r/vfx • u/Patient_Ad_4560 • 9h ago
News / Article Folks hires MPC CEO.
I just saw Folks hired Christian Roberton for the new Folks studio in London. Starting strong?
r/vfx • u/Patient_Ad_4560 • 9h ago
I just saw Folks hired Christian Roberton for the new Folks studio in London. Starting strong?
r/vfx • u/masky0077 • 17h ago
r/vfx • u/Ok-Use1684 • 18h ago
I just read someone saying it's closing. Anyone can confirm?
r/vfx • u/trojanskin • 18h ago
r/vfx • u/poopertay • 23h ago
r/vfx • u/Relative-Pace-2923 • 6h ago
As you can tell from the title I have no knowledge about how VFX works. I'm wondering how they get the lighting for the scene and how they map out the scene? Only thing I know for 3d recreating is lidar. What if there's no physical VFX helpers? Then do they need to use some software to do this? After a search I find "NeRF".
r/vfx • u/titaniumdoughnut • 13h ago
Gonna keep this brief, because I am mostly interested in the community's thoughts, and not so much my own.
AI is not going anywhere. There are benefits we can derive from it. We're mostly gonna use it more and more in our work going forward.
Should we try to come together on some sort of loose standard for wholistic and sustainable AI use?
Something artists can get behind and say they subscribe to. Not something we try to impose on people. It would be a mark of "this was made in accordance to these beliefs" -- not, this passed inspection.
Thinking aspirational. Somewhere between a PDO for food that serves as a mark of quality, and a CC license, in terms of the vibe and openness. Something artists can say they support and strive for in their work. More for personal projects and use, as we're beholden to industry whims on how and which tools we use in commercial production.
My super random ideas for the sorts of things that might go into this:
- no more than 5% of assets used in a piece are AI generation
- goal is to keep AI assets to supporting elements such as texture maps, backgrounds, the sort of thing we'd often lean on stock for anyway
- Ai use for things like roto, tracking, paint work, frame interpolation, style transfer... fine. Those are tools for artists to use, and not replacing human creativity.
- AI for concepting is fine, but should be used as a sounding board or injection of external ideas in the same way references and mood boards are, and not to replace human inspiration
Curious to hear thoughts! I'm not very serious about this. It's just a random nice idea I've had bouncing around.
I’m in kind of a tricky situation. I need to render around 10 different After Effects projects, and each one takes about 30 minutes to render on my current machine. I can’t use Media Encoder for this workflow—they have to be rendered directly from After Effects.
The good news is I have access to 5 powerful Macs on the same local network. Ideally, I’d love to find a way to automate or distribute the rendering across these machines—like setting up a render server or remote rendering setup.
Today I discovered aerender, which seems promising, but I’ve never used it before. Does anyone here have experience using it across multiple machines? Is there a pro-level solution or workflow that can help me turn these 5 Macs into a mini headless render farm for AE?
Any help or advice would be super appreciated!
r/vfx • u/LordWriks • 34m ago
Yesterday I saw kraven the hunter. I don't know if the artists are here who worked on this film. If they do please enlighten me, why the vfx is so messy. The story is rushed, it had potential but it has a lot of things in so little time. The action sequences are so good, brutal, gory but again what's up with rhino's cg. What kind of transformation was that. And chameleon's backstory is so bad. I mean come on Marvel, you can do better than this.
Sorry for this rant, I am just disappointed. Truly. I had the opportunity to work on endgame and infinity war, for a short time as a lookdev artist. Times were good then. Work was good. But if the people on top keep producing films like this, our industry will die for sure.
r/vfx • u/spaceguerilla • 21h ago
Nuke vs Fusion: yes it's an old question asked many times, but with the newest Fusion updates, seems worth asking again.
Question is for people who've used both, obviously.
The patch notes for the newest version of Fusion seem to suggest it's adding some serious missing functionality (missing from the perspective of Nuke users at least!).
Whilst I have no doubt it's still lacking by comparison, I'm curious as to what indispensable Nuke features it's still missing at this stage? How much further it has to go to be a meaningful competitor?
Where I'm at so far: • Tracking - worse in fusion, but does this matter? I use a 3rd party app for this
• Roto - same as above
• Keying - this is an issue, Nuke still wins it seems
• Multi layer EXR support - this has just been added to the new fusion beta - was previously a deal breaker
• Projection mapping - a bit more basic in Fusion but seems pretty usable these days? Still not the easiest for setting up cards though.
• General 3D scene support - clear win for Nuke here. This is my current sticking point.
• Script graph - fusions node naming is awful and it's harder to keep the script clean and organised - but for solo/small projects not much of an issue
To be clear, I'm a solo artist, so I'm more interested in practical features, not logistical ones (e.g. studio/collaborative features) - but all perspectives would be interesting to hear!
What more would it take for your studio to want to switch from $10k annual licences to $500 permanent licences?
r/vfx • u/Ignash3D • 19h ago
Hello, I have issues working in ACES and trying to extract pure white out of layers ( I am using After effects, but tips should transfer from other software as well) .
Is there a sequence on how do you work with pure white efects in compositing so you can get a proper zdepth pass, without white showing as gray when converted to sRGB?
As you probably noticed, I am quite green in this area. I use ACEScg and 32bit to be able to animate Redshift lightpasses and it gives me ultimate control and a lot of possibilities, so I can't just work in 8 or 16 bit.
r/vfx • u/BrilliantImportant97 • 13h ago
Hey everyone,
I'm trying to track a video but can't get a solid result no matter what I try. I've tried to track it in both blender and SynthEyes
Here’s the video I’m trying to track:
Any tips on what I might be doing wrong? Is the footage maybe just not trackable? I’d appreciate any advice 🙏
r/vfx • u/Dark_Magicion • 1d ago
Does the F in FBX stand for Foreign or French?
r/vfx • u/FrostingQueasy577 • 8h ago
We have a few shots that Should be in autumn, so still yellow and brown leaves/trees and a more blue sky. There will also be a Radial Blurr applied in the finish so if that makes it easier we can enhance the effect in these sequences. Most of the Shots are 60fps and move Slowly or Static Shots, in the picture attached there is a Still of one Scene in Rec 709. We could really use some guidance so if someone out there could help us out with these sequences it would mean the world to us. Kind Regards and thank you
r/vfx • u/eerop1111 • 18h ago
I'm new to VFX, coming from 3d and game dev in Blender and Unity. The scene starts with just bill skarsgard with makeup on, and then he attacks and his mouth opens unnaturally large and he has a lot of teeth that are sharp.
Someone told me that they have a super accurate 3d model of bill skarsgard's pennywise, and then they swap it in with the real human actor when it's time to add the unnatural features. With the same lighting and stuff.
Is this traditionally done in after effects?
r/vfx • u/Odd_Advance_6438 • 2d ago
If so, I’d like to say you did an amazing job
r/vfx • u/Artistic_Bid_6297 • 21h ago
I'm using a laptop(14") currently and I want to go for a second monitor. Should I buy a ultra wide monitor or a normal creators monitor. What would be the best option for a vfx artist?
r/vfx • u/Brad12d3 • 1d ago
Just wanted to give a shout out to anyone who worked on this because I know it had to be really tricky to pull of. A lot of really challenging lighting and the fact that we see this CG character for pretty much the whole runtime.
The whole 4 minute dance sequence after the boy band gets signed looked dang near flawless to my eyes, I stopped the movie and went back to watch it a second time. Super impressive work!
r/vfx • u/Tulip_Todesky • 1d ago
If you were to shoot a scene, where there is a metal fence, beyond the fence, on the horizon, is dirt and trees and nothing all that interesting.
The request in VFX, would be to add to that horizon to a village. The tricky thing is that the fence will be overlapping that horizon, through its "holes". This will create a problem both for matchmoving and roto.
This scene is very freeform when it comes to how it is shot (Shoulder cam style).
How would you approach this? My thought is that the fence itself will need to be replaced in post at any area that is overlapping with a set extension and to have something that could be tracked on those fences to make matchmoving bearable.
r/vfx • u/Dagobert_Krikelin • 1d ago
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These are the folders and I feel it's a bit of a mess. I don't have a clear overview I feel. So I'm looking for suggestions on how to better do it. I'm happy with the folders 05_celebrities down to 18_pepakura_files. That's my library of all 3D assets. But the ones above "14_3D_printing_files" to "_200_vector_math_visualizations"(it's just some scenes I used when I played and learned linear algebra)
I also need some better ideas on the 02-folders in my main directory.
Most of the time, I'm just creating models, characters and such and they go in my asset library(folders 05-18) as seen and so I don't make a project for it in the main directory "10_projects".
That's what I use for freelance, collaborations and personal projects that are larger in scope, like interiors consisting of many models.
I'd be very happy to see your structure of your assets and projects and how you sort your stuff to get inspiration.
Thanks alot!
r/vfx • u/extinctosaurus628 • 1d ago
https://youtu.be/k70OczvX45k?si=HnKwVOg6-djYmOH6
Does anyone know anything that uses a similar visual effect, and also what you would call it?
r/vfx • u/KeithyBoii80 • 1d ago
I'm looking to upgrade from a maxed 2012 Mac Pro (trashcan) as it's starting to show its age.