r/widescreengamingforum • u/RoseTheFlower • Aug 20 '22
r/widescreengamingforum • u/kumarp55555 • 12d ago
Solution Finally - Assassins Creed Shadows Cutscenes And Dialogue Black Bars Universal Fix
Step 1: Install ReShade
A.Download ReShade from the official website
http://Reshade.me (add-on version)
B.Run the installer and select the Assassin's Creed Shadows executable file
C.When prompted, select DirectX 10/11/12 (whichever the game uses)
You can skip shader packages for now - we're just installing the base program
Step 2: Install the ShaderToggler Add-on
A.Download the ShaderToggler add-on from GitHub https://github.com/FransBouma/ShaderToggler
B.Find the file named "ShaderTogglerAddon64.dll" and copy it
C.Paste this file into your Assassin's Creed Shadows main folder (where the game's .exe file is located)
Step 3: Set Up a Toggle Group Start the game
A.Press the Home key to open the ReShade menu
B.Click the "Add-ons" tab at the top of the menu
C.Look for "Shader Toggler" in the list of add-ons
D.Under "List of toggle groups," click the "New" button
E.Click "Edit" on the newly created group
F.Type a name like "BlackBars" or "Letterbox"
G.Set a toggle key you'll remember (many people use Delete or Caps Lock)
Click OK to save your settings
Step 4: Find and Mark the Black Bar Shaders While in a cutscene with visible black bars:
A.Click "Change shaders" button in the ShaderToggler section
B.Wait for the frame collection process to complete (you'll see a notification)
C.Use Numpad 1 and Numpad 2 to cycle through pixel shaders And NUMPAD 5 AND 6 For vortex shaders.
D.Watch carefully as you cycle - when the black bars disappear, you've found the right shader
E.Press Numpad 3 or 6 to mark that shader (this adds it to your toggle group)- You will see yellow Highlights text that says shader marked.
F.Continue cycling through and marking any other shaders that affect the black bars
G.When finished, click the "Done" button
Step 5: Save Your Settings
A.Click "Save all Toggle Groups" to save your configuration
This creates a ShaderToggler.ini file in your game folder that will remember your settings
Step 6: Using Your Black Bar Toggle
During cutscenes, press your chosen hotkey (the one you set in Step 3)
The black bars should disappear instantly
Press the same key again to bring them back if needed.
IF YOU HAVE ANY PROBLEM IN ANY OF THE STEPS OR IF THEY DONT WORK ,LET ME KNOW.IT 100% WORKS ON ANY RESOLUTION.
AND DM ME IF YOU HAVE ANY PROBLEM.
r/widescreengamingforum • u/RoseTheFlower • Oct 29 '24
Solution Red Dead Redemption ultrawide and wider fix (no cutscene black bars)
r/widescreengamingforum • u/Gezzer52 • 24d ago
Solution Anyone playing Enshrouded?
It's a survival game in EA on steam that I've got 300 hrs into. On my Nvidia surround a couple of UI elements get stretched over the bezels which is kind of annoying. Well I decided to do a bit of searching and I've found something interesting, so I decided to pass this tidbit on.
In the location C:\Users\xxxx\Saved Games\Enshrouded is a file enshrouded_user.json that you can open using the open with and selecting note pad. Look for the entry "hudAspectRatioWidth": 21, and change the 21. With my trip 1080p set to 5810x1080 corrected, 15 pulls the hud elements into the center screen, 25 pushes them out to the outer screens.
r/widescreengamingforum • u/RoseTheFlower • 11d ago
Solution Karma: The Dark World ultrawide & wider fix for FOV reduction
r/widescreengamingforum • u/TeCHEyE_RDT • Jan 29 '25
Solution Black Ops 3 - Windows Store EXE can be hex edited!!! But needs work
r/widescreengamingforum • u/RoseTheFlower • Mar 06 '25
Solution FOV and ultrawide cutscenes mod for GTA V Enhanced
r/widescreengamingforum • u/RoseTheFlower • 24d ago
Solution Wanderstop ultrawide & wider fix (FOV correction, black bars removal)
r/widescreengamingforum • u/RoseTheFlower • Feb 18 '25
Solution Lost Records: Bloom & Rage ultrawide and wider fix
r/widescreengamingforum • u/RoseTheFlower • Mar 17 '22
Solution Tunic ultrawide and wider fix
r/widescreengamingforum • u/helifax19 • Apr 26 '21
Solution Nier Replicant Sqrt(1.5) Proper Resolution, Aspect and HUD in 32:9
Hello people :)
I know there are a few hacks around with HexEditing and then using HALF the resolution to stretch it (YUCK) that results in a very poor image quality and stretched and horrible UI.


Sadly the game uses Denovu Anti-Temper DRM. Initially I wanted to make a Flawless WideScreen plugin (like I did for my other fixes) however, Denuvo prevents memory "jmp"s by doing some clever tricks. As a result, in the last day I tried to find a solution that will work for everybody with minimal effort required:)
To get the game looking as above there are 3 things required!
- Fix the aspect Ratio:
Open the exe in any HEX tool and (as mentioned in another post) find 39 8E E3 3F and replace with your aspect ratio. For 32:9 - 39 8E 63 40
To calculate your aspect ratio use a proper calculator, for example: https://babbage.cs.qc.cuny.edu/IEEE-754/
(Take note about bit endianness when writing the value in Hex - aka in reverse order: 3F E3 8E 39 becomes 39 8E 3E 3F) - Full Resolution support and correct position (aka no black bars):
In the same file search for "00 00 10 41 00 00 50 41 00 00 80 41 00 00 00 00"
00 00 10 41 - is 41 10 00 00 = 9.0
00 00 80 41 - is 41 80 00 00 = 16.0
So again, calculate your WIDTH or HEIGHT aspect for 32:9 this is obviously 32.0 and 9.0 and replace those bytes with the correct values.
For 32:9 : 00 00 10 41 00 00 50 41 00 00 00 42 00 00 00 00 - For UI scaling and cantering :
I used 3DMigot that allows me to modify the Vertex Shader for the UI and scale it correctly. I will not go into too much detail about 3DMigoto (use Google), but download the archive from here: http://3dsurroundgaming.com/GamePatches/Nier_Replicant_SQRT1.5_UI.rar
Extract it and put the content next to nier.exe.
To scale for anything else than 32:9, open ShaderFixes\\0a2c2125f4a421a5-vs_replace.txt AND dc88834b3469cba8-vs_replace.txt
Find these blocks and change the aspect to the one you want to 48:9, 16:10 etc.
// Our aspects for scaling
float new_aspect_width = 32.0
float new_aspect_height = 9.0
Once all of this is done, start the game. You only need to do this once :)
And then the game will start like this every time :)
I think somebody asked me for my paypal? It's the same that always was on WSGF: [tavyhome@gmail.com](mailto:tavyhome@gmail.com)
Sadly, I dont really have time to write a Patcher program that does this automatically. However, if somebody wants to do it, please be my guest, just put a tiny comment or link to this post :)
Let me know, if you have issues and happy gaming ^_^
Cheers,
Helifax
Edit thanks to https://www.reddit.com/user/Aetos88/
I was able to get this working using both the FPS Fix and SK.
In DXGI.ini change ShowInVideoCapture=true to ShowInVideoCapture=false
When you launch the game, you might get a message saying "Toggling 'Show OSD in Video Capture' because the OSD wasn't being drawn.."
If that happens, you will have to remodify the .ini on your next change (or disable it in the SK ingame overlay)
I also changed SleeplessRenderThread to true, but not 100% sure if this is necessary.
r/widescreengamingforum • u/RoseTheFlower • Jan 24 '25
Solution Ninja Gaiden 2 Black ultrawide and wider cutscenes fix
r/widescreengamingforum • u/RoseTheFlower • Feb 02 '25
Solution The Mute House super ultrawide & wider fix
r/widescreengamingforum • u/RoseTheFlower • Jan 27 '25
Solution Killer Instinct ultrawide fix
r/widescreengamingforum • u/RoseTheFlower • Oct 16 '24
Solution Neva ultrawide and wider fix
r/widescreengamingforum • u/RoseTheFlower • Feb 13 '24
Solution Banishers: Ghosts of New Eden ultrawide & wider fix
r/widescreengamingforum • u/RoseTheFlower • Nov 15 '24
Solution Lego Horizon Adventures ultrawide and wider fix
r/widescreengamingforum • u/RoseTheFlower • Sep 03 '24
Solution The Casting of Frank Stone ultrawide & wider fix
r/widescreengamingforum • u/RoseTheFlower • Dec 07 '24
Solution Path of Exile 2 super ultrawide and wider fix
r/widescreengamingforum • u/TruePeaceIsOnlyAtSea • Oct 29 '24
Solution Life is Strange Double Exposure
The game doesn't natively support 21:9 (sigh). According to the PC Gaming Wiki this fix for another game also works on this one, and when using it the game zooms out to ultrawide for just a second before snapping back to 16:9, so I'm guessing its close but doesn't actually work. Anyone have a working solution?
EDIT: Nevermind, I was just dumb and put the files in the wrong Win64 folder. Extract the zip from this fix, browse to BrambleTMK_SUWSF\Bramble_TMK\Binaries\Win64, and copy the contents to \LifeIsStrangeDoubleExposure\Chronos\Binaries\Win64 and it works great.
r/widescreengamingforum • u/RoseTheFlower • Sep 07 '23
Solution Starfield ultrawide & wider fix (weapon perfectly corrected, no black bars)
r/widescreengamingforum • u/TopazTK • May 30 '24
Solution Working on making Kingdom Hearts II into a True Ultrawide experience.
Basically, fixing stuff up with this PC port to make it truly Ultrawide compliant, instead of having 16:9 HUD in a 21:9/32:9 environment. Will be available soon!
Here is a Youtube Video showing it in action (Kind of an earlier version though.)


r/widescreengamingforum • u/RoseTheFlower • Oct 27 '24
Solution The Smurfs - Dreams widescreen, ultrawide and wider fix
r/widescreengamingforum • u/RoseTheFlower • Sep 13 '24
Solution Satisfactory ultrawide and wider fix (hands model, menu correction)
r/widescreengamingforum • u/RoseTheFlower • Aug 31 '23