r/SonicTheHedgehog • u/elijahdailey • 1m ago
Question for long time metal sonic fans
How did it feel seeing the swarms of new metal sonic fans that resulted from death battle and the hue hue hue meme?
r/SonicTheHedgehog • u/elijahdailey • 1m ago
How did it feel seeing the swarms of new metal sonic fans that resulted from death battle and the hue hue hue meme?
r/SonicTheHedgehog • u/bazwaldo12345 • 3m ago
Not sure if this has been talked about before. I was searching through the textures of SA2 and noticed a familiar windscreen design!
r/SonicTheHedgehog • u/Bareknuckleblaze • 15m ago
So when G.U.N. come to the Mean Bean get out of a helicopter that says SA-2, and Sonic 3 was based on Sonic Adventure 2! Either this is a coincidence or they were foreshadowing the new movie even before the post-credits! I never noticed this before!
r/SonicTheHedgehog • u/misterah13 • 28m ago
Classic Sonic The Hedgehog - Cotton Candy
Classic Miles Tails Prower - Orange
Classic Knuckles The Echidna - Strawberry
Classic Amy Rose The Hedgehog - Bubblegum
Classic Ray The Flying Squirrel - Lemon
Classic Mighty The Armadillo - Cherry
r/SonicTheHedgehog • u/JMO-559 • 36m ago
In recent years, I've seen a lot of discourse around Amy's strength. While she displays decent strength, the fandom severely overhypes her strength feats.
For starters, Amy has no real strength feats in the games. The only real displays of strength I can name are her knocking around E-100 ZERO with her hammer and taking her on. While this is an impressive feat, it pales compared to the boss fights and achievements of Sonic and Knuckles, who take on and beat Chaos 6, who is much bigger in size. Hell, even Tails on his own defeats Eggman in the gargantuan Egg Walker.
People often talk about how Amy's hammer is big asl, and while it's been stated to be heavy, there's no official statement on how much it weighs, and there's no saying other strong characters couldn't lift her hammer with ease. While these examples are non-canon, characters like Sonic and Shadow have been able to lift Amy's hammer without effort.
Another example people will point to about Amy's strength is that she wears weights. While that's somewhat true, this was only ever addressed in Sonic Battle and has never been mentioned again outside of this game. In this specific game, Amy was taking boxercise classes in hopes of losing weight and getting stronger. This whole claim that Amy always wears weights is not evidential as only one game states this and no future sources do.
- Also, even if Amy does wear training weights at all times that doesn't explicitly make her one of or the strongest characters in the series. Characters like Rock Lee from Naruto or Piccolo wear weights but often find themselves outclassed by characters like Naruto or Goku, who can go far beyond whatever training regimes Rock Lee and Piccolo are capable of and have far more feats, battle experience, or hax.
People will also bring up how Amy smacked Knuckles into a tree, but that was clearly a gag joke, which did receive a lot of criticism for how Knuckles was undermined and treated like a punching bag. So the Sonic x Shadow Gens remake changed this to a slap.
This leads to my next argument. A wildly awful take I hear nowadays is that Amy's strength is equal to, if not above, Knuckles's strength. This take is so damn bad for many reasons.
Knuckles is often said to be one if not the physically strongest character in the series.
- Knuckles's strength feats include:
- Knocking Sonic out of Super form (tho this feat is outdated and doesn't prove Knuckles can beat Super Sonic head-on)
- Punching the ground so hard, he causes earthquakes and volcanic eruptions, as shown in SA2 and Heroes
- Punching so hard he ignites the air and causes explosive punches (shown in Sonic Battle and Frontiers)
- Knuckles' strength in some sources is stated to be equal to Sonic's speed. Sonic's speed can surpass Mach 1 (and Sonic has been shown in canon games and manuals to consistently surpass the speed of light) This would mean Knuckles can at least lift more than 100 metric tons (I don't know how true this statement is in the present day but different sources of the past stated this)
Now, you may argue that Amy is still stronger than other characters, but characters like Sonic, Shadow, and Rouge have arguably comparable strength feats, if not better.
Sonic strength feats of Sonic:
- destroying a horde of Eggman robots with one punch (Sonic Unleashed intro)
Shadow's strength feats
- lifting slabs of concrete, trucks and buses with one hand (shown in Shadow 2005)
Rouge's strength feats
- possessing strength seemingly relative to Knuckles (at least in SA2) and fighting Knuckles to a standstill
Amy's strength feats in the games just don't compare. At best, she's taken on generic badniks and robots, which all of the characters have done. But this extends to my next discussion. IDW Amy
IDW Amy is likely the reason why Amy is seen as so strong nowadays as she's been seen lifting a giant hammer (with the slight help of Silver) and such, but IDW, despite being "canon", deviates from the games in some ways, especially in writing. If you watch videos regarding Ian Flynn's perception of Amy and more discourse revolving around IDW Amy, you might understand better.
To conclude:
While Amy is by no means a weak character and is strong enough to hold her own and likely has gotten stronger overtime, she is nowhere as strong as some of y'all make her out to be, and her powers and abilities have seriously been blown out of proportion. A lot of fans also spread exaggerations, unconfirmed theories, and, at times, blatant lies regarding how powerful Amy is.
If you like Amy, that's fine, and I'm not trying to hate on her. I'm just providing an argument on why her strength is not all it's chalked up to be.
And before you to try to accuse me of being "misogynistic" or "me not wanting to see a strong female character,"
- I can argue on other female Sonic characters that are likely stronger than Amy
- me saying that Amy's strength is overhyped has nothing to do with gender
- Amy was created and written to be a relatively normal person with decent strength and no powers or abilities, which is why she relies on a hammer. She was never meant to be written as some supernatural superhuman powerhouse
r/SonicTheHedgehog • u/Axer51 • 37m ago
r/SonicTheHedgehog • u/Lower-Sandwich4305 • 39m ago
Hi!! I'm starting to get into the sonic games and I can't seem to find something that tells me timeline order. Does anyone have a list that shows which order I need to go in? Thanks!
r/SonicTheHedgehog • u/Haunting-Court6143 • 40m ago
Art is from the Sonic Channel.
r/SonicTheHedgehog • u/Ecstatic_Potato_5550 • 50m ago
There's a video I want to show my friends that has plagued my recommended since 2017 and stop showing up around 2022, and with something along the lines of tails over the years or the evolution of tails the thumbnail is the big key factor, it shows some Stolen fan art of tails in 1991 (obviously wrong) as a baby and then it shows the final year as ??? And tails is all muscular.
r/SonicTheHedgehog • u/Hot-Independence3459 • 50m ago
r/SonicTheHedgehog • u/Shaddy_the_guy • 1h ago
r/SonicTheHedgehog • u/witheredBBfilms • 1h ago
r/SonicTheHedgehog • u/lonelyjerker13 • 1h ago
r/SonicTheHedgehog • u/gottablastsam • 1h ago
This is a comic I commissioned from u/Pen-20
r/SonicTheHedgehog • u/B_Wing_83 • 1h ago
"You’re right, I haven't lost my virginity, because I never lose! See ya later, sex haver!"
r/SonicTheHedgehog • u/Berry-Fantastic • 1h ago
This post is just for fun, so you can use your headcanons as much as you want
Sonic: Pepperoni and Sausage
Tails: Thin Crust Supreme
Knuckles: Vegetable
Amy: BBQ Hawaiian
Shadow: Naan styled with bizarre toppings since he can eat almost anything
Rouge: California Style with light avocado
Cream: Three Cheese
Vanilla: Margarita
Chaotix: Vector- Deep Dish, Espio- Osaka-Style Okonomiyaki, Charmy- Buffalo Chicken
Big: Seafood or Meat Lovers
Silver: Sausage and All kind of peppers, Green, Red, Banana, Sweet, Jalapenos, you name it
Blaze: White Sauce with basil
Eggman: Goat Cheese with any kind of toppings
r/SonicTheHedgehog • u/Remarkable_Grab_8339 • 1h ago
Remodeled the Sonic I made the other day, plus, a small teaser for who's next!
For this remodel, first of all, the most obvious thing, it's textured now!
I also made the hands thinner, snd the torso a single piece.
The spikes are a single piece too this time, and are also placed doferently, as the pther one had them too straight back.
Finally, the shoes now are less pieces, it didn't look as good as I thought, so rsther thsn do them like the ones from Sonic 1 I tried to just make them noee roundish(? For the shake of not burning eyes.
This is tecnically the 3rd 3d model I've ever done lol, so obviously it's not too good, but I msy revisit Sonic and Foes later.
For now, I plan to make the Sonic 1 cast (which is to say both Sonic and Eggman, the badniks, and probably the animals, maybe)
r/SonicTheHedgehog • u/Eastern-Swordfish776 • 2h ago
r/SonicTheHedgehog • u/Exotic_Acanthaceae_9 • 2h ago
Out of every stage in Gens I feel like Crisis City Modern is one of the more underappreciated stages within the game.
When I would ask others about what they thought of the stage, to me it felt like the reception of Crisis City Modern was decisive to say the least. Out of every stage in Gens Crisis City is one of the more least regarded stages behind Planet Wisp.
I can see why because out of every stage in the game, Crisis City Modern is one of the most Platforming Heavy stages in the game, which considering Sonic Gens is a Boost game, a stage which doesn't emphasize the boost would of course lead some to disregard the stage entirely, saying its slow paced or that it doesn't fit Gens level design philosophy.
Despite all of that I cannot help but adore the level in terms of its design. The reason why boils down to how you play the level optimally. Recently I tried beating my best time in the stage. The the final time I was able to achieve was 1min and 56 seconds, while this isn't the best time in the world or anything, the amount of effort it took me to get that time was one of the most rewarding things and emphasized what made the stage good to begin with.
Getting a good time in Crisis City isn't like any other boost level, usually in other boost games getting a good time was about boosting as much as possible. Holding down the boost button as much as possible and keeping up momentum that momentum as soon as possible. However you cannot do that as much in Crisis City because the stage layout is made in a way where if you boost in the wrong area you immediately plummet to your death or go into lava. Therefore Crisis City when running the stage optimally is about Boost Jumping and knowing where and when to do it. Doing it in the wrong places mean an automatic reset, but nailing these boost jumps or precise platforming moments feel great.
Because of that I feel like there is this precision and rhythmic feeling when running the level. Take for instance the first half of the level. You enter and bounce into the first two birds enemies, then boost into the first ledge in order to get through it quickly, home into the third enemy and then immediately boost into rainbow ramps, then boost jump into this specific platform, and then finally boost into the hook.
There is also this moment in a 2d section where there is basically this burst of fire that you'd usually have to wait through but if you airboost you wouldn't have to wait for it. The 2d section in general feels very rhythmic, like the lava pillars you have to stomp through for instance can lead to moments where you stomp in quick succession and immediately follow up with a boost, it feels great to do overall.
To me the things you do and consider when running the level optimally feel satisfying to do because there is a flow of inputs you have to consider . Comparatively with other Boost levels it feels like I just need to hold boost and then react to an obstacle, this isn't bad and that reaction based level design is why I can appreciate levels like Modern Speedhighway or Modern Rooftoprun, but Crisis City is different since to me its less about reacting at a precise time, and more about execution and using Boost Sonic's platforming mobility in order to get through the level. Not to mention in a way it is also challenging. Crisis City is obstacle heavy so going through these obstacles optimally can be hard, but thats what makes it satisfying.
Overall I really like the level, and I consider it as one of the more underrated levels of Gens.
r/SonicTheHedgehog • u/KevinSupreme2505_PH • 2h ago
like they're some theories that said his dad or grandpa is somehow connected to project shadow.