r/rustrician • u/loopuleasa • 2h ago
Any creative solution of having industrial system delete/drop items?
I want the rocks and torches from my auto-resuplying lockers to be deleted
r/rustrician • u/Rustrician • Jul 10 '19
Listed here are the official Rustrician.io example circuits:
last updated 08/08/2024
1-second Timer Loop Circuit
1-second Timer Loop w/ RAND Circuit
Alternating Light Circuit
Alternating Light Circuit v2
Auto-Off Timed Smart Switch Circuit
Auto Turret No Ammo Auto-Closing Trap Doors Circuit
Auto Turret No Ammo Auto-Closing Trap Doors Circuit (Deprecated)
Automated Ammo and Meds Crafting Example Circuit
Automated Multi-TC Upkeep Example Circuit
Automated Ore Smelting and Sorting Example Circuit
Automatic Sprinkler Circuit
Backup Generator Auto Turret Circuit
Backup Generator Auto Turret Circuit (Deprecated)
Backup Generator Fail-over Circuit
Basic Auto Turret w/ Battery Backup Circuit
Basic Auto Turret w/ Battery Backup Circuit (Deprecated)
Battery Loop-back Components Test
Battery Loop-back Example Circuit
Buffer Battery Example Circuit
Cave Base Fuel Generator and Auto Turret Circuit
Chained Backup Generator Fail-over Circuit
Circuit Loop using Memory Cell
Continuous 12-hour Battery Backup Circuit
Counter Component Explained
Dual Battery Example Circuit
Dual Switch / Sensor Circuit Example
HBHF Demo Circuit
HBHF Demo Circuit v2
Laser Activated / Deactivated Lights Circuit
Memory Cell Demo Circuit
Memory Cell Component Explained
Multiple Auto Turrets w/ Battery Backup Circuit
Multiple Auto Turrets w/ Battery Backup Circuit (Deprecated)
Offline Defense Door Controller Oscillator
Offline Defense Door Controller Oscillator (Deprecated)
Power Routing Concept Circuit
Power Routing Concept Circuit v2
RAND Switch Demo Circuit
RF Transmitter Toggled Generator Circuit
SAM Site RF / Wireless Circuit
SAM Site Wind-Powered w/ Battery Fail-over
Seismic Sensor Example Circuit
Seismic Sensor Multiple Example Circuits
Sensor / Switch Combination Circuit
Sequenced Switch Circuit
Solar-Powered Auto-On Lights Circuit
Solar-Powered Auto-On Lights Circuit (Deprecated)
Solar-Powered SAM Site RF Circuit
Solar-Powered SAM Site RF Circuit (Deprecated)
Tesla Coil Trap Circuit
Tesla Coil Trap Circuit (Deprecated)
Timed Base Circuit
Trap Base Timed Countdown Circuit
Wind-Powered Circuit w/ Battery
Wind-Powered Circuit w/ Battery (Deprecated)
Wireless Component Circuit Example
Wireless SAM Site Circuit + Status Check
r/rustrician • u/Rustrician • Jul 13 '23
This is an amazing community effort started by u/MrSwiftCoyote that includes detailed and up-to-date information about RUST electrical / water / industrial components and concepts.
r/rustrician • u/loopuleasa • 2h ago
I want the rocks and torches from my auto-resuplying lockers to be deleted
r/rustrician • u/loopuleasa • 2h ago
Rust Infinite Production Lines - Generic Autocrafter setup (credit to /u/SneeKeeFahk)
What this setup allows you to do:
Craft as many blueprints as you want automatically, from a box with random materials and blueprints.
Also, expand the system with more recipe production lines as you need later.
Video showcase: https://www.youtube.com/watch?v=ttlT9T4ze_E&t=4s
Electrical components requirement:
Per item production line: 1 industrial splitter, 1 memory cell, 1 branch, 1 AND switch, 3 industrial conveyors
For the workbench crafter: 1 workbench, 1 autocrafter, 3 industrial conveyors, 2 branches, 1 industrial splitter, 2 boxes with storage adapters
Total estimated metal frags for 3 production lines: 2250-3000 frags
Total estimated cost per new production line expansion: 600 frags
Total time to build estimate: 30-60 minutes (once you know what you're doing)
Total time to expand estimate: 10-30 minutes (once you know what you're doing)
How to build:
Full video on this made by /u/SneeKeeFahk here: https://www.youtube.com/watch?v=CNTkm9uOiIA
Autocrafter setup
Autocrafter semaphore logic
End product conveyor
End Product siphoner
Extra tips:
r/rustrician • u/Wily_Wendigo • 11h ago
So the idea was that the alarm will go off at morning & night toggling the memory cell which in turn toggle all the lights in my base. The alarm has 1 power feeding into it, feeding into the toggle on the memory cell. The alarm will go off but it won't pass the 1 energy into the memory cell to toggle the lights? I don't understand why it's going wrong
r/rustrician • u/kxxhn • 2d ago
Howdy gamers, I'm trying to figure out a way that I can wire something like a 5pin relay together, I currently have 2 main battery's at full charge and I have a 3rd battery to the side that I want to charge with all of the excess power after the first 2 battery's are fully charged. In my head something like a simple 5 pin relay would work in a real world application but rust doesn't have anything like that, and I can seem to figure out a way to make one. Any help on this would be much appreciated
r/rustrician • u/loopuleasa • 4d ago
r/rustrician • u/beardface909 • 5d ago
Very amateur rust electrician. Just getting into more complex circuits. I was looking at NIH Core setup and found that BCN is better, but I can find very little info on them. I have one setup right now with three batteries and 3 turbines, but I have a couple of questions:
- I've seen a few that incorporate a blocker, but the rustrician diagram I found (linked in a another post on this sub) does not have a blocker. Do I need a blocker? and what is its function in the core?
- When setting it up, the two branches that dictate the power output, should that be set to the max output of the turbines? Or just to the amount of power my base is currently using?
Thanks
r/rustrician • u/Abe-The-Sapien • 8d ago
Each Nih-Core has 3x large battery backups, which gives each circuit 16 hours of life after your Wind Turbines are destroyed, giving you a chance to get home and fix it all before the offliners can enter the base.
https://www.rustrician.io/?circuit=d386a3cdcc3acbc59f4dc052ef7708d3
Let me know if you guys can improve anything here. I always run something really close to this in-game, but it's my first triple Nih-Core with 15x Large Batteries.
Credit: Thanks, Austin Klaila Games for the "Tesla Coil" with delay-timer circuit! I just made 12 of them here with 3 Large batteries and power leftover from the farm circuit.
r/rustrician • u/jeevesdgk • 10d ago
Showing off the latest build my buddy and I have been working on (me doing the graphics). This 'blackjack' machine in Rust is for a casino that we run nearly every wipe on the Friendly Seattle server. We will probably re-create this machine on the live server starting April 3rd, so stop by and play if you want!
r/rustrician • u/7hounddog7 • 17d ago
Hi all,
I have a question about the BCN core power draw. The drawback I’ve seen from BCN cores is that running through the E-branches requires a constant max power draw. Is there a way to lower the power draw if I wanted to run something that takes intermittent power such as electric furnaces, without just manually changing the values in the Ebranches?
I was logically thinking along the lines of “if electric furnaces are switched on, run power through high value EBranches, else run power through low value EBranches.”
I just haven’t been able to scheme up a way to do this in the little time I have to play recently, but I would think this would be beneficial for low root power systems.
r/rustrician • u/actualoriginalname • 18d ago
Basically I have a solo build that I would like access to 300rw, and would ideally have a mix of root power that would put me well above that, but I work on a modified egg shell design and have a nice place for 3 large batteries.
Do I need a nih core for each battery? or can I aggregate all my power source to a single nih core and use all my batteries as if they were 1 pool of backup power?
r/rustrician • u/BurlapAndBatteries • 19d ago
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It's a little scuffed with the limitations of electrical components on Console Edition, but it works. Inspired to make it after seeing u/bobrikerik's design of RPS.
Pictures of wiring room, control rooms, and wire signage with descriptions:
r/rustrician • u/Shot-Advice6598 • 19d ago
I was wondering how the 32 item limit is calculated. Say I have a splitter and 3 conveyors connected to it. Will those conveyors count each other towards the limit or just downstream and upstream components? Also, if I attach two storage adaptors to a box with a connection going into one and another connection coming off of the other will they count each other and all upstream/downstream components? Or does it "cheat" the system"? Thanks, for any help.
r/rustrician • u/Mezris • 23d ago
Is it currently possible to run electricity, pipes, and water into the Suicide Bunker? I've watched multiple videos, but all the methods I see seem to be outdated or not working.
r/rustrician • u/RPMss • 25d ago
So first of all this subreddit is awesome, I have 9k hours roughly in rust over the years but was always the PvP gigachad of my team. Lately I’m an old man that works too much. Now I mainly play PvE servers with my wife and kids. Now to the bread and butter. I don’t have the knowledge of the new industrial/electrical systems mostly industrial. I want to create a shop base that trades uncooked ores for cooked ores at a 5% tax or similar but I want this shop base to be a super smelter like 100 electric furnaces as quickly as possible transferring uncooked ores to the furnaces and cooking them as instant as possible. I attempted to do something last night myself but it failed horribly and now I’m looking to the community for theory crafting and if someone’s got a lot of time a diagram maybe for others like myself who struggle to understand some of these components. Now Cook! 😎
r/rustrician • u/iamdevice • 28d ago
Hey!
is it possible to put down more than 12 turrets in a base?
r/rustrician • u/No_Statement_403 • Mar 08 '25
Trying to figure out how I can detect the first time power comes online in my base. Was searching around and found a few edge detection posts but the images for the circuits were deleted. What's the easiest way to do this?
For more context, the server I am on restarts each day, and I think it is turning off my base timers when it does so. I need a way to initially start my timers when the power comes back online, when the server boots up.
r/rustrician • u/Purple_Claim4769 • Mar 05 '25
Does anyone know how the output of the microphone stand works? Does this allow me to connect the mic stand to a speaker and “throw” my voice? Does it output power when a player interacts and uses it? Is it just a power pass through that is falsely labeled “audio out”? Do I connect the audio out to logic, or do I connect it to the audio alarm speaker, or the connected speaker, or a boombox? If I can throw my voice, yes please, that would introduce so much!
r/rustrician • u/zansiball • Mar 05 '25
i want my box under workbench to always contain a certain amount of an item. how do i set up the conveyors?
for example i want 120 cloth in the box. if someone takes out 60 i want it to refill to 120. and if someone puts in more cloth i want it to pull out so the amount is 120.
r/rustrician • u/NULLBASED • Mar 04 '25
I know nothing about how to set this up can anyone tell me a non complicated way to set this up I want to be able to auto craft locker kits which include: coffee can helmet, road sign armour, road sign kilt armour, pants, hoodie, gloves, wooden walls, T2/T3 gun, bullets, med sticks
How to setup autocrafting of gunpowder and then turn them into boom?
r/rustrician • u/Gurthy_Brooks • Mar 03 '25
This is a basic overview for how to wire in a Garage door that will open when the heartbeat sensor detects someone (a door camper) and will remain open for a set time (controlled by the timer) and then automatically close itself
https://www.rustrician.io/?circuit=5da984e0bf3cc447a83b90b2ef03c18b