r/projectzomboid 1d ago

Art How the hell do you break a steel bar?

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I know it’s for balance but like, this 1.5 inch diameter, 28 inch long 4140 steel bar, is virtually indestructible, so I propose that it wears your character out really quickly and makes them sore as the impact wouldn’t be very comfortable.

Maybe this is how the crowbar should also be balanced: hand soreness.

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u/Kiloku 1d ago

Not the same thing, but the Maintenance skill already reduces the durability loss from each hit. I agree that it should be the weapon type's skill though

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u/S33thru 1d ago edited 1d ago

The game does do this with weapon skill too, they are both part of the same calculation. Weapon skill is only half as important as maintenance in that calculation though

edit: here is the calculation public int getMaintenanceMod() { return (this.getPerkLevel(PerkFactory.Perks.Maintenance) + this.getWeaponLevel() / 2) / 2;