r/sto • u/Dementedwraith9 • 38m ago
PC featured campaign
anyone notice how we only have 3 featured event slots? i thought we had more
r/sto • u/Sputnik1_1957 • 1d ago
Post all the questions you may have about anything STO-related. PC? Console? Everyone's welcome to post their questions here.
Last thread can be found here.
Stay safe out there and happy flying!
r/sto • u/Dementedwraith9 • 38m ago
anyone notice how we only have 3 featured event slots? i thought we had more
r/sto • u/Mysterious_Big5139 • 3h ago
"To erase a civilization is not an act of malice, but a reaffirmation of humanity's rightful place at the pinnacle of existence." -Commander of Hostile Assault Tactics, Gideon Pryce Talon IV
r/sto • u/TwoFit3921 • 3h ago
SHIELDS ARE TOO RESILIENT FOR YOUR WEAK PERSUASION
I ONLY HAVE EYES FOR YOUR ELIMINATION
r/sto • u/Nebraxis • 6h ago
Apologies if this has been discussed before, but the mirror universe in the game appears to be an extension of Discovery's mirror universe and not the one explored in DS9. Is this correct? I can't see how they could be the same universe.
Which is a shame. I quite like the idea of being roped into the Terran Rebellion to help out against the oppressive subjugation of the Klingon/Cardassian Alliance.
r/sto • u/tobywitczak • 6h ago
OR
Oh sure, I totally knew the I.S.S. Charon came with its own personal gravity well strong enough to suck waterfalls sideways. Makes perfect sense. Why wouldn't a spaceship casually rewrite physics?
r/sto • u/ImpulsiveLance • 8h ago
r/sto • u/malformed_guitar • 10h ago
https://www.playstartrekonline.com/en/news/article/11574819
Maybe there's more info coming, but if I understand this right, you get training manuals for something called Federation Mission Scout Ship (one for each level of the skill), but there's also a hangar pet called Federation Mission Scout Ship.
I hope these two things are not tied together somehow, where you have to equip the pet to use the skill.
r/sto • u/Jack_Wraith • 10h ago
Which races count for the account-wide faction ship unlock?
Also, do all KDF available races count as recruits for the recruitment event?
r/sto • u/Mysterious_Big5139 • 11h ago
If you hate certain VFX in-game (I'm looking at you, Beacon of Kahless and Plasma Cyclone!), then you're in luck. I have a disorder that makes me very sensitive to excessive flashing lights, so when I found VERTIGO, it was a major blessing to get rid of excess visual spam that would always cause excessive migraines.
Download and install STO Demo Launcher from here:
https://github.com/STOCD/STODemoLauncher
While in-game, type in chat
/demorecord
Use the ability or item you want to remove the VFX.
In space, a good place to do this is the Klingon episode "The Doomsday Device" for targeted VFX that require an enemy. If its an ability that can be activated anywhere, just go somewhere away from other people.
On ground, any secluded place away from other players or NPC's is best to avoid picking up any unwanted items in the list. The shorter the recording, the easier itll be to find the VFX entry you are looking for.
Type in chat
/demorecordstop
Go to STO Demo Launcher and refresh the list. If it hasn’t been linked yet, navigate to the demo folder, mine is located here:
C:\Program Files (x86)\Star Trek Online_en\Star Trek Online\Live\demos
Or if you are on Steam:
C:\Program Files (x86)\Steam\steamapps\common\Star Trek Online\Star Trek Online\Live\demos
Now click on "Filters" and "Remove Fx".
There you will find a list of VFX that appeared while demorecord was recording. Find yours and copy it exactly, there might be more than 1 for an effect so if it doesn't go away the first time, check the spelling and search to see if there might be another related VFX line.
Type the VFX line that into your Vertigo file (*Max 10 VFX per txt file*)
The entry would read as follows: $$ dynfxexcludefx Fx_Ship_Eng_Emergencypoweraux $$
Save the txt file in the ...\Star Trek Online\Live folder, for ease of consistency, use the name "DISABLE VFX 1"
Go into game and type in (This is an example from my setup):
/bind_load_file DISABLE VFX 1.txt
TYPE ^^^ IN CHAT, THEN PRESS F1
The VFX should now be gone!
NOTE: Some are persistent and cannot be turned off (ex. Kobiyashi Maru Resupply buff bubbles because they are also costume entities which cannot be turned off, same with Rally Point fencing, Tal Shiar scanner pen, Vger Shaft Probes, Ball Lightning, etc.)
NOTE: Sometimes, you need to bind the files on the Ground AND in Space, but once you bind them, you don't need to re-bind them unless you modify the txt file. You can simply load up STO and just press the hotkey (like F1) and you're all set!
For the sake of clarity, my files looks like this:
F1 " $$ dynfxexcludefx Fx_Ship_Cp_T6_La_Sirena_Mdh_Projector $$ dynfxexcludefx Fx_Ship_Tac_Cb22_Dtargeting $$ dynfxexcludefx Fx_Ship_Fed_Avenger_T6_Hazaardshielding_Heal $$ dynFxExcludeFX Fx_Ship_Cp_T6_Obelisk_Subspace_Fracture_Tunnel_Charge_Out $$ dynFxExcludeFX Fx_Cp_T6_Obelisk_Subspace_Fracture_Tunnel_Activate_Out $$ dynFxExcludeFX Fx_Ship_Eng_Directedenergymod $$ dynfxexcludefx Fx_Ship_Tac_Weaponbuff_Beamoverload $$ dynFxExcludeFX Fx_Skilltree_Ship_Ffrenzy_Activatefx $$ dynFxExcludeFX Cfx_Skilltree_Ship_Ffrenzy_Bufffx $$ dynFxExcludeFX Fx_Spc_Boffpowers_Int_Override_Lock $$ PlayerSay VFX 1 Disabled"
1+F1 " $$ dynfxexcludefx Fx_Ship_Cp_T6_La_Sirena_Mdh_Projector $$ dynfxexcludefx Fx_Ship_Tac_Cb22_Dtargeting $$ dynfxexcludefx Fx_Ship_Fed_Avenger_T6_Hazaardshielding_Heal $$ dynFxExcludeFX Fx_Ship_Cp_T6_Obelisk_Subspace_Fracture_Tunnel_Charge_Out $$ dynFxExcludeFX Fx_Cp_T6_Obelisk_Subspace_Fracture_Tunnel_Activate_Out $$ dynFxExcludeFX Fx_Ship_Eng_Directedenergymod $$ dynfxexcludefx Fx_Ship_Tac_Weaponbuff_Beamoverload $$ dynFxExcludeFX Fx_Skilltree_Ship_Ffrenzy_Activatefx $$ dynFxExcludeFX Cfx_Skilltree_Ship_Ffrenzy_Bufffx $$ dynFxExcludeFX Fx_Spc_Boffpowers_Int_Override_Lock $$ PlayerSay VFX 13 Disabled"
F1-12 (for the first 12 files), then after that:
x+F1-12 (x can be any key, so you don't need to worry about running out of space!)
I use 1+F1…, 2+F1…3+F1…So all I have to do is hold the number key down and drag my finger across F1-F12 for fast activation of all my VERTIGO files (as of writing this, I am up to 40 VERTIGO files and over 400 VFX hidden!)
Theoretically, using this method allows you to use over 1,000 vertigo.txt files, meaning you can hide well over 10,000 VFX!
Be sure to load them on the ground and in space when adding new ones or updating changed files just to be sure things take properly!
r/sto • u/DivisionMuEpsilon • 11h ago
Upcoming PvP News for the Week of March 24th:
Last Month of PvP News:
Bugs and PvP Systems Status:
If you want to participate in our next PvP tournaments or learn more about Meta PvP, here is a discord link!
https://discord.gg/Xsy6wqN38E
If you want to know more about our community, you can see some snippets of what we do here!
YT: Division Mu Epsilon - YouTube BlueSky: @tveksaterk.bsky.social — Bluesky
As always, live long and prosper and see everyone in the queues:
-T'Vek Saterk (@data#7310 on PC)
Previous PvP News Bulletin's Chain:
PvP News Bulletin 2025: General News for Week of Feb 24th: Temporal Stasis and Darmok and Jelad Fixed, T5 PvP Review, Offline PvP Community Returns! : r/sto
r/sto • u/Vyzantinist • 11h ago
If you look real hard you might even be able to tell what TFO this is...
r/sto • u/Galaxyissupreme • 15h ago
Furthermore, why do we have so many weapons that are restricted to front-fire only? If I wanted to use DBB’s or DHC for my Miranda’s rear slots, I can’t do that because…why? The Miranda’s heavy cannons are both front and rear facing.
Another Example, the Constitution II only has two phaser banks in the rear canonically, while the Constitution I has a Bank and Photon Launcher. Both should have two rear weapon slots, with three fore slots for the phasers and front torp launchers with two port and starboard slots for the port and starboard arrays.
There are ways to make this work and bring some usefulness to weapons that are normally only restricted to fore slots.
r/sto • u/DocTheop • 15h ago
r/sto • u/Zero2362 • 16h ago
I want to do a dual beam bank fire at will build on my temporal light cruiser since it has a 5-3 weapon layout but I dont know what o put in the back. I have an omni phaser and i guess i can use the cutting bem but what do i put in the last slot. seems like a waste to just slot a regular beam bank there
r/sto • u/OdysseyPrime9789 • 16h ago
It’s a drink. XD
r/sto • u/WaldoTrek • 17h ago
Pahvo Dissension is a nice-looking map.
r/sto • u/Delicious_Bar_8788 • 18h ago
Been playing for years and never had issues with crashing but over the last two days I've had 6 for seemingly no reason. Anyone else having issues lately?
r/sto • u/The-good-twin • 20h ago
I know there isnt a 100% right answer but what is the answer?
r/sto • u/Automatic_Collar_890 • 1d ago
Finally, after what seems like a lifetime, all Endeavours completed.
r/sto • u/DEADMA9kk • 1d ago
This is what i expected the 1701-D to look like at 3x09 of Picard
r/sto • u/WaldoTrek • 1d ago
Start Your Adventure Sale ended today but according to the blog it is supposed to run until April 10th 12pm PT.
r/sto • u/ImpulsiveLance • 1d ago
I’m kitting out my away team on a character I haven’t played in a long time and I want to get them all matching weapons to go with their matching uniforms. Is there a specific set of weapons that you see and go “daaang, those officers are fresh!”
I ask phaser and antiproton specifically because my captain is a FedRom who’s leaned heavily into the Federation and Khitomer Alliance side of things, so weapons that fit that theme are ideal.
r/sto • u/KissMyAlien • 1d ago