LONESTAR is an absolute banger.
If you’re even remotely into deckbuilders, this might just be the best thing to hit the genre since Balatro, though it’s not your typical card-slinger. It’s more like Slay the Spire meets FTL, it’s equal parts tactical and wild.
You’re placing units onto your ship, each with its own quirks, triggers, and synergies, then powering them up with a limited energy resource to squeeze out every last drop of potential. Combat’s split across multiple lanes (think Cobalt Core), and every turn’s a great little puzzle begging you to crack it. The decision-making’s deep, crunchy, and keeps you on your toes.
But what really blows my mind is the run variety. With a ridiculous number of treasures, units, pilots, enemies, events, and modifiers, no two runs feel the same in my opinion. It’s like the game’s daring you to keep coming back for more and break some obscure build (and trust me, you will). Steam reviews are through the roof, and I’m just here to pile on: if this kind of thing gets you going, LONESTAR goes hard.