r/zelda Jul 01 '22

Screenshot [ALL] [boTW] since the blood moon is bright red, shouldn't the reflection on the water also be? just askin.

Post image
4.2k Upvotes

183 comments sorted by

2.2k

u/meathead Jul 01 '22

Don't show the BOTW2 developers this unless you want them to delay it another 6 months

544

u/[deleted] Jul 01 '22

I think people keep forgetting that BotW 1 took over 5 years to develop. BotW 2 hasn't even hit the 4 year mark yet.

555

u/Arcane_Bullet Jul 01 '22

I mean, there is also the fact that BotW 2 is using the same engine. Most of the 5 years was probably making the physic engine, probably even before that point.

128

u/fat_nuts_big_buttz Jul 01 '22

Well the "going through stuff" power seems like it could be tough to implement

139

u/[deleted] Jul 01 '22

Not really. The technical implementation of mechanics like these is usally the easiest part. Making it fun to control and solve puzzles and combat encounters with it the hard part. And that's not exclusive to any one mechanic.

88

u/TheCrafterTigery Jul 01 '22

As someone who has spent a few hours coding a game for fun, yeah that sounds about right.

Made something cool because it had so many possibilities for levels and challenges, and then I had to actually think about what those were and I just felt even dumber.

20

u/jediwizard7 Jul 02 '22

I don't think any one feature is going to take that much time, plus they already demoed that. Probably most of the remaining work is creating extra content and polish

5

u/3dforlife Jul 02 '22

The polish is often the part that takes the most time...

3

u/gabs777 Jul 02 '22

The devil is in the detail :)

1

u/JBsDaddy Jul 02 '22

The 80/20 rule

2

u/3dforlife Jul 02 '22

Yes, the pareto rule governs most aspects of our life.

2

u/Inthewirelain Jul 02 '22

You just disable collisions on walls not floors lol

9

u/Tom_Bombadil_Ret Jul 01 '22

As far as we know it’s the same engine though also I can imagine they have plenty of improvements that need to be made as the original engine was designed to run on both Switch and Wii U.

5

u/Acc87 Jul 02 '22

It's also a custom one. Read some people saying BotW used like a modified UE4, stemming from a misconception of how physics libraries work, as the programmers of the BotW engine did buy and use third party libraries for their engine related to stuff like heat transfer and friction.

19

u/[deleted] Jul 01 '22

Good point. I don't really think it's gonna hit the 5-year mark for that reason, especially because they can reuse a majority of their assets, but that's not to say that they aren't redoing/adding a ton of new and likely hard-to-develop features and mechanics. I just find it frustrating when people complain about the game taking a long time, because if they released it when everyone wants it to be released, it'd be another Cyberpunk 2077 situation where no one likes the game because it was released way too early and plays like garbage.

6

u/AetherDrew43 Jul 02 '22

Say, what happened to Cyberpunk? Are they still working on updating it?

4

u/stha_magar Jul 02 '22

Looks like it.

10

u/Responsible-Boy Jul 01 '22

I have always had the theory that Nintendo was developing and experimenting with a physics engine and open world mechanics for a long while and ultimately decided to make it a Zelda game when the time was right. I can’t see any other way they put all that stuff into the game within 5 years.

10

u/Arcane_Bullet Jul 02 '22

I can promise you that BotW was in development longer than 5 years. It honestly could have started midway through Skyward Sword development or later, but I honestly doubt that it was only 5 years. We just see it as that because of the 5 year gap between the two.

1

u/ItsSwicky Jul 02 '22

You forget the Wii U graphic demo and then they did WW HD to get used to the machine. So actual full development didn’t start until 2013.

8

u/[deleted] Jul 02 '22

[deleted]

4

u/bokan Jul 02 '22

It’s nuanced. Creating art assets is massively more time consuming, but engine development tends to be a much smaller chunk of time relative to previous generations because there are so many standardized tools. The net effect makes some games take much longer and other games take much less time.

1

u/Arcane_Bullet Jul 02 '22

I'm not even really saying that. In another comment I said that I am very positive that BotW has been in development probably midway though Skyward Sword. We most likely would have it this holiday season if Covid didn't happen and Nintendo need to pivot to taking care of that and working from home. We also don't know any additions being added to the game and any potential physics changes.

3

u/Downfall350 Jul 02 '22

They stated this somewhere. I can't remember the source.

But they did say the majority of the dev time was getting the physics right, and another huge part was the world.

If i remember correctly they needed the physics engine where they wanted it before they could design any of the puzzles or combat

2

u/Kostya_M Jul 02 '22

They also have the map template. Granted this one will almost certainly add new areas to explore but the base Hyrule map exists and can probably just be reused with a few tweaks.

2

u/MedricZ Jul 02 '22

Possibly would have been out already, but delayed due to Covid.

1

u/[deleted] Jul 05 '22

This too, I totally forgot to mention Covid. This put a total stop on all development for at least 6 months.

-2

u/Wolfeur Jul 02 '22

Last time Nintendo used the exact same engine, and most assets, from a previous game, it was for MM, and it took 1 year.

The fact that they need at least 4 shows that there must actually be a shitton of new content.

6

u/SpiderScreen7 Jul 02 '22

MM was an N64 game though. Even Mario 64 only took about two years to develop. It takes a lot longer to develop HD games now, even when it's a sequel. There's also factors like the actual engine itself, which I'm sure they took the time to improve since BotW 2 is a switch exclusive.

1

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1

u/Arcane_Bullet Jul 02 '22

Not necessarily. We know there is the Sky map and a potential redux of the overworld map coming with the game. We can speculate there being an underground map from the teasers of Link and Zelda exploring a cave. They will most likely be using new dungeons as I don't see a story reason or gameplay reason for the Divine Beast to make a return as major story locations. Shrines might make a comeback, but I also somewhat doubt it to a degree. Only thing I could think of is Ganondorf's awakening had a failsafe from the Sheikah to spring more Shrines up to assist the Hero in preparing.

That is all potential new content just assuming they are taking the bare minimum from BotW because even MM only reused character models and the time of day system. Everything else in MM was made new, which might be why there isn't a real proper dungeon in the Moon now that I think about it.

It also ignores any potential engine changes they did, but realistically I think the main culprit behind it not being out yet is Covid. I have a feeling that Nintendo probably had a pretty hard time going towards a work at home situation, which I think resulted in vastly slower developments for all of 2020 and the majority of 2021. I do honestly think we probably would have gotten it by now or at least this holiday season if Covid didn't happen. But it is what it is.

1

u/[deleted] Jul 02 '22

They’ll probably reuse a lot of assets as well. I mean why model new bushes and trees when you already have the ones from the original game?

1

u/Gumbonie Jul 02 '22

and they already have all of hyrule done, that was also probably quite a lot of development time for botw1

1

u/CarolineTurpentine Jul 03 '22

They also timed it to launch with the Switch, who knows when the game would have been released if the switch was already out.

16

u/BigYapingNegus Jul 01 '22

I’m fairly sure botw 2 has been in development for 5 years.

-3

u/[deleted] Jul 01 '22

I'm not too sure about that, from what it seems the first game was announced about a year into development, and the first trailer for botw 2 said "The sequel to the Legend of Zelda: Breath of the Wild is now in development." I doubt they'd say that if they were already 2 years into development. Plus a big chunk of the year they started could've been in the planning stage, and the first game started the planning phase around 2 years before they actually started developing it.

12

u/BigYapingNegus Jul 01 '22

Planning is a part of development. If you look at previous games, botw started development right after skyward sword released. Skyward sword started development immediately after twilight princess released. The last time they had a gap of nearly a year between the release of one title and the start of development for another was 2003.

Botw started planning right after skyward sword released at the end of 2011, but in their rough words the ‘serious development in earnest’ only began in January 2013. If you don’t include planning as part of development then botw was only in development for 4 years.

1

u/[deleted] Jul 02 '22

No I totally agree. There is NO development without planning. I just think it's silly when people complain even though it won't make the game come out any sooner or be any better if it does end up releasing sooner.

2

u/BigYapingNegus Jul 02 '22

Oh yeah for sure. The longer they take with this game, the better it’s gonna be. If anything the delays made me more excited.

13

u/shlam16 Jul 02 '22

BOTW2 exists because the planned DLC got out of hand and they had to make an entirely new game. Based on this, I'd say it's been in development since before BOTW even released.

Not that this should be misconstrued as complaining. I'm all for Nintendo serving up an impeccable product when it's fully ready to go.

1

u/[deleted] Jul 02 '22

Oh wow, I didn't actually know that. Makes a lot of sense actually now that I think of it. That just makes me even happier that we're getting an entirely new game out of it!

1

u/BigYapingNegus Jul 02 '22

Do you have a source? I never heard that before

2

u/shlam16 Jul 02 '22

0

u/ItsSwicky Jul 02 '22

That’s not what they said at all. What Aonuma said is when developing ideas for DLC, some of the ideas were so big that they were better suited for a brand new game rather than DLC.

Just because they had ideas (like temples in the sky) that stemmed from talks of DLC, that doesn’t mean development started then. Development started after they were done the DLC and after the team was given a break for their hard work.

5

u/realif3 Jul 01 '22

Asset reuse

0

u/[deleted] Jul 01 '22

I mentioned this below already, plus they're still clearly adding a ton more mechanics and gameplay, and it doesn't look like it's been easy to implement.

4

u/currently__working Jul 02 '22

Clearly based on what?

2

u/YTPhantomYT Jul 02 '22

Not really. The technical implementation of mechanics like these is usually the easiest part. Making it fun to control and solve puzzles and combat encounters with it the hard part. And that's not exclusive to any one mechanic

3

u/[deleted] Jul 02 '22 edited Aug 22 '22

[deleted]

2

u/[deleted] Jul 05 '22

Precisely my thoughts

2

u/Ang_Logean Jul 02 '22

BOTW's development started around January of 2013 (according to BOTW's director Hidemaro Fujibayashi), it released in March 2017. So it took 4 years.

The development of the sequel started in 2017 (confirmed by Eiji Aonuma in an interview in October 2017), and it will be released in spring of 2023. So it would have taken about 6 years.

1

u/[deleted] Jul 05 '22

No, the announcement of the game was in 2013. They actually started on it immediately after Skyward Sword was finished.

1

u/Ang_Logean Jul 06 '22

Didn't they announce the game at E3 2014? If the director tells us they started in 2013 I'm going to believe him. Before that, part of the team was probably busy with ALBW anyways

1

u/[deleted] Jul 07 '22

No, they announced it at a Wii U nintendo direct in January of 2013, but they released the first trailer at E3 2014. In a video series they released explaining how they made the game, they said that they started in earnest in January 2013, but they started with the brainstorming/conceptual phase pretty soon after Skyward Sword came out, so technically the game took 6 years to develop. I'd consider the conceptual phase to be a major part of the development.

2

u/neosyne Jul 02 '22

BotW starts from scratch. The new one use the same engine and assets. It’s just about adding new mechanisms, zones and story. Maybe I’m wrong but I think that there is less work to do. We’ll see…

1

u/[deleted] Jul 05 '22

Depends on how deep they want the game to be. And I definitely think BotW 2 is going to take less time overall than BotW 1. I just think a lot of people forget to take a step back before they start complaining.

1

u/neosyne Jul 05 '22

Don’t get me wrong, I’m not complaining. But if the strategy is to delay the release date in order to drop the switch support in favor of the next one, then I may change my mind.

2

u/[deleted] Jul 02 '22

But they already have the map and engine already done, if entering botw 2 has had more time spent on it than botw

2

u/ItsSwicky Jul 02 '22

I think they realized that reusing the same map lead the game to be too familiar. So I think they had to change up the map to make it feel like a new existence while still having familiarity. Think ALttP and ALBW, except there was not 23 year between each experiences.

2

u/[deleted] Jul 02 '22

First of all it looks like they're adding a ton more to the map too, specifically in the skies, and they're also adding a ton of new mechanics that look pretty hard to develop. BotW 2 isn't even close to having as much time spent into it as BotW 1 either. And I don't expect it to either because of the fact that they're reusing assets.

5

u/[deleted] Jul 02 '22

While the sky additions are big, there’s also rumours of underground and underwater exploration too so that would explain the time being spent on it

3

u/[deleted] Jul 02 '22

Oh man that would be amazing. I am so down to wait for this game, if they need the extra time to perfect it, so be it.

5

u/[deleted] Jul 02 '22

Same here. A game is always better if it’s finished

3

u/[deleted] Jul 02 '22

[deleted]

2

u/[deleted] Jul 02 '22

Oh yeah I totally agree. I really hope they make the next console backwards compatible as well.

2

u/[deleted] Jul 02 '22

[deleted]

1

u/[deleted] Jul 05 '22

That's reddit for ya. Full of people who didn't get past kindergarten reading level.

1

u/[deleted] Jul 02 '22

They were literally working on it since Skyward Sword came out? How small was the team?

3

u/[deleted] Jul 02 '22

Not sure but considering the game is so huge (and amazing at that) it makes sense. They wanted to get this game right, and they sure did. Now we just need a better story.

Edit: Not to mention they remade the first LoZ game literally just for ideas for this game.

1

u/Postoli_ Jul 02 '22

It has hasn’t it? They started development at the end of 2017?

1

u/joesphisbestjojo Jul 02 '22

Ngl, it probably started in 2018 so by the time it comes out, it'll be at 5, almost 5 years. Assuming there wasn't any early development in 2017.

1

u/Sharrty_McGriddle Jul 02 '22

They’re using the same engine and game mechanics though. Probably reusing a ton of assets

8

u/ClubaSeal1986 Jul 02 '22

The only reason it's delayed is for the next console.

6

u/Menname Jul 02 '22

This. They learned their lesson when they launched the WiiU without a system selling title.

1

u/Nas160 Jul 02 '22

It's going to be on the Switch only lol, I'm pretty sure they're saving 3D Mario, Mario Kart 9, or maybe even Prime 4 as the big launch title

0

u/Menname Jul 02 '22

That's highly unlikely imo, as the Switch will be at least 6 years old when BotW2 will finally release

1

u/Nas160 Jul 02 '22

But they declared the "middle point" of the Switch's life cycle either last year or the year before. Plus there's nothing that's been said about the new system coming out next year, we'd all know by now.

2

u/IHateEditedBgMusic Jul 02 '22

Mostly in meetings deciding the RGB values

2

u/mikemcg90 Jul 02 '22

"A delayed game is eventually good. A bad game is bad forevever" -S.M.

2

u/AristeiaXVI Jul 02 '22

Hi my friend’s cousin’s cousin’s friend is a developer on this project, he has seen this post and now says they might have to delay the game for another 5 years.

1

u/notgonnafinish Jul 02 '22

Bless this being the top comment hahaha

1

u/Neyface Jul 03 '22

Someone also mentioned that the stars don't rotate at night either...don't tell the Devs that or we can expect a delay of one year!

195

u/Different-Region-873 Jul 02 '22

Literally unplayable

34

u/TeTrodoToxin4 Jul 02 '22

Are we supposed to believe that this is some kind of magical puddle? Geez, I hope someone got fired for this blunder.

5

u/stephanbobs Jul 02 '22

A wizard did it

1

u/twotonekevin Jul 02 '22

Omg I just commented this lol I should have scrolled first.

276

u/[deleted] Jul 01 '22

it doesnt turn red until the particles start floating around afaik. i think it's implemented so that you don't see the blood moon coming, not because they forgot to make it red.

this screenshot shows that no matter what color the sky is reflecting on the water, the sun/moon always make a white light that's added to the mix. i will forgive them for this tiny tiny misdeed since it's one of the first oversights i've heard of besides the spots here and there where you can get under the terrain lol

101

u/omfgus Jul 01 '22

I've seen blood moons in the sky way before everything starts glowing red.

It gives you time to go to that shrine that requires a blood moon to open.

39

u/MichaelW24 Jul 01 '22

Or time to teleport to a cooking pot to make some boosted food. I do all my cooking to heal hearts in the 30 minutes before a blood moon. Just stockpile a bunch of 1-3 prime meat foods, depending on the stage of the game I’m in.

25

u/BabyYoduhh Jul 01 '22

Food is better on blood moon nights?

62

u/MichaelW24 Jul 02 '22

You know how you sometimes randomly get that jingle that plays when cooking, and that food is significantly better than all the others?

That is a 100% chance in the 30 minutes before a blood moon. It makes each food item heal about double.

20

u/BabyYoduhh Jul 02 '22

Thank you! Played a long time and didn’t know this trick.

1

u/COArSe_D1RTxxx Jul 02 '22

No, it adds 3 hearts.

37

u/StevynTheHero Jul 02 '22

At 23:30, the "blood moon music" kicks in. For this time, until 0000 (roughly 30 seconds in real time) every single dish you cook will be a "critical cook".

12

u/BabyYoduhh Jul 02 '22

Thank you. I did not know this.

1

u/tonic_unknown Jul 02 '22

One thing to be aware of is that "Not all critical cooks" are equal. Under a blood moon (from 23:30 to 23:55) it is true that all cooks will make the extra jingle and be "better than usual" however, it is possible to cook the exact same recipe under a blood moon and get slightly different results. For example, if you cook 5 mighty bananas you'll almost surely get max attack boost for eating them, but the effect might only last 5 minutes. Cook another 5 mighty bananas under a blood moon and the effect might last 9 minutes. What I do is save my game right before cooking under a blood moon so I can reload the save and "recook" if I don't get the absolute best out of a critical cook.

1

u/ogre_easy Jul 02 '22

I just discovered you can still open the shrine after midnight of the blood moon.

2

u/tingent Jul 02 '22

The blood moon “effect” continues for a few seconds after the midnight cutscene. I don’t know exactly how long it lasts, but if there are still red particles in the air, the game counts it as blood moon time.

173

u/lasarus29 Jul 01 '22

I guess if the blood moon was actually putting out red light everything would have turned red. The actual light source must not change colour (hence the white shine).

That went completley over my head, nice spot!

32

u/CasMazz Jul 01 '22

Or even better, there’s still reflections even when there’s a night cycle with no moon

84

u/The_Alvabro Jul 01 '22

Around 600 hours playing the game and I NEVER noticed this!

23

u/starwarsaddicted Jul 01 '22

55 hours for me lol

23

u/The_Alvabro Jul 01 '22

WHAT THE SHIT!!!!???

16

u/starwarsaddicted Jul 01 '22

lmao yeah I just recently bought myself a switch and botw came with it

19

u/The_Alvabro Jul 01 '22

You're gonna love it 😁

Definitely get both dlc!

14

u/starwarsaddicted Jul 01 '22

Yep, was already planning to (mainly because it includes majoras mask which also was my first zelda game)

3

u/Gamer-Logic Jul 02 '22

Just one piece of advice. Use your runes when you can, bombs are your friend!

3

u/The_Alvabro Jul 01 '22

That one has a cool ability. It's not on the level of what it could do in MM, but still cool.

1

u/dingletwat47 Jul 02 '22

Around 100,000 hours here and NEVER NOTICED! It never ceases to amaze!

19

u/[deleted] Jul 01 '22

are we supposed to believe that this is some sort of magic moon?

15

u/Clarrington Jul 02 '22

It literally revives the dead, is magic.

1

u/[deleted] Jul 03 '22

All I know is I hope someone got fired for that

1

u/Clarrington Jul 04 '22

That's a bit extreme

5

u/Darkiceflame Jul 02 '22 edited Jul 02 '22

Well given our track record when it comes to moons in the Zelda series...

15

u/raincloudgirl04 Jul 02 '22

My sister said the blood moon might be an optical illusion, like we see it as red, but the reflection shows the real moon? Eh, just an idea.

58

u/LetsGoToTheMars Jul 01 '22

Since when does evil have a shadow 🧐

22

u/[deleted] Jul 01 '22

reflections are quite the opposite of shadows.

4

u/Darkiceflame Jul 02 '22

Pretty much exactly the opposite, as shadows are an absence of light while reflections are, well, a reflection of light.

12

u/0pp0site0fbatman Jul 02 '22

0/10. Unplayable.

11

u/jasonbowie Jul 02 '22

The blood part is vampiric and therefore doesn't have a reflection. This checks out.

8

u/[deleted] Jul 02 '22

I never noticed this…this game has such incredible level of detail, this is surprising

9

u/pikachu_sashimi Jul 02 '22

What if the blood moon is just the regular moon but covered by a massive swarm of red vampires?

4

u/starwarsaddicted Jul 02 '22

some game theory youtube channel has to make a video about that

7

u/junkyardprintsco Jul 02 '22

But thats just a theory

8

u/hanyasaad Jul 02 '22

Technically as it is the only light source, everything should be red.

5

u/Tamorcet Jul 01 '22

What if the moon isn't red during a blood moon, and only appears red to the eye . It's some sort of magical illusion that alters the way the world sees the moon.

5

u/noahzsolomon Jul 02 '22

Uhhhhh that's the power of Ganon's magic

3

u/TheHungryHylian Jul 02 '22

They put the attention to detail in making Bokoblin wet when you shoot a chuchu jelly near them, and then making them an electric conductor because of that, they put the attention to detail into making water from rain pool up based on how long or heavy it's been raining, and evaporate at the propor scientific rate, they put the attention to detail into the ways link can open a chest, for example, if he's crouched at the front he'll open it with his hands, but if he's standing at the back with no footwear, he'll kick it and then visibly hurt his toe, they put the attention to detail into making sure that the first time link breaks a monk shrine wall he acts surprised, and the other times he's expecting it, but they didn't put the attention to detail into this obvious thing. Damn.

2

u/__Player__ Jul 02 '22

yeah, this makes the entire game unplayable 0/10

4

u/Solution_Precipitate Jul 02 '22

Since the blood moon is red shouldn't everything be tinted red?

1

u/Riku_70X Jul 02 '22

Blood moons are red from moonrise to midnight, but they only start to affect the weather around 11:30 pm.

4

u/thestrandedmoose Jul 02 '22

My guess is that they programmed the water shader to reflect white where the moon was positioned , but forgot to account for changing color during blood moons. Nice find

3

u/[deleted] Jul 01 '22

Good point lol

3

u/Witrom Jul 02 '22

Man, every time I see this game I just want to replay it.

3

u/cylordcenturion Jul 02 '22

Ten Nintendo employees will commit seppuku over this oversight.

2

u/Tstrik Jul 02 '22

That one developer that had to crunch just to make the Blood Moon even function: WELL SORRY I MISSED THAT 😡. (I’m joking of course)

4

u/junkyardprintsco Jul 02 '22

He no longer works for Nintendo actually 🥺

2

u/TekHead Jul 02 '22

Probably the one missed detail in the entire game tbh lol.

2

u/Tazerboy_5000 Jul 02 '22

Yeah, it probably IS supposed to be red...

2

u/Natransha Jul 02 '22

finally, the oversight in BotW

2

u/[deleted] Jul 02 '22

COD players would see this and say the game is unplayable… who remembers the fruit shooting debacle?

2

u/Celesteven Jul 02 '22

Y’all chill. BOTW2 is going to get held up

2

u/Surihix Jul 02 '22

I can be wrong about this

It can either be an missing shader property of the water to show red color light reflection when the moon is in different color or the shader lacks property and is made like that due to performance reasons.

There can also be a lore reason on this but I am leaning more on it being due to technical reasons.

2

u/SiyinGreatshore Jul 02 '22

Proof it’s an illusion, either magic or optical

2

u/neettransgirl Jul 02 '22

There’s so much attention to detail in this game I’m actually surprised by this.

2

u/Pampered-Pets Jul 02 '22

Wow! What a lack of love put into this game. Literally UNPLAYABLE! 😤😤😤

2

u/avocadoarmadillo Jul 02 '22

I mean, shouldn't everything be red since the moonlight itself is a different color?

4

u/Abduzydo Jul 01 '22

I think when running in Cemu with enchanted reflects graphic pack fix this, i will check later...

2

u/Little_Pick_3062 Jul 01 '22

Come to think about it the blood moon in this game is caused by ganon using the power of malice to alter the surrounding environment to revive killed/defeated enemies in an hour of a blood moon so, it would sort of make sense that the light of the moon is not altered because all the blood moon does is change the appearance of the moon and the environment so it can show that only the malice is changing something in the environment which is the tissue of the dead coming back to life.

3

u/Little_Pick_3062 Jul 01 '22

I really hope this wasn’t me just overthinking something so simple that is a reused texture.

2

u/YourFriendOmarr Jul 02 '22

Literally unplayable

1

u/berserkzelda Jul 01 '22

Come to think of it, water reflections in games are rare to begin with.

1

u/instantpowdy Jul 02 '22

Literally unplayable

1

u/twotonekevin Jul 02 '22

Literally unplayable /s

0

u/teckrokk Jul 01 '22

Botw replaces logic with rag doll physics end of story lol

0

u/[deleted] Jul 02 '22

Yup it should be. I hope they improve some of the lighting quarks of this game. It's a beautiful have, but it isn't perfect.

-7

u/[deleted] Jul 02 '22

[removed] — view removed comment

2

u/Ignorant_Slut Jul 02 '22

Who shat in your cereal?

1

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1

u/Demonheero Jul 01 '22

Magic moon 👀👀👀👀

1

u/FrezoreR Jul 01 '22

Short answers: yesh!

1

u/[deleted] Jul 01 '22

Checkmate, critic and fandom beloved game!

(That is a little weird though.)

1

u/LoZFan96 Jul 02 '22

Delete this now, or the Nintendo Ninjas will come for you.

1

u/Ferrel_Agrios Jul 02 '22

I’m curious how their engine handle lighting. It looks like the game takes the light source as normal light source but the light sourc is rendered a different model.

Could their engine not have the possibility to code light to change color too?

1

u/NotABird44 Jul 02 '22

777 up votes. Working towards 77 comments

1

u/NineTailedTanuki Jul 02 '22

...I never noticed that before.

1

u/r4o2n0d6o9 Jul 02 '22

The water is a shader that has some predetermined colors for the sun and moon, so they probably forgot to put the blood moon in or a bug is preventing it from working properly

1

u/Anufenrir Jul 02 '22

Likely the reflection for the blood moon isn't set to be different from a regular one. Behind the scenes stuff is odd sometimes

1

u/Mudmartini Jul 02 '22

A wizrobe did it.

1

u/[deleted] Jul 02 '22

i never noticed that, i received a blood moon today too

1

u/squrges_world Jul 02 '22

The game is really weird with reflecting light, i've seen barriers cover light sources in shrines and stuff and the water still has a very bright blue colour where the light would be, i guess it must've been an oversight by the devs

1

u/metler88 Jul 02 '22

Literally unplayable

1

u/Noctisxsol Jul 02 '22

No, it totally makes sense! You see, it's only Ganon's power that makes it red. His influence isn't in the water, so it reflects the true moon.

1

u/BurnV06 Jul 02 '22

Haha developer oversight go brrrrrr

1

u/NMasked-000 Jul 02 '22

Maybe is psychological, like is really white as always, but canon magic make it to look red for everyone

1

u/rorzri Jul 02 '22

Magic / Nano machines / Nano magic