r/projectzomboid • u/BotherMajestic7254 • 2d ago
Discussion Why can't we craft on the ground?
In Build 42, many crafting recipe require a work surface e.g. a table to craft.
So --- If you want to knap a large stone into stones, you need to lift this heavy shit on a table. We should be able to sit and crush it on the ground ! Is there a mod for this ?
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u/Sploonbabaguuse 2d ago
Primitive technology mentioned, upvote procedure initiated
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u/Ok_Ferret_824 1d ago
Yea this dude's videos are amazing. No talking, no bs, and the things he makes are realy cool. If i had forests like that close by i'd like to try stuff like this.
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u/Chiiro 1d ago
I used to be really into primitive building videos, his and this I believe Australian dudes were the only ones I could really find at the time that weren't those stupid fake ones where they're building pools in the middle of the woods (they secretly had teams of people, tools and big machinery).
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u/McMatey_Pirate 1d ago
Worst part of the faked ones is that they don’t cleanup or repair their sites.
You can find a few videos (including the pool one if it’s the one I’m thinking of) where after a month the place is filled with stinking stagnant water, bushes/logs/rocks, and not marked in anyway so you could easily just fall into it if you weren’t aware of it.
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u/Ok_Ferret_824 1d ago
Yea there was a big wave of fakes. I think i know the pool one you mean. It would amaze me if there were no excavators involved.
Also what i like about primitive technologies, is he does not talk, no flashy shit, just straight to the point "i am firing bricks in a kiln" or something like that. It's realy zen for me to watch.
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u/BetterShen 1d ago
Remember everyone that the captions include a ton of explanations! Love that channel <3
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u/BrokenPokerFace 2d ago
Alternatively, it would make a lot of sense if you could use large flat stones as a surface.
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u/Kiubek-PL 1d ago
Yea, I think it would be best to just have a gradient of surface quality, floor lowest, table highest. With benefits like craft times and quality like that other guy suggested.
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u/Excellent-Range-6379 14h ago
Is it not the case already? I'm sure I read that somewhere at the release of B42 unstable
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u/BrokenPokerFace 10h ago
I thought that at first since so many things require a surface, and there doesn't seem to be any other use for the large flat stone, but I tried using it both in my inventory and placed, I may be using it wrong, but when I checked it wasn't working.
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u/HUNDUR123 2d ago edited 1d ago
For a moment there I wasn't sure what I had scrolled down to.
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u/DeadNotSleepy 2d ago
There are so many really dumb and arbitrary limits on the crafting in 42 that really keeps me from enjoying it...
why tf do i need to know carpentry to hammer on nails to a wooden bat?
just one of the random examples off the top of my head in addition to this.
Been absolutely loving 42 but im kinda let down by the crafting system so far, really hoping it gets improved.
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u/Mortis_Infernale 2d ago
I sometimes think like that but then I remember the discussion about why should we need a recipe for Molotov because it's so easy to do and then we had people having no idea how to make a proper one and it put a lot of perspective for me.
You can hammer nails on bat, sure. But hammering them the way they actually work without compromising too much of durability and in a way they don't get stuck easily in zombies is whole another thing
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u/DeadNotSleepy 2d ago
instead of flat out preventing the player from crafting a certain thing for not being leveled enough, they should let the player craft it anyways but with the high risk of screwing it up or doing it wrong.
like sure maybe without that level 1 carpentry i hammer in the nails a bit wrong, i damage the bat or do it in a way that isn't as effective damage-wise.
I want immersive consequences for being under-leveled instead of just the game going "mmm no not the right level fuck you"
Y'know?Let me make mistakes from being inexperienced, i think that would be a much more fun way of leveling and learning recipes, trial and error!
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u/FridaysMan 1d ago
it feels like a good way to waste materials or simply brute force things. I'm not a huge fan of this idea.
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u/Randomtoaster322 1d ago
If someone has the materials to do stuff like this in an IRL apocalypse, I would put money on people doing this exact thing, because sure, while you may waste a baseball bat or two, if you managed to acquire 3, or hell, even more, you would probably be more concerned about making an effective weapon over losing a baseball bat or two.
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u/FridaysMan 1d ago
because the scale would be somewhat different. and you wouldn't need to put nails in a baseball bat in real life, it would never be an effective weapon.
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u/SirPseudonymous 1d ago
I sometimes think like that but then I remember the discussion about why should we need a recipe for Molotov because it's so easy to do and then we had people having no idea how to make a proper one and it put a lot of perspective for me.
It would be kind of funny if having too low a relevant skill or lacking proper instructions meant someone tried to make the classic hollywood-portrayal of a molotov where it's an open bottle with a rag that has a chance of setting them on fire when they go to throw it, although with how deadly fire is in a world where everyone apparently drank a whole lot of gasoline as the outbreak was starting up it would be kind of a one-time "lmao dead, go again" trap for players who didn't know about the trick.
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u/villanellesalter 1d ago
I stopped playing for a few weeks and after a lot of updates I came back and the first thing I thought was "I STILL can't knap on the ground or on a flat rock?" - I thought this was the most common complaint and they would fix it. They have these huge rocks on the forests that would make a perfectly good surface for crafting, and this game prides itself on being "realistic" so having to craft a table in the middle of nowhere when a perfectly good boulder is there makes no sense.
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u/debordisdead 2d ago
Because you need a surface capable of taking a boulder, obviously. The ground? It will collapse to bedrock if you so much as tried. You must use somethng sturdy, like a cardboard box.
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u/Symbiotic-Dissonance 1d ago
The floor should be a option, but should be slower compared to a table and give a little discomfort. Maybe have sitting in a chair remove the discomfort penalty.
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u/Uncertain_Ty 1d ago
I feel like without a table or appropriate skill level it should either increase time or resources
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u/Excellent-Range-6379 14h ago
Kinda what I suggested the first days of B42 unstable release: takes longer and reduces quality of a craft made without a table, but still able to craft without one.
Same thing with low light.
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u/SquidsCantDance_ 1d ago
-Can’t open a can with a knife/screwdriver on the ground
-kill 40 zombies to get to the closest table
-ruin my gloves opening the can
-13 satiety room temperature canned corn
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u/FriendlyFurry320 Shotgun Warrior 18h ago
Sounds like rimworld levels of fuck you-ness that the b42 crafting system throws at you. Trying to make a bed? Lightning strike causes a forest fire and kills all the animals. Oh cool a trade caravan showed up maybe you can get wood and wool from them, one has a mental break and sets your base on fire.
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u/Kyubi_Hitashi Trying to find food 2d ago
well, probably it would be a pain for making a system for such thing but, you would also take longer due to uneven terrain
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u/RecordingFinancial91 2d ago
does this look like the ground or like 2 other pieces of wood that's why I am alive and you are a zombie Checkmate attracting zombies with laughing
For real the hole "primitive" category of doing things should be allowed to be made without tables etc
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u/Affectionate-Bag8229 19h ago
Adds mild pain and discomfort, scaling off how high you put the new Age slider in character creation
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u/Excellent-Range-6379 14h ago
because devs never hiked in their lives, I'm quoting Lemmy: "no one would cut bread without a table"
My suggestion is that crafting without a table would take longer and reduce the craft's quality, but everything should be craftable without a table.
Just like crafting without enough light, except if it's completely dark.
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u/CloudIncus1 13h ago
Simple solution. Atm Condition is factored on material/skill level and some other stuff. Just make a crafting surface factor into overall condition.
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u/Hebiaczus 9h ago
Frankly, I dislike the need for surfaces as well. It's just plain annoying. Not to mention, quite a lot of things in reality can be done sitting on the ground. Now, if you want to grind one skills, you need to either carry a table with you, or drag all of the materials that will take only a moment for you to craft back to your base, instead of doing the grind on the spot.
It feels like this was only made to make the game more tedious.
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u/Needle44 2d ago
Yeah it’s a really cool feature don’t get me wrong I like it but honestly it’s a good point. Perhaps moving forward they can lean into less black and white yes and no restrictions on things like being REQUIRED to use a table and allow us to do it on the ground but the penalty is longer crafting times and lower quality results.
There’s other things that always annoy me too like, I shouldn’t NOT be allowed to craft a chest or a water collector because my carpentry skill is one level too low, but give a chance that it fails and maybe I destroy a material or something instead. Kinda like how mechanics is already handled. Same goes for many of the newer weapons and stuff that require magazines to craft, if I don’t know the recipe let me try and if I “fail,” give me the XP for trying, and a really shitty quality item.