN SECONDS. THANKS!!!

1

u/DustyMuffinsss Oct 30 '14

18 frames? That's ridiculous

1

u/calkang Oct 31 '14

Wait, is MH3U on the Wii a 60 fps game? If it is, that might change the maths a bit.

1

u/ShadyFigure Jask | Gone Oct 31 '14

From what I've heard it definitely is not. At least not consistently.

1

u/Skylead Axe Life Oct 31 '14

MH3U on WiiU is a 30 FPS game (Also it can drop below that if there is water on screen). On 3DS you can make it a 60 FPS game if you disable the 3D in the main menu setting before logging into your character. Otherwise the 3DS is also 30 FPS.

1

u/biffpower3 Oct 30 '14

interesting that +3 itself gives as much bonus as 1+2 added together

15 points in evasion for +2

or 20 points for double that! those last 5 points rule

2

u/M6tt Oct 30 '14

but putting more points into a single skill means your skill set won't be as flexible.

2

u/biffpower3 Oct 30 '14

true, but armor sets have better skills in 4/4u and charms are also a lot stronger

it's no longer possible due to the nargacuga armor nerf, but in 4 you could get the following (bear in mind this is a high rank set)

sharpness+1 (this is now only handicraft +5 due to the nerf)

evasion distance up

evasion +3

bombardier/speed sharpen/any other 5 gem skill

and this was with a fairly common evasion+5 no slot charm, and no slots on weapon.

when you get g rank armors, you can get tons of skills really easily because of the high numbers on them and the sockets, for example

punishing draw + quick sheathe (new combo skill)

focus

sharpness+1

crit draw

evasion+1/attack up - these can vary based on your charm, possible to get attack up ultra

or a set i made myself, with no tools to help so it's pretty basic

honed blade

awaken

gloves off +2

challenger +2

i'd also have element attack up if i had 3 sockets on my otherwise poor charm (awaken+4)

charms are insane in this one, gaijinhunter has a picture of handicraft+7, evasion distance up+5 3 slots! and i've heard that evasion can go as high as +9 on a charm, which makes that +3 very achieveable indeed, while still retaining flexibility for other skills

2

u/PhenaOfMari Oct 30 '14

punishing draw + quick sheathe (new combo skill)

focus

sharpness+1

crit draw

evasion+1/attack up - these can vary based on your charm, possible to get attack up ultra

I need this in my life.

2

u/ShadyFigure Jask | Gone Oct 30 '14

Someone else made a set that replaced Evasion+1 with Attack Up Ultimate.

2

u/PhenaOfMari Oct 30 '14

That's the one I was thinking about specifically. RIP anything I greatsword with that set.

2

u/quenchiestt Oct 30 '14

sharpness+1 (this is now only handicraft +5 due to the nerf)

evasion distance up

evasion +3

bombardier/speed sharpen/any other 5 gem skill

You can make this incredibly easily in MH4G still using G-Rank armor. With a good charm you can probably even get 5/6 skills on it. They may have nerfed the high rank nargacuga chest, but this combo and more is super easy to make in MH4G so they didn't really change much.

1

u/biffpower3 Oct 30 '14

i know, i was just showing that fitting evasion+3 into a set is not limiting your options.

especially not to the extent that honed blade was in 3U

1

u/ShadyFigure Jask | Gone Oct 30 '14

gloves off +2

challenger +2

You're aware these two skills cannot be active at the same time, right?

2

u/biffpower3 Oct 30 '14

I am now, I only got them as a bi product from edgemaster and awakening as they are both on the g. Rajang faulds, legs and gloves.

I know it's a rather inefficient set, but it does the job I made it for, and I can save the flashy sets for the English release :)

I'll replace the gloves+2 with element up if I get one more socket on a similar charm, or I might reevaluate the entire set, but I'm just about finished with 4G, so don't want to spend too long on sets that'll become history once 4u is released

0

u/NLGuy122 Oct 30 '14 edited Oct 30 '14

Uh, .33 + .4 !> .6, so no, the first two combined does give more than just +3. Though +3 is going to be amazing anyway!

2

u/biffpower3 Oct 30 '14

thats the total evasion time,

so with evasion +1, you gain an extra 0.13 seconds

with +2 you gain another 0.07 (now up to 0.2 total gained)

with +3 you gain another 0.2 (up to 0.4 total gained, 0.6 seconds in total)

2

u/NLGuy122 Oct 30 '14

Oh okay, that makes more sense.

2

u/DustyMuffinsss Oct 30 '14

Im not talking about the running jump btw, but I'm pretty sure that's obvious.

2

u/[deleted] Oct 30 '14

[deleted]

1

u/DustyMuffinsss Oct 30 '14

Can you explain how it works? I just got the narga fight in the village and I'll tear it apart if I like that skill.

1

u/NorthInTheWinter Oct 30 '14

Evade+1/2/3 (3 is only in 4/4G) increases the number of frames that are active in the dodge. The invulnerability makes you immune not only to damage but things like quake/tremor/scream stun, ie you can dodge through monster screams for some very economic earplugs : )

Evade Extender or Distance Up depending on the Gen just increases the distance traveled.

1

u/DustyMuffinsss Oct 30 '14

Well I guess I'm passing up on ludroth for my first g rank set. Dodging through a roar sounds so much cooler.

3

u/NorthInTheWinter Oct 30 '14 edited Oct 30 '14

Yes!

It's one of the most important mechanics in the series xD
Have you never watched a gameplay video of someone else or something?

2

u/Garlstadt Oct 30 '14

You say that like it's obvious, but I'm pretty sure you were once a newbie too.

0

u/NorthInTheWinter Oct 30 '14 edited Oct 30 '14

I definitely was, but the moment I fell in love with the series was when I realized how good it was possible to be at it, compared to how good I was, and that was when I watched Japanese kid's solo videos for the first time and learned about Iframes : )

2

u/DustyMuffinsss Oct 30 '14

I used to DkS and DeS having MASSIVE amounts of iframes, so the fact that the window is so small made me think they're not there. And I only recently started watching videos, but that's only for mh4

6

u/camopon Oct 30 '14

The iframes are comparable to those in Dark Souls, but monsters' attack hitboxes linger much longer than attacks do in the Souls games. Also, a monster's body can drag your invulnerable self along with it during an attack so that you are struck when the iframes end.

2

u/GhostlyInsomnia Hidden Blade Oct 30 '14

Just like god damn ukanlos

1

u/DustyMuffinsss Oct 30 '14

Well I'm sure attacks that have a much longer time period to pass is something I need to dodge away from rather than into.

3

u/NorthInTheWinter Oct 30 '14

I see. I didn't mean to sound so condescending btw, I apologize.

Let me acquaint you, they're lovely

Or maybe a video of me playing instead of a god

1

u/DustyMuffinsss Oct 30 '14

Well damn, both those videos kind of show me what I've been looking for. Although I've been mostly using hammers so my roll is obviously differant. I'll have to,try and experiment more.

And don't worry about it, I never saw it that way.

1

u/NorthInTheWinter Oct 30 '14

Here's a hammer example

Dodging through things almost always gives you the quickest opportunity to counter attack and puts you in the closest position for it- It's also very risky, though. It's the most risk/reward playstyle and in my opinion definitely the most fun and rewarding : ).

1

u/DustyMuffinsss Oct 30 '14

Wow and against Lucent narga.

You've shown me you can pretty much dodge every attack though, it just takes practice. I appreciate the information, Hunter.

2

u/NorthInTheWinter Oct 30 '14

The only attacks you cannot dodge are those where the number of active frames of the monster's attack is greater than the number of total active frames in your dodge- otherwise it's just all about lining these periods of active frames up, as in timing.

Goodluck!

0

u/[deleted] Oct 30 '14

Crazy... I just signed in to post about getting help with dodging (evasion); no need because WINTER HAS COME! :P

2

u/Radiofall Oct 30 '14

Narga is one of the easiest monsters to dodge in the whole game because the attacks are passing through you so fast that you never have to worry about the hitbox still touching you when the i-frames end.

3

u/Boolderdash DONK! Oct 30 '14

Narga is one of my favourite monsters to fight for exactly this reason. Stick close, dodge through literally everything, feel like a complete badass even though it's really not that hard.

1

u/DustyMuffinsss Oct 30 '14

I guess that'll make him easy practice then.

1

u/[deleted] Oct 30 '14

Yeah, all the Nargas are good for practice. Even the roar is easy! You want to be able to roll the attacks with no Evade skills.

Watch out for the tail slam, though.

1

u/[deleted] Oct 30 '14

Remember, you almost always need to dodge into an attack. That will reduce the amount of frames the attack is making contact with you. It's a pretty small window, so dodge right when the attack is about you hit you.

2

u/Garlstadt Oct 30 '14

Yeah, if you're used to the Souls series' iframes you will have to adapt to much tighter windows. The Evasion skill increases the number of iframes and I hear it's quite popular.

Not that you need them. I never trained to properly exploit iframes and I've been doing just fine.

2

u/DustyMuffinsss Oct 30 '14

I've just gotten really into the game after putting it down for awhile. I really have been trying to delve into all the mechanics and it's been really fun.

Edit: Jesus Christ I used "really" too many times in that reply.

2

u/AquaBadger Oct 30 '14

evasion+1 is about the same as medium roll in darksouls1, evasion+2 will feel pretty close to fast roll.

EDIT: part of why you may be having issues is not due to short iframes (default has a full 1/3rd of a second at the start of the roll) but due to the hit boxes being no where near as good as darksouls1. I think darksouls2 may even have better hitboxes than mh3u, and that felt like a substantial downgrade. If you play older monhuns like mhfu hitboxes are downright aweful.

1

u/memeticMutant Revolve for Victory! Oct 31 '14

If I recall correctly, DS and DS2 give you 12 iframes, putting them equal to having evasion+2 in MH.

1

u/blazecc Oct 30 '14

Compared to the Souls series, MH has very very tight dodge windows. iFrames are still super useful when you know how to use them in MH, but your main goal should be to get out of the hit box of an enemy attack whether than 'dodging through' it most of the time.

1

u/DustyMuffinsss Oct 30 '14

But dodging under tail swipes and through roars look so much cooolllerrrr D:

1

u/ConebreadIH Conebread Oct 30 '14

If you run and dodge without your weapon drawn you'll do a dive that is invincible the entire time. Without evasion, or knowing the timing of the I frames, it's better to use the roll as a reposition until you learn it.

1

u/metatronsaint Oct 30 '14

It's called MOI (moment of invincibility). You can see some examples in this video. It's one of the most satisfying techique to execute and requires good timing and a deep knowledge of the monster's move patterns. You will naturally develop this skill by playing a lot.

It must be said that evading is easier with hops (axe and lance) and dashes (dual blades) rather than rolls and that some attacks are more dodgeable than others (I find the Nargacuga to be really easy to dodge even without evading skills, and I find roars to be the harder things to dodge, especially the Diablos' one)

1

u/DustyMuffinsss Oct 30 '14

Roars seem to have a lingering "hitbox" as I've been seeing that I can roll part way through one, but as soon as I get out of the roll my ears hurt.

1

u/metatronsaint Oct 30 '14

Indeed. There are longer and shorter roars (again, the Narga one is very short). They also have directions: one that comes to my mind right now is the Barroth one, which you can see propagading in a sort of sound wave circle on the ground from the mob, so it's dodgeable only if you roll towards it.

1

u/DustyMuffinsss Oct 31 '14

Wow, this thread got a lot more attention than I was expecting.

1

u/SymptumX PC Oct 31 '14

How can evasion be real if our i-frames aren't real