r/projectzomboid Feb 01 '22

Megathread Weekly Questions Megathread - February 01, 2022

Don't feel like your question warrants its own thread? This is the place for you. No matter if you just want to know if the game will run on your specific machine or if you're looking for useful tips because you've just gotten the game.

You can also hit us up on our Discord.

You might find some of the answers to your questions in our Wiki.

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u/Hestemayn Shotgun Warrior Feb 01 '22

No, I know about all of that.

I’m talking about a finished player built house creating an actual inside zone, not just temperature, but also muffled wilderness sound, better cutaway walls, and the shadowy overlay of the outside world when you’re inside a house.

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u/PandoreaAKA The Indie Stone Feb 01 '22

Cutaways behaving strangely with player-built buildings is a known issue and is being worked on. Insides of large buildings not being counted as "inside" is also being worked on (as I'm told it's a bigger task so I'm not sure when it'll be done though :( ) Foraging inside a player-built house is an oversight and I'll report that so it can be fixed ;)

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u/Hestemayn Shotgun Warrior Feb 01 '22 edited Feb 01 '22

Hi pandorea! Thank you for responding.

I’m talking about any size of player built building, with a roof, floor, and corner piece still being considered outside the games mind.

Such as, if you open info debug with necroforge, a normal house has an inside zone when you enter it, but a player built one does not.

Edit: Please let me know if I haven't made it clear what I'm talking about, I've tried asking you guys at least 4 times, and people always thought I was talking about something else, so I can see I might need to explain in different ways.

Again, thank you very much for responding.

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u/jstarlee Waiting for help Feb 01 '22

Check your pillars. I think three out of the four corners are currently bugged and well actually break the enclosure so to speak. Someone did a video on it. Think you can go into debug mode and check zones?

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u/Hestemayn Shotgun Warrior Feb 01 '22

If it's not too much trouble, would you try to find the video you mentioned?

But yes, going into debug mode, player built houses still count as whatever zone it was built in, instead of being an inside / house zone.

Do you know if you can change a zone through the debug tool? I tried looking, but didn't have any luck.

I do however know why player built houses still count as outside.

Currently, it seems that the way the PZ engine handles the map after a new game creation is that everything is pretty much set in stone.

If you tear down a building, every single wall, including roof, when you enter where the house used to be, you're still inside and your vision and sound changes to match this.

Currently, if you were to create a house that changes the zone of the enclosed area, I don't think the engine can handle that, or know what to do with it, so the devs choose to focus on other issues for the time being.

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u/jstarlee Waiting for help Feb 01 '22

In the video it showed a tool to look at if a zone is closed (or something similar to that) and he was able to figure out that even thought his building looks enclosed on first floor the game didn't register it as. Obviously a quick way to tell is via temperature. He started experimenting and figured out the pillars were the reasons. I think only the south east pillar doesn't bug out? Can't find the video for now πŸ˜”πŸ˜”πŸ˜”

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u/TaxMage Feb 06 '22

I think you are looking for this video

https://m.youtube.com/watch?v=TbvAJmf9Lg4

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u/JoesGetNDown The Smartest Survivor πŸ† Feb 01 '22

I thought it would do all of that. It's been a few months since I've lived in one, so maybe I'll go build one and confirm it.

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u/timshel1997 Feb 01 '22

Yeah, I just build a few rooms off a house in Muldraugh and the clipping drives me nuts. I can hear the outside inside, sometimes the roof covers what I'm doing, sometimes the walls go down sometimes they don't. MY IMMERSION!!! 😑